Yeah, I want release it before 2020 We actually working on Beta 2 version for testing, and if that version will be fine, I gonna release it. And some side things there:
I've been fixing up the caldera to fit modern beamng mod standards. Completely redone mesh, better fitting accessories. Learning some jbeam programs. Hopefully it'll feel like it's own car soon and less like a hacky meshslap of yesteryear
I don't understand Knife Project too well I guess, because sometimes it works, sometimes it does not and it appears to be completely illogical when it is not working. For example I cut opening for door, with cube it just refused to work, I shaped door from cube, then it did work, but with windows I'm not getting it to work again at all, not sure if it needs more vertices to X-axis or something. Sure Knife project leaves a lot of cleanup, but it is still lot faster in some cases than manually doing hundreds of edges or something. I guess I need to do more reading of that tool. Oh and Ngon horrors won't stay like that forever, I just cleanup them after having all done as it is much faster to work with them in some cases. Edit: Projection object needs to be 2D for Knife Project, good thing I'm not only stupid person at the Internet, so solutions are usually easy to find, oh wait, that is not good, or is it? "It's just a cylinder with few holes, that will be done in 15 minutes", 3 hours later...:
You could also try the 'difference modifier' to cut shapes out of other shapes and if that doesn't work you can also remove one complete side face from the cylinder, put a single mesh face like square (in this case) just aligned to where side face was, and then use fill to fill up the surrounding edges. edit Oh I forgot to mention, in the end you remove only he square face of course
I did use 2d shapes and got it already pretty much completed: Fun fact, I have never seen Ferri's wheel in first person, I have only seen pictures of such, only virtual ride has been with this thing I made, so might still need adjustments, especially those thick large circles might become thinner. I had to do quite bit of research of these things, but it is so easy to miss details, also this is mixup of different designs, which might not be quite likely to happen IRL. Learned many things from Blender with this. Now I just need to put it into Unity and sell as Ferri's wheel simulator, that is the way these days, right? Oh yes, textures are for the guys who don't know how to be cool without
Did you seriously do those all by yourself? That seems quite fast... I'm "fighting" with details on an engine for a certain car I'm making & I get little done in like 6h where as you seem to have them churned out in no time
The carbs were off a different project, but they still didn't take long to make. You could screen capture you work process in blender if you want any tips. Keep in mind I've been doing this since 2015
With Blender it is really easy to waste lots of time to something that can be made more clever way much faster. Making something that has so much repetition like those carbs can be done much much faster than manual method. I have been lately trying to learn Alt+D instead of Shift+D, groups and group instances, array, mirror, curve, spin, how to use those to build geometry faster etc. Also doing things that modeling purists will cringe about can help a lot, use Ngons they will allow lot of flexibility, for my brain it is much easier to make shapes and put more proper edge loops later. Well, I'm still super slow, but it's really good to cheat a bit here and there to speed up things. I still can't make any proper rounded shapes, but I can save hours with using more clever ways than manually pulling all the edges to perfect position.