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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. HadACoolName

    HadACoolName
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    How is it still going?
    Because Race car.
     

    Attached Files:

    • screenshot_00061.png
  2. logoster

    logoster
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    @above

    ummm, this isn't community screenshots, this is the development screens (meaning for progress on wip or wip-beta realeased mods)
     
  3. BlueScreen

    BlueScreen
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    I usually get bored after doing something for too long, so I've started a 2nd project to make along with my M3.
    I have a front fascia (almost done) and a rim.

    As I promised, no more crappy viewports. Here's my first attempt at a shaded render:
    IZGUDRENDER.png
    Still better than Minecraft :p

    Also if you can guess the car from that I'll give you a fake virtual cookie.
    (van)
     
  4. chris_lucas

    chris_lucas
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    Something in my mind tells me it's a van.
     
  5. BlueScreen

    BlueScreen
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    Is gray text something in your mind? lol
    Anyway, I'll just keep posting viewport pics.

    - - - Updated - - -

    Here's the rim I tried to render before:
    rimzzz.png
    Still needs the bolts, but I think it's pretty good.

    And here's the front fascia (actually the bonnet :p), only needs a lower lip thingy I forgot to make:
    itsacitroenhvan.png
    I'm making the actual front fascia (bodywork) right now, but it's not done enough to post it.
     
  6. Holland

    Holland
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    Those edges need a little smoothing.


    Sent from my iPod touch using Tapatalk
     
  7. vmlinuz

    vmlinuz
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    You shouldn't model the individual bits... You should model the full shape of the car, and then split the mesh into the separate parts. That way, you get a general feel for where everything should go :cool: I say this because every project that starts with a hood ends up dead :p
     
  8. BlueScreen

    BlueScreen
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    I decided to start with the front, so I made the whole front part and then fuck it, I'm gonna split it because I can. I'm gonna make most of the body together, it's a box anyway.
    I decided to make the rims to have them in the proper wheelbase/track for reference.
     
  9. Holland

    Holland
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    Haha that's funny. Model the whole thing and first then split them up! That would almost be impossible, tell me, for example, if you model a nosecone and the lights, fenders, bumper, hood, etc, how in the world would you split them, because you'll have to model them close together. And you model one part at a time, like, model a fender (mirror it) and then model the front right light ( mirror it) model the right door (mirror it) and that process. But remember to divide the mirrored objects up into different parts, for example, if you model the right door, make sure you split it and separate the two for it to be "_door_R", and "_door_L". And so on.


    Sent from my iPod touch using Tapatalk
     
  10. vmlinuz

    vmlinuz
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    Then again, what do I know about modding :p
     
  11. BlueScreen

    BlueScreen
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    Yeah, I'm gonna add more polys on those areas.
    Not on the whole rim though, it's got 1300 tris and I don't want any more than that as the body will probably be quite high poly (corrugated metal).
    I used 32 sides for the rims, I guess that's fine? Some of Gabe's rims use 30.

    Speaking about corrugated sheet metal, I should just model it, right? The bodywork's a box, so polycount isn't an issue, and using normals would just look odd.
     
  12. Holland

    Holland
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    Your using blender right? If so, I make my rims a different way. Here's how I make mine. I start with a plane, remove the bottom verts and then shape out the shape if the rim, and then after I make the shape I want, I go to add a "screw" modifier, and then (be sure to remember what axis you put it on X,Y,Z) then go to axis and apply to the to axes that your not on and then it will make the shape of the rim. Then I flap normals, and make the edges smoother. And then I model the interior of the rim.


    Sent from my iPod touch using Tapatalk
     
  13. BlueScreen

    BlueScreen
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    I'm using 3ds Max, actually. I don't like Blender.

    What I do with my rims is model them from the outside in: I make a cylinder, delete all the inside and the side polys, and leave a flat ring. Then I make new ones inside of it, give them depth, then make the outer part of the rim.
    For the M3 rim I made a single spoke, set the pivot to the centre of the rim and clone-rotated 16 more. For this one I split the rim and made those hollow parts.
     
  14. Brett

    Brett
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    Made a simple bumper, put Rockcrwlr's MTRs on, and decided to make a render, this is really coming together.

    (imported from here)
     
  15. Holland

    Holland
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    I also make one spoke and then I use the array modifier in blender, then I a plane arrows and then copy one then rotate on the "X" axis and then add the count into the array then the rim is done.


    Sent from my iPod touch using Tapatalk
     
  16. BlueScreen

    BlueScreen
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  17. Holland

    Holland
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  18. Brett

    Brett
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    Everything, including tires. (not tris)

    (imported from here)
     
  19. BlueScreen

    BlueScreen
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  20. Zappymouse

    Zappymouse
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    @Holland, bluescreen, mrlinux

    Everyone's workflow is different. Some model each part individually, while others keep the bodyshell as one piece, then separate. I follow the former workflow, so I don't have to piss about adding edgeloops to define panelgaps. The polyflow is arsecake though. Maybe I lack talent.

    Hue.
     
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