WIP Beta released Driver, Passengers and Loads 0.92

Ads pilot, dummy, passengers and loads for many vanilla and mods cars.

  1. ThreeDTech21

    ThreeDTech21
    Expand Collapse

    Joined:
    Sep 27, 2013
    Messages:
    1,616
    Actually I think in this instance, single core performance is more important than multi-core since each dummy will run on the same core the bus is running on, Since thats the case I think a mere Quad Core 8700 could possibly handle all 24 passengers!
     
  2. Flipdo3

    Flipdo3
    Expand Collapse

    Joined:
    Jun 25, 2017
    Messages:
    14
    would love to get some compatibility of the stig for the late model
     
  3. SmashChan

    SmashChan
    Expand Collapse

    Joined:
    Dec 3, 2016
    Messages:
    79
    Hey! Where can I find that mod ?
     
  4. ThreeDTech21

    ThreeDTech21
    Expand Collapse

    Joined:
    Sep 27, 2013
    Messages:
    1,616
  5. theLV2

    theLV2
    Expand Collapse

    Joined:
    Dec 16, 2018
    Messages:
    2
    Personally I much preferred the white helmets. I'm trying to figure out how to change it to white myself, but I don't quite understand why it's black in the first place. Looking at the .dds files in the driver_synsol folder the textures for the helmet are white? Any chance I could get some help from the author?
     
    • Agree Agree x 1
  6. ChibbiNation

    ChibbiNation
    Expand Collapse

    Joined:
    Aug 9, 2018
    Messages:
    16
    I think many of us hit the same wall as you: the helmet is white in the texture file, so why does it look black in-game? Also, is no one still trying to replace the stig model with a custom one? I'd hate to think that such a thing is not possible..
     
  7. ffzero58

    ffzero58
    Expand Collapse

    Joined:
    Nov 18, 2018
    Messages:
    50
    If you have some Blender chops, you could replace the helmet (or even the entire dummy/driver model) with another mesh. Like this:

     
  8. ChibbiNation

    ChibbiNation
    Expand Collapse

    Joined:
    Aug 9, 2018
    Messages:
    16
    I knew that it had to be possible somehow, thanks for sharing! Now it's it's time to figure out the actual process.
     
  9. ffzero58

    ffzero58
    Expand Collapse

    Joined:
    Nov 18, 2018
    Messages:
    50
    I am hoping beyond all hope that BeamNG devs implement Collada (even better - FBX imports, which would preserve morph animations) with animations that follow the vehicle motions. The dream is to one day allow import of an animated mesh into the World Editor and "parent" it to the vehicle of choice. Imagine the possibilities. If morphs worked as well, what a sandbox BeamNG would become.

    The above was accomplished using the following methods - roughly speaking:
    - In Blender, import the Collada .dae file of the Stig or Dummy
    - Import the "donor model" of choice to be posed, positioned, and scaled to closely match the Stig/Dummy driving pose (using it as a reference)
    - Chop the parts of the donor model up to match the parts of the Stig/Dummy
    - Delete the Stig/Dummy mesh parts
    - Export the posed driver donor model - I wont go into too much detail here on how to properly do this
    - Edit the jbeam associated with the Stig/Dummy for the vehicle of choice and reference the mesh parts to the correct groups in the flexbodies section

    That is pretty much it in a nutshell. Hope this helps.
     
  10. ChibbiNation

    ChibbiNation
    Expand Collapse

    Joined:
    Aug 9, 2018
    Messages:
    16
    Oh, you're the actual creator of the video? i guess we've been talking in youtube using out throwaway accounts, haha. Thanks again for all the info, specially on how to animate the driver using nodes.

    One question though: are you using the passengers mod for this, or the original old stig mod file?
     
  11. ffzero58

    ffzero58
    Expand Collapse

    Joined:
    Nov 18, 2018
    Messages:
    50
    Haha, no problem.

    I am using this thread's mod since the model is already posed inside the vehicle.

    It is actually MUCH easier if you just want a static model in the driver's seat (without chopping up the donor mesh). Depends on your situation and need.
     
  12. ChibbiNation

    ChibbiNation
    Expand Collapse

    Joined:
    Aug 9, 2018
    Messages:
    16
    I understand, I do want my model to move the arms and be able to move its nodes, so i will have to go the chopping route anyways, I'll report back here when i have some success on this.
     
  13. theLV2

    theLV2
    Expand Collapse

    Joined:
    Dec 16, 2018
    Messages:
    2
    I have found a solution somewhat, I used the newest version of the mod, then downloaded an older version through version history and replaced the entire texture folder with the older one. The helmets are now white although the body texture is a bit glitched.
     
  14. marijn123@lol

    marijn123@lol
    Expand Collapse

    Joined:
    Apr 24, 2017
    Messages:
    898
    Can you add the piccolina
     
  15. Nathan24™

    Nathan24™
    Expand Collapse

    Joined:
    Apr 18, 2017
    Messages:
    2,339
    Great mod, shame it's not included in the official game despite being developer made. :(

    Also, any plans to add Piccolina and Wentward support?
     
    #175 Nathan24™, Jan 20, 2019
    Last edited: Jan 20, 2019
    • Agree Agree x 1
  16. Vital

    Vital
    Expand Collapse

    Joined:
    Feb 12, 2016
    Messages:
    344
    It doesn't look like the Pigeon accepts this mod, there is no effect on it with this mod
     
  17. Slimeboy2015

    Slimeboy2015
    Expand Collapse

    Joined:
    Jan 10, 2018
    Messages:
    483
    could you please update this mod!!! it needs a update for all the latest vehicles like the bus and bluebuck
     
  18. lumbud84

    lumbud84
    Expand Collapse

    Joined:
    Apr 19, 2016
    Messages:
    291
    You people need to realize that this mod hasn't been updated since April of last year and will likely not be developed further. While it would be nice, I doubt it will happen.
     
  19. Blood-PawWerewolf

    Blood-PawWerewolf
    Expand Collapse

    Joined:
    Jan 18, 2016
    Messages:
    654
    it’s probably due to the cars getting overhauls and that the newer cars may getting mesh fixes/tweaks that usually happen after they come out.
     
  20. mansur_095

    mansur_095
    Expand Collapse

    Joined:
    Jul 29, 2019
    Messages:
    15
    Hey, @synsol ! When passengers and driver will in Pigeon, Bolide, DT40L, Bluebuck and Piccolina?
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice