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0.17 Discussion thread

Discussion in 'General Discussion' started by synsol, Aug 16, 2019.

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  1. synsol

    synsol
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    QA Lead
    BeamNG Team

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    The Art team takes good note of your reports and these will be fixed as soon as possible :)
     
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  2. smartini

    smartini
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    All the scenario AI in races are way slower than it used to be, making racing extremely easy.
     
  3. Gamergull

    Gamergull
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    If anyone still has issues with the traffic feature not working at all, can you send me a log file? Play BeamNG and attempt to use traffic, then private message me and send me beamng.log from Documents/BeamNG. It would be very helpful, thanks.
     
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  4. Nicelittle

    Nicelittle
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    I know this has been addressed before, but can someone explain why the older engines in the Bluebuck are better than the newer engines in the Barstow? I was wondering about it because surely the Barstow should be better with the newest engines.
     
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  5. Alex_Farmer557

    Alex_Farmer557
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    gas crunch/ leaded fuel ?
     
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  6. GoredontheDestroyer

    GoredontheDestroyer
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    That wouldn't make sense, considering the Barstow's production run (At least in Beam) ends in '71.The big gas crunch started happening in '73, and cars in the US used leaded gasoline until the following year. It's possible that the Barstow's engines have a lower compression ratio than those same engines in the Bluebuck.
     
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  7. synsol

    synsol
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    Yes exactly, from early 70' car makers started to set engines with more attention to smog, fuel consumption, then these same engines became less powerfull (also some more gap appeared between announced and real power ) then we reproduced that :)
     
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  8. Unster

    Unster
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    I mentioned this before but it's still broken in 0.17.2. The Tasty Cola delivery scenario in Italy has the player vehicle set to be the trailer, which can't be driven or switched out of.
     
  9. Arcanox

    Arcanox
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    I noticed that since the 0.17 update, the bus routes have been slightly broken. For example, on the "1 - Star Diner" route in West Coast, just after leaving the race track stop, it told me to cross the highway and then immediately U-turn. I am familiar with that route and ignored the U-turn instruction, and several hundred feet later the route calculated and fixed itself. Then when I was approaching the film studio stop, it had me turn too early and I ended up approaching the stop from the wrong side of the road.

    Also, unrelated, I noticed the bus chassis is WAY louder recently than it used to be. Going over a tiny bump sounds like the entire chassis is being crushed to bits.
     
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  10. Copunit12

    Copunit12
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    Since there is no Italy discussion. The Service station near Castelletto by the farm fields in the valley is a bit unfinished for lack of a better term.
    upload_2019-8-26_15-4-26.png
     
  11. robert357

    robert357
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    Engine in ETK I-series Track keep blowing up due "Overtorque: Engine permanently damaged". Looks like this engine was designed only to last for one race. Engine blowing up when fuel gauge reaching 7 on the Tacho. Also that message shows up only for second so I had to do this few times to read it.

    This happen without any tunning or mods. Clean cashes.

    Speaking of your art team. I think there is one mad lad that like to see cars burn.

    There are two places on Hirochi Raceway where should be rumblestrip but there isn't any.
    For example wonderful, beautiful, fast and exiting chicane but at the exit there is grass so if you miss you are pretty much dead. Someone noticed this... putting on the road dirt texture.
    20190826203125_1.jpg
    Also on this exit road isn't straight (and of course without rumblestrip) so it easy to end up on grass or spin out.
    20190826203204_1.jpg 20190826203221_1.jpg

    And on the WCA Gavril Track there is this spot (as above, no strip at the exit after very fast and brake demanding straight).
    20190826203745_1.jpg

    Finally - drag strip timers are a little bit off.
    20190826203644_1.jpg 20190826203719_1.jpg
     
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  12. Kasir

    Kasir
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    It's kinda weird that it's in the middle of nowhere and then there's just a crop field right next door
     
  13. tanis

    tanis
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    Anyone else's Game crashing now on trying to load a Map? mine just randomly started doing it today :/
     
  14. Gamergull

    Gamergull
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    Hmm, seems fine on my end. Maybe it's a mod conflict. Does the scenario work if you start the game in Safe Mode?
     
  15. Unster

    Unster
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    It's normal from what I remember (it's been some time) to hear buses IRL rattle as they go over uneven streets. It also could be that the engine got quieter. I know it's a rear-engine bus, but I'm not sure it should be this quiet.
    --- Post updated ---
    I'll check again when I get home. Thanks.
     
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  16. Pzabor

    Pzabor
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    I love the update and I can't get enough of going around Italy with ai.
    However, there are some problems with pathfinding.
    1. On the highway the ai seams to change lanes way too often than they should



    2. At the start of the video, you can see the ai has some trouble with making u-turns
    3 At 1:16 You can see that the ai is glitching
    4.At 3:37 you can see trouble going off-ramp at the highway. If one car meets another going opposite way they will try to make a u-turn which ends up in complete chaos.
    5. At the exit from the roundabout at 4:06 ai sometimes crash into each other
    6. At 4:48 you can see strange behavior on the motorway
    7. 6:40 Ai sometimes crashes into traffic going the opposite way

    As I said, I really love the update and can't get enough crashing and driving fast with traffic. I strongly believe that this update was one of the biggest and the best. Love you guys.
     
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  17. FPSCanarussia

    FPSCanarussia
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    By the way, did anyone notice that the new bus stop models still have the old collision box in some places?
     
  18. Unster

    Unster
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    Yup, it was a mod conflict. I had another truck delivery scenario and disabling it fixed the problem. Sorry about that. I should have checked.

    Now if the T-series had better mirrors with a higher-res reflection, that would make these scenarios more realistic and enjoyable. Mirrors are very important when driving a semi or bus.
     
  19. Arcanox

    Arcanox
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    That's very possible; I did notice that the engine is VERY quiet from inside the bus. I was also driving my hybrid mod, so the engine is completely silent at times, but it still seemed like the chassis was louder than before. Maybe I just had my volume turned up too far to compensate for the overly quiet engine and the rest of the sounds were exaggerated because of it.
     
  20. Confused_Deer43

    Confused_Deer43
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    IMO sitting in a bus tends to have a significant sound difference from front to aft. I do think it's too muffled considering bus doors aren't as sealed as car doors, but either way the devs are working on having dynamic sound in that aspect
     
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