CUDA Implimentation

Discussion in 'Ideas and Suggestions' started by Quantom, Sep 1, 2013.

  1. Quantom

    Quantom
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    Hey there, let me preface this post with this. I am a college student in Computer Engineering with a focus on GPU processing and programming. I've written CUDA-C and I've seen the HUGE preformance boost (due to the sheer amount of data bandwidth a GPU has). I find this simulator/level editor very very accurate in comparison to other alternatives, I hope that the Dev's implement CUDA into the framework for calculating physics because this would provide a very improved experience to those who have CUDA enabled GPU's. If any of the devs would like to have a tester for any CUDA branches I'd be more than happy to volunteer as my current rig, gtx 680 for graphics processing and a 285 for physx/CUDA, would be adept at calculating and simulating the soft body physics. If anyone has questions about CUDA or Parallel processing in general I'd be happy to respond.

    Thanks for the open alpha btw, I'm enjoying poking around in it.
    Quantom

    p.s. If the core code of the program is written in C (or any variant really) CUDA-C would be really easy to implement as im sure you're working on now.
     
  2. Davidbc

    Davidbc
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    They will implement OpenCL, for both amd and nvidia users.
     
  3. Sethioz

    Sethioz
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    sooo umm .. when will this be applied to the game? I was about to post a question/suggestion regarding CUDA, since BeamNG is CPU hungry, it would be great to have CUDA support. That would make it possible to have like 10-20 cars on the scene at once without getting stuck to like 5fps.
     
  4. SixSixSevenSeven

    SixSixSevenSeven
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    WhenItsTime(TM)

    Besides, its not CUDA they are going for but OpenCL
     
  5. logoster

    logoster
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    the devs are going to go for OpenCL, not cuda (as opencl supports amd, intel, and nvidia cards, while cuda is nvidia only)
     
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