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Question about main.materials.json

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by V1rginie, Dec 9, 2019.

  1. V1rginie

    V1rginie
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    After reading Nadeox1's post on texture file formats, I understand that main.materials.json is the new standard while materials.cs is its predecessor. However, there is still something I don't get.

    Putting a materials.cs file in the mods folder will add to the native textures.
    But, doing the same with a main.materials.json file seems to replace native textures. (which is not what I want)

    So, instead of overwriting, can a main.materials.json file in a mirror folder append?
     
  2. Berslers

    Berslers
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    Someone correct me if I'm wrong, but I think the format is as follows:

    [anything here].materials.json

    Doesn't matter what you put inside the brackets as long as it does not conflict with anything else in the same folder.
     
    • Like Like x 1
  3. Nadeox1

    Nadeox1
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    That's correct.

    The new format allows to have multiple materials files named differently.
    Whereas with the old format, you can only one of these files per folder.
     
    • Informative Informative x 1
  4. V1rginie

    V1rginie
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    Thanks for this clarification. But this means I'm doing something else wrong.
    If I add my texture directly to the native main.materials.json, it works. But putting it in a separate *.materials.json file doesn't. Maybe showing the file will help pinpointing my mistake:

    levels/east_coast_usa/art_v2/terrains/test.materials.json
    Code:
    {
      "Forest2-6e67126e-4790-4cc0-b164-a63ef8188206" : {
        "internalName" : "Forest2",
        "class" : "TerrainMaterial",
        "persistentId" : "6e67126e-4790-4cc0-b164-a63ef8188206",
        "detailDistance" : 1000,
        "detailMap" : "levels/east_coast_usa/art_v2/terrains/green_d",
        "detailSize" : 20,
        "detailStrength" : 0.300000011920929,
        "diffuseMap" : "levels/east_coast_usa/art_v2/terrains/green_d",
        "diffuseSize" : 50,
        "macroDistance" : 50,
        "macroMap" : "levels/east_coast_usa/art_v2/terrains/green_d",
        "macroSize" : 5,
        "macroStrength" : 0.800000011920929,
        "normalMap" : "levels/east_coast_usa/art_v2/terrains/texture_dirt_01_n"
      },
    }
     
  5. thomatoes50

    thomatoes50
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    the internalName and the material name (index) are different
     
  6. V1rginie

    V1rginie
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    I tried this with no luck:
    Code:
    {
      "Forest2" : {
        "internalName" : "Forest2",
    ...
     
  7. thomatoes50

    thomatoes50
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    BeamNG Team

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    oups sorry that was not necessary to change.
    the json parser there is super strict there so you need to remove the comma before last line
     
    • Informative Informative x 1
  8. Nadeox1

    Nadeox1
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    You can check if your Json is valid using sites like this:
    https://jsonlint.com/

    Editors like VSCode have this built-in too
     
    • Informative Informative x 1
  9. V1rginie

    V1rginie
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    Excellent! Thanks for your time :D
     
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