So, I decided to begin a drift cart based off the 200bx, and then thanks to Nekkit for the idea, it has become a pro drift car tube chassis style build. Now, unlike most Formula Drift cars, where those still have stock chassis, this is all tube chassis, sorta similar to a nascar, but still looks like the normal car. So anyways heres some pics! Will need help with Shell Jbeam, i can do the tube chassis jbeam, just not so much the shell. If you are willing to help jbeam the fiberglass shell, please comment here or DM me.
you need door bars, in case of door bangs which are extremely common. also don't forget that you can custom model all of the suspension components to be a lot more race-car and less oem (like control arms). tubed arms are very common since they're easy to make (and they're easy to model for you.) you can even keep the stock jbeam, but changing the mesh is a pretty nice detail on a car where you'll actually see the suspension quite well through the frame. ^^those are for a 240^^
Seriously impressive stuff. Really hope to see this finished Also, not sure if it's just me, but that tubing looks disproportionately large in some areas. Is that the standard diameter that is used in similar real-life counterparts?
A much needed mod for drift community! Also just one suggestion: may we see etk i6 in this car? Would be cool
the bars are very big compared to normal cars like for example its deffintly not a real rollcage and tube front size Also is the firewall going to be modified
Heyy, just poppin in to let you know that the "bars" are a bit big. Here's what they should look like. (Rollcage and tube front). This is just what I've done to my 240. Oh also, DO NOT forget about using paths in blender. Use a path to define where you want the tubes to be and then adjust the diameter and "resolution". After you have what you want then use a mirror modifier. Just a tip so the tubing stays the same uniform size all through out . Hope you do well
Little update for you guys. --- Post updated --- I forgot to use paths, cause this actually started out as just a vague idea as a cart. which i then shaped to fit this. Too late now, but it should be alright. Ill definitely take some inspiration from your bumper supports. Thanks! --- Post updated --- Not entirely sure, but i figure since the whole thing is only tube chassis it would have to be quite large (?) idk, if its shite ill just redo it, tubing isnt terribly hard, would be a pain in the ass tho
He can. Just have to press Alt + S (I think) to shrink them down without modifying their length or position
So, took a little break due to irl car troubles, and will likely not progress a whole lot for another week or so to finish sorting out my car. But, I’m redoing the tube chassis using paths modifier, so that it can remain a uniform thickness and proper clean bends. No progress pics as of yet but I should have some in the next day or so. --- Post updated --- I do plan in adding a six cylinder engine. Probably between 2.5-3.0 liters and aim for NA power of around 220hp and then add turbos and the such. Would like to be capable of around 600-800hp. But that will be when I actually have a driving car in game.
This is now using path's so that it remains constant and uniform. I'm lovin' it already! --- Post updated --- That could actually work quite well, would you be able to get it textured and all that? I can get it in game and stuff but i have no clue how to texture.
you may be biting off more than you can chew if you can't texture an engine but you're working on basically a whole new car (which will need textures). texturing is easy if the UV map is reasonable. it's like using a coloring book, but with more flexibility and detail. just paint inside the lines and it will fold up like origami in the end.
being the 200bx base he could just use the textures from that the only thing he really needs to deal with is tubing etc which is easy af
I'm so excited about this mod, just love tubed chassis. Great to see how much you've improved it during the time. How is the progress so far?