No, it is a mod in Ireland map made by @Occam's Razer. I only tweaked the rear view mirror to fit inside the car properly.
2015-Current Hirochi Sunburst (gen 4 if you will) In 2014, Hirochi got tired of the Sunburst's design from 2009, so they redesigned it for the new year Based off of the 2015 Impreza/WRX and 2017 Impreza re-design: Sport RS-based models have this design (Sport RS, Off-Road, Rally, etc) 2015-Current Base models after/during 2017-Current have this design Base models 2015-2016 have this design. I was gonna include the Mitsu Evo, but the year ranges are really far apart with little to no facelifts and Mitsu's definitely not doing it again.
After some research I learned that there is a 2 cylinder motorbike engine called a V7, though it only makes about 50hp
the 1986 Hirochi SBR (sucsessor to the SBR4) its just a fast sketch but its based on the subaru xt6, and lotus esprit, it has 4 seats RWD, Rear Boxer 4 2L with 120-160 HP, in my picture the greenhouse is a little to wide and high
The 2020 ETK L Series, a euro style van, only diesel, i4 2L 100-160 HP, i6 180-230 HP, variants include 3 different lenghths, 2 differemt heights, Ambulance, flatbed, Box upfit, RV, Electric Variant
I'd like to have a chat about some racing disciplines currently missing from the game. For a physics sim with career mode coming up, we are rather light on racing disciplines. Spoiler: Anything concerning heavy duty vehicles I was playing with the Big Rig in Wreckfest and realized how few games there are that have larger racing vehicles which drive alright. We already have the T-Series, so... May as well make it into a race truck. Bandit Big Rig Series: PDF of rules off of their website: https://www.banditseries.com/wp-content/uploads/2019/01/2019-Bandit-Big-Rig-Rules-v2.pdf. Stereotypical big rig circuit racing, just in the US instead of Europe or South America like the more well knows series are. Older class 7 Ford's and Peterbilts seem to be a common choice, so the T-Series would fit. From a quick look at the rules I don't see any reason why the T65 shorty wouldn't be an acceptable platform for this. Their 2019 schedule is all 1/2 mile paved ovals, but we could toss one around Belasco Motorsport Park's main circuit just for fun. Great American Truck Race: I can't find too much info on this and only learned about it 2mn ago, but it looks awesome. Drag Racing: I've seen a lot of forms of semi truck drag racing over the years. With or without trailers, sensible work rigs to factory looking trucks with specialized drive-trains to heavily modified/custom builds to jet trucks. I guess this is kinda doable already if you just take the ram plow off of the T65 Ram plow config. Still, seeing it properly in game would be a unique feature to see. Off-Road Truck Racing: The only one of these I can think of is Dakar, and those teams don't use stuff like the T-Series. So a bit of a dead end here without any new trucks going in game. There are a couple of one off trucks I've seen similar to the T-Series which have been modified for off road though. Monster Trucks: Well, I'm sure this one would be controversial. No, I'm not talking about the CRD mod, I mean old school lifted trucks for events. Just a fun way to mess around and maybe have a silly race once in awhile. Spoiler: Drag Racing/Land Speed Cars Drag Racing: We already have drag cars, but it would be nice to see them organized a bit more. Modification parts for drag racing is limited currently and we don't have them split into classes at all. Drag racing could give a lot of game play value if it's given sufficient attention. Start out by racing an early game street car running way too much boost and work your way up to pro-mods, making some occasional stops for special niche events like gassers, pro FWD, and a Beat the Heat (https://jalopnik.com/drag-race-a-cop-in-beat-the-heat-challenge-5236317) Land Speed Cars: The obvious issue here is the lack of official salt flat map, but let's ignore that for now. These cars are just awesome looking. That's really just why I want them, they look cool. With the exception of the map, a lot of the content that would be required for these could be easily used elsewhere. General customization/speed parts, generally cool and versatile vintage cars, etc... Spoiler: Folk Racing/Banger Racing/General local track shenanigans Obviously Wreckfest has the audience for most of these covered, but this game already exists so it may as well toss in some stuff to cover these. These would require some additional vehicle content such as relocated gas tanks and some tracks, but the tracks are always useful for general gameplay and this is a lot of possible racing content. A blindfolded taxicab race sounds like a hectic time and a banger caravan race would be a nice use for our caravan. Flagpole racing would be a nice way to take up something Wreckfest seems to have forgotten, which really annoys me because those look like fun. I'm just gonna plop a specific suggestion here just to have one in this post. Toyota MR2/Pontiac Fiero competitor: Another car which is not front engined would be nice to see. The MR2 is great for budget speed and the Fiero is great for kit car builds. I don't expect kit cars to be coming to BeamNG, but a Civetta kit car based on an American 4 cylinder car would be hilarious.
Ibishu joycab Toyota funcargo Specs v6 engine 4 cylinder Base version Comes with 2 airbags abs esc Sport version V8 engine 198hp I8
1991-1996 Ibishu Tempo The 1991-1996 Ibishu Tempo is a RWD mid engined 2 seat roadster kei car based off the 1991-1996 Honda Beat. Engines: 656cc Inline 3 (yep thats true) Transmissions: 5-speed manual 4-speed auto Variants: Base: Stock Tempo with factory Inline 3 motor with 656cc paired with either a 5-speed manual or 4-speed automatic transmission. Also available with convertible soft top. --- Post updated --- there really wasnt that much to put into that one
Gavril Rambo Dodge 1500 Ram 3.9L v6 engine 175hp 4800Rpm 230 3200Rpm torque Rwd 5 speed manual Ibishu E-Centurion Toyota rav4 EV Specs The battery pack is a 386 V lithium-ion battery pack comprising about 4,500 cells and rated at 41.8 kW. h of usable energy at full charge, with a maximum power output of 129 kW. The E-centurion features a 10 kW onboard charger (SAE J1772 240 V, 40 A input)