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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. Harkin Gaming

    Harkin Gaming
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    They can explode like in the movies, but only if they are carrying explosives :p

    OT: I am thinking that the update will be out within the next two weeks because the devs are taking time out of their schedules to state fun facts in this thread.
     
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  2. Srockzz

    Srockzz
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    All this interesting trivia means they are probably working on them as features. Would be interesting, and very annoying at the same time. Specially if the explosive charge goes berserk and blows up half of the front end of the car. (or rear, im not sure if ETKs have the battery upfront or in the back)

    Could probably make for some salvage auction fun, playing luck with crashed ETKs and praying the only thing wrong with them is that the explosives went off.
    That actually brings me to an idea, maybe we could have our own copart and have the ability to flip crashed cars for cash
     
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  3. ManfredE3

    ManfredE3
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    If this new car is modern I really hope factory configs have all of these saftey features, inordinate repair costs, necessity to take to a dealership for mundane repairs, and difficulty in upgrading.

    I can just imagine a career mode ETK mechanic going "not again... Stop racing against Roamers in the Utah desert!"

    Okay, maybe for gameplay reasons skip most of those. But it definetly would need modern saftey features.
     
    • Agree Agree x 6
  4. default0.0player

    default0.0player
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    It could not.
    They just want you to believe it could, to take more money out of your wallet.

    In fact, the fire probably of modern vehicles after crash is way less than 10% even with no circuit-breaking "safety" feature. and the difference between using relay and explosives are negligible.

    Also these vehicles are easy prey for robbers. All the robbers have to do is to ram the BMW to make the BMW brick itself. Or simply block the road by parking in front of the victim. The the chance of being injured or killed (by the robber) is very high. If the victim is driving a vehicle without "self-bricking" anti-feature, they could escape the robbery by simply driving away (probably with a leaking radiator or bent alignment but still drivable) after ramming the robbers' vehicle to get through.
    --- Post updated ---
    Diasble the fuel pump does not reqire any explosive, unless you want to blow up your fuel pipe. Just turn off ignition and fuel flow by computer. Modern vehicles do this every day (DFCO)
     
    #19304 default0.0player, Nov 23, 2019
    Last edited: Nov 23, 2019
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  5. Flippi 284

    Flippi 284
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    Maybe don't make it unbearable and almost impossible but it would be neat to have a little more annoyance and difficulty while owning those cars for a little realism, while not being too realistic to the point where no one picks those cars because of it. As for the actual car safety features and whatnot, those should aim to be as realistic as possible, even if it means that cars like the new ETKs would be unusable after one hit.
     
  6. Srockzz

    Srockzz
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    Another interesting idea, it would be nice if the start stop ui button changed between cars, with the button on ETKs and keys on older cars, also showing different keys for different cars.
     
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  7. default0.0player

    default0.0player
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    It would be better if the ignition switch and the starter switch are separate, like in RoR, then we would be able to push start most of the vehicles.
     
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  8. Srockzz

    Srockzz
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    agreed, we also need those functions to me implemented
     
  9. CaptainZoll

    CaptainZoll
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    yes, that would make things like bump starting more easily possible.
     
  10. NGAP NSO Shotgun Chuck

    NGAP NSO Shotgun Chuck
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    Honestly, I'm of the opinion that the unbearability should be exactly realistic, whatever that means. If that results in no one picking the modern cars, well, maybe that will get people to think a little bit about the car-culture implications and results of the technology they so enthusiastically defend. (Of course that assumes any of them actually want to protect and grow car culture, which I honestly kind of doubt given some of the comments I've seen people make on this forum).
     
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  11. ManfredE3

    ManfredE3
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    Player: Tries to street race in a 2020 ETK
    2020 ETK: "Wait, that's illegal. Limiting vehicle to safe speed and reporting to your insurance company."
     
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  12. Flippi 284

    Flippi 284
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    That could also be interesting. Depends on how realistic the career mode itself if going to be. If it’s going directly for realism then yeah having the expensive prices and setbacks would be good to have. Maybe a difficulty setting would work (easy, medium, hard) but probably unlikely to happen.
     
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  13. CaptainZoll

    CaptainZoll
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    and at the same time, if ambient temperature becomes a thing, make carbureted cars hard to start when the engine is cold.
     
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  14. NGAP NSO Shotgun Chuck

    NGAP NSO Shotgun Chuck
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    Maybe there is a middle ground? Remember what I said about 90's cars: just enough technology to be reliable, streetable, and fast all at the same time, but not so much that they become expensive, dealer-dependent rolling headaches. A car can reap the benefits of computerization in terms of things like cold starting without having to be a boring, untuneable 500cc-per-cylinder eco-turbo with fake sound and an artificialized torque curve.

    I'm not against simulating stubborn carburetors, but there is a sweet spot between "why won't this carburetor cooperate" and "why does a car need wireless firmware updates".

    Player: "But I thought you were a ttSport!"
    2020 ETK: "I'm a ttSport just like the people on internet car forums are car enthusiasts."
     
    #19314 NGAP NSO Shotgun Chuck, Nov 23, 2019
    Last edited: Nov 23, 2019
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  15. ManfredE3

    ManfredE3
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    This 100%. If there's a hard mode that makes you actually deal with all of these annoying things that would be perfect. And because I know there's a group that's gonna be like "that's unfair because that doesn't show how safe modern cars are", make a hard+ mode with permadeath... MSC can do it, so why not Beam?..
     
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  16. ARES IV

    ARES IV
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    Not saying that car makers are not happy if you see the inside of a workshop. Still think that you misjudge in this case. The problem with relays - or anything complex actually - is that depending on the direction and severity of the impact it may fail due to damage. And crushing of the car may cause "compression" of parts which might end with electricity not being that disconnected after all.

    The advantage of a detonation is that it can deal damage over a comparable wide area... making it far less likely that any connection survives.

    You also have to understand that in modern cars, an impact that is hard enough to trigger this system will most likely be a total anyway. It will also be almost certainly brutal enough to incapacity all people on board at least temporarly. Which means that any major fire will most likely cause the horrible death of several people.

    Car fires arent that rare. It is an operational risk after all:

    - No matter iif chemical or battery based.... the amount of energy to propell a car hundreds of kilometers is a very significant one. Releasing this energy without control - as it would happen in any fire - is going to be most unhealthy to anything nearby.

    - ICEs by principal operation and low energetic efficieny become very hot when operating.... more than hot enough to be a fire risk all by themselves... yet they require the pumping of highly volatile energetic fuel towards them at all times.



    As for the robber argument... that imho is quite unrealistic:

    For starters... a major enough ram will almost certainly deal very significant damage to both vehicles involved... how exactly do you intend to run away? Bricking the victim also means that you need a car transport to remove it from the scene.... except a truck doesnt strike me as a good escape vehicle. Then there is the fact you might get injured yourself.... especially since you will most likely not use a shiny modern car for this purpose either. Generously assuming you somewho manage to escape the scene... good luck selling that wreck for any major amount of money. You will need much more people to help you... more wittnesses and risk factors... not to mention the need to share "profits".

    It just doesnt pay up... and that is why car robbery is usually car theft where the thief tries to cause minimum damage... after all he wants to sell it afterwards. Even relative "mild" impacts can already cause a clinch.... sale value just went down a lot and makes you much more traceable, too. Ohh... and there is the issue that most places will show you far less leniency if you injure or kill people compared to propery damage and theft.


    A road blockade? For any change of success it has to be surprising.... and almost all people in countries that are not in civil war right now in that case will hit the brakes to avoid collision. Assuming collision happens.... you will face at least 1, probably 2 undamaged cars that can pursuit your damaged one.... this most likely wont end well for you.

    But then if your risks factors include basically terrorism..... the well being of your car is the least of your concerns because you may end up getting a bullet to the face long before you realize you are in trouble. Removing your remains and the seat is probably still cheaper and easier than black market repairing major damage to the car.


    Outside of your robber scenario however.... it is much much more secure for all people involved when a major collision causes the vehicle involved to try to mitigate the risks... in english shutting down fuel and electricity. Nobody wants an driverless car even moving... let alone accelerating under full power. Not to mention that in reality any major impact will most likely rupture the fuel lines anyway..... so why risk fueling a fire - literally - when you are quite unlikely to leave the scene anytime soon under your own power anway?



    I dont get what issues people have. You act like your car safety systems ruin your life everyday and I am not buying it.

    As for the ETK being unusable after one hit: For starters again.. most people vastly underestimate the real impact forces. A hit strong enough to push the track significantly out of alignment will almost certainly make you unfit for further driving.

    ESC going crazy because of it is the least of your worries most likely.
     
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  17. ManfredE3

    ManfredE3
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    Both of my speedboats have engines built in the 1980's. Half a can of starting fluid goes a long way.
     
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  18. default0.0player

    default0.0player
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    Thanks for your clarification, it seems like the ETK post-crash stop threshold is pretty accurate.
    The blinker lights do have a problem, after an emergency braking the blinker will turn on, but wont turn of if you accelerate at less than 20% of throttle even at 35mph.
    Does hitting a pothole or a curb at 10mph incapacitate the driver? Just curious, with no intention of arguing.
    --- Post updated ---
    Because of the very same reason that BeamNG doesn't include crash dummy in the official content.
     
  19. A Russian Pineapple

    A Russian Pineapple
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    I thought that maps had an ambient temperature, though it only affects engine/brake temps. Correct me if I'm wrong
     
  20. default0.0player

    default0.0player
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    Ambient temperature and ambient pressure are simulated, check out these mods and feel the difference of engine power. Carburetors are (currently) not simulated, every ICE vehicles have zero fuel flow when engine braking.
     
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