Spikeyness after crashing

Discussion in 'Content Creation' started by Risky, Oct 8, 2019.

  1. Risky

    Risky
    Expand Collapse

    Joined:
    Nov 19, 2018
    Messages:
    218
    Hi all,

    Now that I've gotten to the point that the JBeam structure matches the model of the car, I still get some not-so-good-looking crashes and it even gets spikey sometimes when crashed hard.

    For the experienced people here; where should I look for the problem? Does it have something to do with finetuning the JBeam structure or is the mesh the problem, which should then be cleaned up thoroughly?

    Thanks in advance!
     

    Attached Files:

    • remake56.jpg
    • remake52.jpg
    • Like Like x 1
  2. Sithhy™

    Sithhy™
    Expand Collapse

    Joined:
    Apr 5, 2017
    Messages:
    3,343
    In my opinion, the jbeam is the problem in your situation. I can't really help you much with it, as I never really touched it, but you should try adjusting some nodes to be in the same position as their corresponding vertices on the mesh (but obviously don't add any nodes in the jbeam, just drag them around)
     
    • Like Like x 1
    • Agree Agree x 1
  3. RobertGracie

    RobertGracie
    Expand Collapse

    Joined:
    Oct 15, 2013
    Messages:
    3,779
    That looks like a badly coded game mod to me, I could be wrong though
     
  4. Slammington

    Slammington
    Expand Collapse

    Joined:
    Aug 14, 2014
    Messages:
    1,460
    This is the OP's mod :p
     
    • Like Like x 1
  5. RobertGracie

    RobertGracie
    Expand Collapse

    Joined:
    Oct 15, 2013
    Messages:
    3,779
    Ahh oh damn xD
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice