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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. sjbphoto

    sjbphoto
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    Sep 13, 2014
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    434
    Ill look into all your guys' ideas. Shouldnt be too hard so it should only take a couple days for it to be done.
     
    • Like Like x 3
  2. Ai'Torror

    Ai'Torror
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    BeamNG Team

    Joined:
    Aug 29, 2015
    Messages:
    1,547
    Cool! Interesting idea with the whole luxury double decker coach. I'm aiming towards just another citybus to expand the wentward pack.
     
  3. Nicelittle

    Nicelittle
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    Apr 27, 2017
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    772
  4. Kueso

    Kueso
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    Noted, will happen
     
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  5. NOCARGO

    NOCARGO
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    Apr 1, 2019
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    1,514
    Thanks :) I forgot to mention that the engine receives plenty of power and that the interior noise sounds are toned down (almost completely)
    too. And I mapped air brake sound to the handbrake as a placeholder cause the actual sound is different from common braking ;) . Furthermore, nothing is jbeamed yet , it's just modelling so far but it gives a good impression of what to expect. I'm also
    experimenting with brass (gold coloured) bar handles instead of chrome. This is a nice feature for all modders to check out imo >
    > Just for starters leave the textures untouched and google 'how to make gold color with RGB'. Remember the combination and
    apply in the materials file like so :
    Code:
    singleton Material(citybus_brass)
    {
       mapTo = "citybus_brass";
       normalMap[0] = "vehicles/custombus/citybus_interior_n.dds";
       diffuseMap[0] = "vehicles/common/null.dds";
       diffuseMap[1] = "vehicles/custombus/citybus_interior_d.dds";
       specularMap[1] = "vehicles/custombus/citybus_interior_s.dds";
       diffuseColor[0] = "1 1 1 0";
       diffuseColor[1] = "240 224 96 0.02";
       specular[0] = "0.5 0.5 0.5 0.95";
       dynamicCubemap = false;
       cubemap = "global_cubemap_metalblurred";
       specularPower[1] = "32";
       pixelSpecular[1] = "1";
       doubleSided = "1";
       useAnisotropic[0] = "1";
       useAnisotropic[1] = "1";
       materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
    I already added it as an extra material but you can just use the chrome material for instant testing too. Results are surprisingly
    pleasing imo :)
     
    • Like Like x 1
  6. jpod74

    jpod74
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    Apr 3, 2014
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    307
    never cease to amaze, keep up the fantastic work!

    totally love the progress on the busses and the etk rollers are brilliant!
     
    • Like Like x 1
  7. schumacher

    schumacher
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    Sep 1, 2013
    Messages:
    1,053
    m1.png m2.png m3.png
     
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    • Agree Agree x 1
  8. Shiokarai

    Shiokarai
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    Banned

    Joined:
    Sep 1, 2018
    Messages:
    523
    ugly car deserves an ugly render
     
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    • Agree Agree x 6
  9. Danny Werewolf

    Danny Werewolf
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    Mar 31, 2017
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    The very beginnings of Air Base Speedway
    screenshot_2019-10-10_21-20-59.png
     
    • Like Like x 17
  10. Kueso

    Kueso
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    ah yes-
    Grey and White pill raceway
     
  11. Blood-PawWerewolf

    Blood-PawWerewolf
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    Jan 18, 2016
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    654
    a lost part of Nascar history!
     
  12. Kueso

    Kueso
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    oh of course lol
     
  13. TechMechanic

    TechMechanic
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    Nov 22, 2017
    Messages:
    636
    screenshot_2019-10-11_20-26-56.png screenshot_2019-10-10_18-01-56.png
    I feel like I might be a tad late to the track-car party that's happening right now, but at least I got more body styles finished
     
    • Like Like x 20
  14. NinetyNine!

    NinetyNine!
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    Vehicle Artist
    BeamNG Team

    Joined:
    Feb 17, 2016
    Messages:
    1,343
    screenshot_2019-10-12_00-24-39.png

    those got to be the most optimized ones i've done to date..
     
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    • Agree Agree x 1
    • Informative Informative x 1
  15. Kueso

    Kueso
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    dang
    ebic rims. Are they your own creation or did you use a reference photo?
     
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  16. Mr.Bot

    Mr.Bot
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    Joined:
    Feb 5, 2017
    Messages:
    566
    screenshot_2019-10-11_22-43-22.png
    More progress is going underway. Minus the vehicles lol
     
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  17. Theodore The Class B20

    Theodore The Class B20
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    Joined:
    Nov 20, 2017
    Messages:
    244
    looks like a sort of chernobyl exclusion zone to me
     
  18. default0.0player

    default0.0player
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    Joined:
    Nov 30, 2018
    Messages:
    1,925
    Developing a Multimode CVT: Drive, Sport and MANUAL mode.
    BeamNGdrive-017129059-RELEASE-x642019_10_1221_48_58.png BeamNGdrive-017129059-RELEASE-x642019_10_1221_54_11.png BeamNGdrive-017129059-RELEASE-x642019_10_1221_54_19.png

    Demonstration video in attachment
     

    Attached Files:

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  19. Nicelittle

    Nicelittle
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    Apr 27, 2017
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    772
    Just couldn't resist, could I?
    20191012191543_1.jpg
    (Extreme WIP)
     
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  20. Danny Werewolf

    Danny Werewolf
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    Mar 31, 2017
    Messages:
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    Currently working on this in small incriments because I do better with fictional content than recreating things, especially when the actual pictures of the track is very limited.
    screenshot_2019-10-12_15-52-57.png screenshot_2019-10-12_15-49-17.png
     
    • Like Like x 6
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