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0.17 Discussion thread

Discussion in 'General Discussion' started by synsol, Aug 16, 2019.

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  1. The Shotty

    The Shotty
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    screenshot_2019-09-03_23-23-46.png
    car runs fine underwater without drowning, underwater filter does not display
    upload_2019-9-3_23-25-44.png
     
  2. Copunit12

    Copunit12
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    There's a bug (idk if reported yet) where if you enter the water just right, the water will not do anything.
     
  3. The Shotty

    The Shotty
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    How specific does it need to be?
    i just flung my car off a random cliff and landed here
     
  4. robert357

    robert357
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    I doubt it need to be "specific way". There are just some spots without water effect like for example there is (or was) similar spot at the end of channel on WCA.
     
    • Agree Agree x 2
  5. Copunit12

    Copunit12
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    Still there
     
  6. default0.0player

    default0.0player
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    BeamNGdrive-017109000-RELEASE-x642019_9_420_55_46.png
    The problem is the 0.17 update weaken the engine block before 0.17 the Stage 1 Performance Long Block could easly do 520Nm, after 0.17 it can only do 499Nm
     
  7. B727ClassicFlyer

    B727ClassicFlyer
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    Bug encountered in 0.17.1.0.9000
    13x5 Electron Emental and Meteor wheels don't show up despite being selectable in parts menu.
     
  8. CrashHard

    CrashHard
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    Some fueltank nodes do not want to let go, on the BlueBuck
    Bug_bluebuck_fueltank.jpg
     
  9. Sithhy™

    Sithhy™
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    Aren't those modded wheels? Or did I miss something?
     
  10. SubaruSTI07™

    SubaruSTI07™
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    They are default eSBR wheels.
     
    • Informative Informative x 1
  11. Occam's Razer

    Occam's Razer
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    Occasionally water planes (the ocean in most maps) will ignore the second/third/fourth car spawned, but rivers tend to be consistently more dicey. In my experience, spots where the river bends a lot relative to its width will lose the water effect. Not sure exactly why or how to visualize it, though.
     
    • Informative Informative x 1
  12. Noah2001

    Noah2001
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    I and some others have been getting this wired and loud "WWWWWWWWWOOOOOOOOOOOOOOOSHHHHHH" noise at random points. Its very hard to catch as it happens at random random times. Thanks to u/WhiteNight0204 for recording it. I know his looks modded and it is but I've had it happen without mods installed. If I remember this started happening in 0.15 (?) I've since gotten used to it
    Reddit post: https://www.reddit.com/r/BeamNG/comments/d062w1/this_audio_bug_made_me_shat_the_pant/
    Vid:


    edit: some grammar mistakes
     
    #752 Noah2001, Sep 6, 2019
    Last edited: Sep 6, 2019
    • Agree Agree x 9
  13. SebastianJDM

    SebastianJDM
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    wtf
     
    • Agree Agree x 2
  14. Giraffinator

    Giraffinator
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    How strange. It kind of sounds like a compressed recording of a close lightning strike.
     
  15. Cory5503

    Cory5503
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    I've had it numerous times in the past too, usually with multiple vehicles spawned up.
     
    • Agree Agree x 5
  16. 98crownvic

    98crownvic
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    It scares the hell out of me every time I get it. It’s almost always with multiple vehicles spawned up. I believe I saw an explanation somewhere (don’t recall where, otherwise I’d link it) on it having something to do with FMOD sound channels, and when those are all filled, weird things happen.
     
    • Agree Agree x 2
  17. ltntai

    ltntai
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    Traffic selector spawns U.S. police and border patrol cars in Italy and Germany.
     
    • Agree Agree x 3
  18. CrashHard

    CrashHard
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    The hood of the Bluebuck seems to be connected by one beam somewhere, when it have detaced from the car, the scooped hood at least.
     
  19. EruptionTyphlosion

    EruptionTyphlosion
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    I've said it once and I'll say it again, we need map specific traffic and police.
     
    • Agree Agree x 7
  20. robert357

    robert357
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    Just spawn your own cars and start traffic...
     
    • Agree Agree x 7
    • Like Like x 1
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