WIP Beta released 1969 Plymouth Fury III Update V0.8.1

Discussion in 'Land' started by INSANE416, Aug 19, 2014.

  1. Alex_Farmer557

    Alex_Farmer557
    Expand Collapse

    Joined:
    Dec 28, 2016
    Messages:
    3,541
    it's old and engine thermals is mot added
     
  2. R4NKING

    R4NKING
    Expand Collapse

    Joined:
    Oct 14, 2016
    Messages:
    556
    i don't have any engine sounds
     
  3. ltntai

    ltntai
    Expand Collapse

    Joined:
    Mar 18, 2017
    Messages:
    656
    Thanks for the excellent work so far. Can´t tell much about crashing, but the C-Body driving feel and sounds are pretty much spot on already with your Fury.
    There´s one thing though. Assuming a small grid plate is 1x1 m. Comparison pics:
    screenshot_2019-08-29_21-01-46.png screenshot_2019-08-29_21-03-29.png screenshot_2019-08-29_22-51-14.png

    Lengths for example (www.automobile-catalog.com):
    -80 Delta 88 5547 mm / 218.4 in
    -68 Coronet 2D Coupe 5326 mm / 209.7 in
    -69 Fury 2DHT 5448 mm / 214.5 in

    Olds and Coronet/Gladiator seems about right to my eye. Fury is lacking a few inches here and there (Not the only mod car that lives in another dimension).
    I hope there is some (easy) way to fix the proportions of current mini Fury to a proper full-size car. This mod is too good to be left inaccurate.
    And sure will be the base if someone someday decides (dear Santa..) to create more fuselage Mopars to the game.
    Keep up the good work!
     
    • Agree Agree x 3
  4. Beamtannic10710

    Beamtannic10710
    Expand Collapse

    Joined:
    May 21, 2017
    Messages:
    43
    i saw this car but a 1968 model

    EDIT: no pics sorry :(
     
    • Informative Informative x 4
  5. Dark1pl1er

    Dark1pl1er
    Expand Collapse

    Joined:
    Feb 9, 2017
    Messages:
    7
    One of these bad boys are in my town's scrapyard, i mighty make an attempt to save up to buy it and see if it will run or what the reason is for it being there is, assuming the owner didn't put another on it or damaged the roof...
     
  6. WYO Garage

    WYO Garage
    Expand Collapse

    Joined:
    May 10, 2019
    Messages:
    98
    The roofs on older cars are pretty structurally sound. Worse case scenario, you have to bang out a big dent or put down some new sheet metal in its place.
     
  7. Mopower77

    Mopower77
    Expand Collapse

    Joined:
    Aug 30, 2013
    Messages:
    743
    The sub frame is incorrect. This is what we call a y-framer. In front of the A-arms there should be a big pocket on the top and bottom side of the frame rails (Hence the "Y" frame) I'm guessing that was their idea of a crush point back in the day.

    On a side note, my brother and I built one of these in real life for derbying. It was a V.I.P. version though.
     
  8. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,782
    Apparently VIP was not very good with brakes, so stopping by bumping to another car was perhaps best with it :D
    upload_2019-12-5_22-28-42.png About 0.5g of stopping power by brakes, while cars of today get better than 1.2g and even 60's there were cars that did better than 0.8g o_O
     
  9. Mopower77

    Mopower77
    Expand Collapse

    Joined:
    Aug 30, 2013
    Messages:
    743
    Yeah those old 4 wheel drums lol.
     
  10. PolishPetrolhead

    PolishPetrolhead
    Expand Collapse

    Joined:
    Nov 29, 2015
    Messages:
    484
    Anyone knows how to fix the quiet engine sounds?
     
  11. GotNoSable!

    GotNoSable!
    Expand Collapse
    Banned

    Joined:
    Jan 10, 2019
    Messages:
    812
    Currently the fix that's been posted doesn't have sounds, don't think they're gonna get added.
     
    • Like Like x 1
  12. ltntai

    ltntai
    Expand Collapse

    Joined:
    Mar 18, 2017
    Messages:
    656
    Maybe you got some sound mod ruining it. I just noticed I had v0.8. It worked before and after a clean game reinstall yesterday. And v0.81 works now just as good and loud. The sound files are there in every version. I guess .sbeam is the one to tinker with if nothing else helps.
     
  13. Alex_Farmer557

    Alex_Farmer557
    Expand Collapse

    Joined:
    Dec 28, 2016
    Messages:
    3,541
    for those that still have this installed, here's a set of 0.18 compliant thumbnails
    extract the folder into the mod's zip
     
  14. chevy10jg

    chevy10jg
    Expand Collapse

    Joined:
    Aug 9, 2019
    Messages:
    8
    gets more wack everytime I load it
     
    • Informative Informative x 1
  15. intreza1

    intreza1
    Expand Collapse

    Joined:
    Aug 22, 2019
    Messages:
    28
    can I use this as a template for my upcoming calmardo mod?
     
  16. smilemore24

    smilemore24
    Expand Collapse

    Joined:
    May 31, 2018
    Messages:
    62
    this mod just plain out doesn't work for me
     
  17. TwoTwoNine

    TwoTwoNine
    Expand Collapse

    Joined:
    Jan 17, 2020
    Messages:
    209
    What version of BeamNG are you running?
     
    • Agree Agree x 1
  18. WindStallion

    WindStallion
    Expand Collapse

    Joined:
    Jan 8, 2020
    Messages:
    12
    please dont bump threads
     
  19. smilemore24

    smilemore24
    Expand Collapse

    Joined:
    May 31, 2018
    Messages:
    62
    the newest but even when the mod first came out it didn't work
     
  20. Shadier

    Shadier
    Expand Collapse
    Banned

    Joined:
    Jun 3, 2019
    Messages:
    65
    plymouth fury more like my moth furry
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice