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Help please

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by ItsWgamer, Nov 19, 2019.

  1. ItsWgamer

    ItsWgamer
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    Joined:
    Jul 12, 2015
    Messages:
    75
    i desire one thing and one thing only. to tweak statistics of engines. (i.e. adding a bunch of zeroes to make something inhumanely powerful, etc.) i couldve done this with the jbeam editor but because it only works on windows 95, i cant. is there any other way that i can go about this?
     
  2. CN877

    CN877
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    Joined:
    Jun 27, 2017
    Messages:
    1,465
    Notepad ++
     
  3. NOCARGO

    NOCARGO
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    Joined:
    Apr 1, 2019
    Messages:
    1,470
    WINDOWS 95 ?!? Are you sure about that ?
    Anyway, just open the car-in-question's 'engine Jbeam file' and you can mess with torque values or turbo pressure values and so on.. Of course you need to unzip the car's zip folder first to get hold of the Jbeam (engine) file and then
    put that file into a map in the 'vehicles folder' from the User folder of the game. So, for any file to be overwritten by
    the original file you need to make a folder name that exactly matches the folder name of the original car.
    For example : The D-series file folder is called 'pickup'. So any file that you place in a map in the user folder under the
    map 'vehicles' that you name 'pickup' will override the original file concerning the D-Series.
    MORE CLEAR = BeamNG.drive/vehicles/pickup/pickup_engine.jbeam

    Notepad or any text editor will do but sure enough Notepad++ is one of the best options
     
  4. ItsWgamer

    ItsWgamer
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    Jul 12, 2015
    Messages:
    75
    thanks.
    --- Post updated ---
    only sarcasm my friend. also, thanks!
     
    • Like Like x 1
  5. ItsWgamer

    ItsWgamer
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    Joined:
    Jul 12, 2015
    Messages:
    75
    only sarcasm my friend.
    thank you x2
     
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