Fixing scale of exported jbeam model in Blender with export add-on

Discussion in 'Content Creation' started by Xyphota, Jul 2, 2019.

  1. Xyphota

    Xyphota
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    Hello all! I was hoping someone could offer me a little bit of hand holding to help me with an issue. I modelled a frame for a vehicle in blender using the imperial scale (as my reference model was unfortunately measured in inches), and upon exporting the jbeam with the export-add on, the model in game was HUGE! I realized it was because the coordinates in the jbeam file are expressed in inches, but the game is interpreting it as meters I think?

    I tried rescaling the model in blender, and even changed the units for the model, but the jbeam exporter keeps creating XYZ coordinates as inches. Does anybody know a quick way to fix this? it would be much appreciated!
    --- Post updated ---
    Ok actually I figured it out. In blender I changed both the "units" and "length" to "meters" and "metric" respectively, with a unit scale of 1.0000, and then scaled all X,Y, & Z axis' in the Transform tab by 0.0254.
    The model in the workspace is still super tiny though.
     

    Attached Files:

    • 20190701223209_1.jpg
    • 20190701224504_1.jpg
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  2. G-Farce

    G-Farce
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    blender always had a bit of an issue with the export checkboxes...can be frustrating
     
  3. triumph1200

    triumph1200
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    Did you have any luck in finishing the vehicle import? I've been struggling with blender 2.8 for weeks to import the skin and UVmap but it just doesn't show up. If you have successfully created a vehicle with a skin, did you follow a tutorial?
     
  4. G-Farce

    G-Farce
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    I don't know about from a scratch vehicle but I was able to completely mesh swap a custom onto the bolide with only editing the materials file to include the name of my material twice, no other text editing
     
  5. triumph1200

    triumph1200
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    Thank you for your reply. With a lot of trial and error, I'm getting closer.
     
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  6. G-Farce

    G-Farce
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    Also, I beleive before exporting, try to apply rotation, location and scale so that it shows to be 1.00, that can help. Is that still your problem exactly?
     
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