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0.18 Discussion thread | Use Safe Mode before reporting

Discussion in 'General Discussion' started by Nadeox1, Dec 9, 2019.

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  1. Confused_Deer43

    Confused_Deer43
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    400
    @Gamergull Thx, regardless, the AI traffic seems immensely improved this update!

    OT: The lighting tends to disappear at certain angles/ turning on high beams, notice the reflection on the vehicle window and gas station window.
    Is it an engine limitation?

    20191210074544_1.jpg 20191210074541_1.jpg
     
  2. NGAP NSO Shotgun Chuck

    NGAP NSO Shotgun Chuck
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    1,410
    So, having had a chance to look over the new D-series some more, it seems some "interesting" sacrifices were made, probably in the interest of keeping config spam down.

    -First and foremost, the regular cab Custom Classic is gone. Bring it back or I will literally inhale air. REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
    -The old AWD "Sport" was replaced by another RWD and, if it's anything like the Grand Marshal's, borderline undriveable RoadSport. The Roamer remains AWD however. This messes with my headcanon so hard.
    -The selection of I6 pickups has been severely reduced to only RC/SB, RC/LB, and EC/SB, all with manual gearboxes. The I6 crew cab and all I6/4AT combinations are flat out gone.
    -All crew cabs are now long beds. Even the half-tons, which is not realistic as far as I know. I have, however, seen a short-bed one-ton with my own eyes so I know they exist IRL.
    -All 3/4 ton and 1-ton models are now long beds, even the crew cabs.

    I know you're trying to keep the config spam down somewhat but some of this doesn't even make any sense.
     
    • Agree Agree x 3
  3. Googlefluff

    Googlefluff
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    Feb 12, 2015
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    This is true, but the high beams wouldn't usually deactivate the low beams. Other cars in the game with quad headlights do it normally.

    screenshot_2019-12-09_22-26-50.jpg
    screenshot_2019-12-09_22-27-49.png
     
    • Agree Agree x 1
  4. consulaisme

    consulaisme
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    May 10, 2017
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    79
    my rear doors don't stay on lol
     

    Attached Files:

    • screenshot_2019-12-09_22-30-54.png
  5. NGAP NSO Shotgun Chuck

    NGAP NSO Shotgun Chuck
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    My Sunbird actually one one at a time with no flash-to-pass.
     
  6. Googlefluff

    Googlefluff
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    I've never seen this before but I'll take your word for it
     
  7. KenKen911

    KenKen911
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    Nov 9, 2017
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    184
    This update killed too many mods
    Romer brake never works
    The game freezes when exchange parts and import
     
  8. JJscoobs

    JJscoobs
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    Aug 2, 2013
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    412
    I'm loving the camera path editor. I'm looking forward to this next update with the rock crawler hopper, maybe RR badged vehicle, we get it out of WIP and get to use it for production on all of this amazing content. :) I will be spending countless countless hours on this new update for shure! :p
    Press for Teaser Gif BeamNGdrive123.gif
     
    • Like Like x 2
  9. NGAP NSO Shotgun Chuck

    NGAP NSO Shotgun Chuck
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    I can't wait until someone uploads old Utah to the repository, so I can run the canyon roads back to back. I have nothing definitive but I could swear just about every single corner and bump in West Rock Canyon has been subtly reprofiled in a way which tends toward making the course easier to drive overall but also less unique - some corners less sharp or more heavily banked, the crest at the east end less severe and the straightaway less straight, and so on. The bottom of the "pistol grip", which I had all figured for a wonderful little double-apex open hairpin, must now be treated as two separate corners, while the rest of its corners have been simplified and made much easier - including the lead-in from the east side, which used to be an evil decreasing-radius which would severely test your slide control, but is now a fairly constant radius.

    Of all the roads in the game, that's probably the one I spend the most time on, so I'd definitely notice if something were off.

    My overall verdict so far is that I love what was added a lot more than what was changed or removed.
     
    #109 NGAP NSO Shotgun Chuck, Dec 10, 2019
    Last edited: Dec 10, 2019
  10. DD-Indeed

    DD-Indeed
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    Despite this update supposedly optimizing the level loading, it still took Two and a Half minutes to load up West Coast. I have the game on SSD and a good setup etc, etc. Did file verification too before launch after this update.
     
  11. EuroTrucker

    EuroTrucker
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    Mar 31, 2014
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    Love the phase one D-Series, especially love those "fast-eners"
     
    • Agree Agree x 3
  12. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
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    You might have old modification for that level conflicting.
    Go to your UserFolder/level folder and delete the 'utah' folder if you have one.

    If you don't have one, do a Clean Install instead:
    https://wiki.beamng.com/BeamNG_FAQ#How_do_I_perform_a_clean_reinstall.3F

    Have you checked without mods / in Safe Mode?

    The thumbnails have a white background as it goes along with the UI, which also has a white background.

    No such issue here.
    Please create a separate thread and provide more information, as well a video.

    I believe the author pushed a fix some months ago already.

    From what we found, that's something that happens on some real cars too.
    It's not a bug, it's meant.

    Your two other issue are probably caused by mods.
    Please understand we try our best and put a lot of time into to avoid breaking mods, but sometimes this is not possible.

    You should check with no mods enabled and/or in Safe Mode.
    Also note that the actual results can vary from PC to PC. None of them are the same. Although +2 minutes is too much, when Italy now loads in around 30 seconds on my PC.
     
    • Informative Informative x 2
    • Like Like x 1
  13. NGAP NSO Shotgun Chuck

    NGAP NSO Shotgun Chuck
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    Since you're here, was it also meant to get rid of the regular cab D15 Custom Classic? Also, can you confirm or deny whether subtle changes were made to corner & elevation profiles on the Utah canyon road? Maybe I was wrong about it up above, but it still feels like you catch a lot less air off the east-end crest than you used to, and the straightaway that crest is on seems a lot less straight than it was before.

    (EDIT: After watching an old video I have of it, any changes are less severe than I thought, but I still have to wonder about that crest...)
     
  14. JJscoobs

    JJscoobs
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    Dark and Light Mode option in settings? :D
    -The new BeamNG World Editor has a nice sexy black WIP UI, idk somebody else suggested it first I just thought it was a good idea I'll be quiet about it
     
    #114 JJscoobs, Dec 10, 2019
    Last edited: Dec 10, 2019
    • Agree Agree x 2
  15. KenKen911

    KenKen911
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    Nov 9, 2017
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    184
  16. rnd2k

    rnd2k
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    Dec 2, 2016
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    73
    I manage to set up the game and fix utah, it was because of my edits on the map. Now all look fabulous and runs great ! Thank you guys for the fantastic job that you've done on it
     
  17. NewtonASDF

    NewtonASDF
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    Jul 9, 2016
    Messages:
    124
    I love it!
    Except the insane amount of light bloom (?)
    20191210035019_1.jpg
    If you zoom in enough it shows behind the light too.
    20191210035420_1.jpg
    And through the car.
    20191210035527_1.jpg
     
    • Agree Agree x 1
  18. DD-Indeed

    DD-Indeed
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    Jun 22, 2016
    Messages:
    392

    Tested in Safe Mode, no difference. Some of the packs it loads up during map loading takes a lot of time. And I was trying to see if the game only utilizes one core on CPU, but couldn't determine that.

    How much does the type of SSD or installation path make difference on this ?
     
  19. Deleted member 160369

    Deleted member 160369
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    Agree about light bloom. It's a tad excessive, borderline headache-inducing...
     

    Attached Files:

    • bloomzor.png
    • Agree Agree x 7
  20. Can-06

    Can-06
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    Aug 7, 2013
    Messages:
    563
    Utah has at least two traffic signs that can be driven into, second picture is from below the mine exit. (which is close to collapsed bridge, I think)
    20191210141727_1.jpg 20191210142029_1.jpg
     
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