1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. CaptainZoll

    CaptainZoll
    Expand Collapse

    Joined:
    Nov 10, 2016
    Messages:
    2,982
    speaking of the DEC, I think the entire map needs expanding. redo the heightmap so the existing 1x1km is within a 2x2, maybe even a 4x4km heightmap, and add some small villages, and either a nurburgring style test track, or some high speed oval like the nardo ring or ehra-lessien.
     
    • Agree Agree x 5
    • Like Like x 1
  2. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,782
    I was browsing Steam global top sellers.

    BeamNG.Drive is at position 74 of 12576 products.

    Some people clearly are liking this game :)

    Also https://www.beamng.com/threads/development-media.24313/page-4#post-1094896

    That device is looking really cool, why anyone would want mesh with that beauty? :D

    I see also that Diamondback's car is using brakes in manner I wanted mine to use brakes, but could not see how to make that happen, so looking forward of future updates and maybe that capability arrives to us :)
     
    #19602 fufsgfen, Dec 7, 2019
    Last edited: Dec 7, 2019
    • Like Like x 4
    • Agree Agree x 2
  3. CN877

    CN877
    Expand Collapse

    Joined:
    Jun 27, 2017
    Messages:
    1,465
    Something interesting I noticed is this:
    Capture.jpg
    Seems like the update is pretty much done, just ready to be uploaded some time next week.
    If this is true, and this is the release version of the update, that means the lighting improvements will be included in 0.18 :) (I'm pretty sure that video has better lighting at least, unless it's just me)

    Also does that video mean we could possibly be getting a working dyno eventually?
     
    • Agree Agree x 2
  4. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,782
    If same fix could help dyno to work, maybe there would be then potential, but fix could be only something done on device.

    If fix was something in game's code, then that could mean that tires don't pop so easily when running over other vehicles, however that might be slightly stretching it.

    Haldex kind of behavior was mostly what stole my attention though, also that brake usage, system looks to be working really nicely.
     
    • Agree Agree x 1
    • Informative Informative x 1
  5. Diamondback

    Diamondback
    Expand Collapse
    Vehicle Systems Lead
    BeamNG Team

    Joined:
    Apr 8, 2014
    Messages:
    1,957
    No dyno... This is completely unrelated...
     
    • Informative Informative x 9
    • Agree Agree x 2
  6. fivedollarlamp

    fivedollarlamp
    Expand Collapse

    Joined:
    Sep 18, 2016
    Messages:
    3,144
    upload_2019-12-7_15-22-25.png
     
    • Agree Agree x 3
    • Like Like x 1
  7. MrAnnoyingDude

    MrAnnoyingDude
    Expand Collapse

    Joined:
    May 4, 2016
    Messages:
    2,006
    Still kind of a shame that we're unlikely to see the new car released in it.
     
    • Agree Agree x 1
  8. wearyNATE15

    wearyNATE15
    Expand Collapse

    Joined:
    Oct 15, 2015
    Messages:
    1,304
    I wonder if the roller prop will be coming in the update, or if its just a dev testing tool. They did say a mesh is missing... :)
     
    • Agree Agree x 1
  9. Kueso

    Kueso
    Expand Collapse

    Joined:
    Oct 14, 2016
    Messages:
    4,463
    agree
    id like to see a roller prop
    each roller (on all 4 sides) will be selectable, so you can have say 3 wheels 'on ice' and 1 not, etc
    also it would be cool if it had hydros to adjust the angle of accent.
    just ideas.
     
  10. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,782
    It will not be in next update, not sure if it ever was intended for released, but maybe in future if it works well enough and they get to make mesh for it as well as if there is enough interest for it.
     
    • Agree Agree x 1
  11. Alex_Farmer557

    Alex_Farmer557
    Expand Collapse

    Joined:
    Dec 28, 2016
    Messages:
    3,541
    i'd love to have the roller prop for doing top speed runs
     
  12. Tuner from America

    Tuner from America
    Expand Collapse

    Joined:
    Mar 30, 2018
    Messages:
    1,242
    I personally think that it would be a nice touch if the devs added in a physical 4WD, hi / lo transferase gear / buttons inside of the D15 and Hopper. As they both have 4WD capability, but there is no labeled buttons or gears inside of the cab marked as a selector for it.
    screenshot_2019-12-07_17-47-38.png
    Edit:
    I also forgot to mention that there is no Odometer in the D15 and both of the Oil and Coolant gauges aren't labeled.
    Edit 2:
    There appears to be some sort of a range / 4WD gear selector in the Hopper, although it doesn't move at all and is fixed in place.
    screenshot_2019-12-07_21-02-20.png
     
    #19612 Tuner from America, Dec 7, 2019
    Last edited: Dec 8, 2019
    • Agree Agree x 8
    • Like Like x 1
  13. 95Crash

    95Crash
    Expand Collapse

    Joined:
    Jul 29, 2018
    Messages:
    1,893
    Well, we might get a new car, but I'm not so sure about that. It does seem quite unlikely in my opinion.

    I totally agree with that statement :)

    Hopefully, they will fix that problem in this upcoming update.
     
    #19613 95Crash, Dec 8, 2019
    Last edited: Mar 5, 2020
  14. Srockzz

    Srockzz
    Expand Collapse

    Joined:
    May 16, 2015
    Messages:
    2,185
    All the gauge clusters need revamping. Odometers should be functional, and the idiot lights are not very consistent. Some cars dont even have a CEL or an indicator that the high beams are on.
     
    • Agree Agree x 7
  15. EruptionTyphlosion

    EruptionTyphlosion
    Expand Collapse

    Joined:
    Sep 24, 2016
    Messages:
    2,927
    Recently they said they were just ironing out bugs, so it's definitely done content wise.

    It will probably release later this week, Tuesday at the earliest.
     
  16. Srockzz

    Srockzz
    Expand Collapse

    Joined:
    May 16, 2015
    Messages:
    2,185
    Are you new around here or something? The devs never tell when the update is done because that would wreck havoc across the forum. Usually we know the update is coming out when they lock the bug reporting thread
     
    • Agree Agree x 1
    • Informative Informative x 1
  17. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,782
    In software development, usually update is made, then it goes trough testing phase which takes more or less time, then it is released to public, unless company is Microsoft (or old Atari) which just let users do the testing for bugs (even they do try to test for most serious bugs, but they are not too troubled if some bugs are left).
     
  18. 95Crash

    95Crash
    Expand Collapse

    Joined:
    Jul 29, 2018
    Messages:
    1,893
    You rock Srockzz =D

    Good job bud :D
     
    #19618 95Crash, Dec 8, 2019
    Last edited: Mar 5, 2020
  19. EruptionTyphlosion

    EruptionTyphlosion
    Expand Collapse

    Joined:
    Sep 24, 2016
    Messages:
    2,927
    Now Tdev posting "The Final Countdown" is a better indicator. They forgot to lock the 0.16 thread until a week after 0.17 was out.
     
    • Agree Agree x 2
  20. ManfredE3

    ManfredE3
    Expand Collapse

    Joined:
    Jan 9, 2016
    Messages:
    2,272
    We might get a Utah remaster video a couple of days before the update like we did for Italy/The map revamps/Piccobello/Bubu
     
    • Agree Agree x 5
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice