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Persistent Camera Bookmarks?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by V1rginie, Dec 13, 2019.

  1. V1rginie

    V1rginie
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    After creating a camera bookmark, quitting and reloading the map deletes it. Is there a way to save camera bookmarks on disk?
     
  2. Nadeox1

    Nadeox1
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    BeamNG Team

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    At the moment the bookmarks are part of the level files itself.
    So to save them, you have to save the level itself.
    Also, it's not exactly reliable at the current state.

    Maybe we can separate the two for future updates.

    What I do if I need to use a specific position, is using the ALT+O screenshot feature.
    When you use that, it opens a browser window with your image and some buttons at the bottom.
    Pressing the Play button will teleport the camera to the same location of where the picture was taken.
     
    • Like Like x 1
  3. V1rginie

    V1rginie
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    Neat! I've never seen the game start directly to a level like that. Does this mean BeamNG has a command line interface? Is there a help page?

    (I'm also kinda curious to know more about the "Publish Screenshot" feature but didn't find much. Where do files go? How to stop using Internet Explorer? etc)
     
  4. Nadeox1

    Nadeox1
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    BeamNG Team

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    Yes, you can also launch the game and levels via .bat files.
    You can find a .bat file in the game's installation, with some examples.

    The ALT+O uses the game's API to send commands from our pages/tools (like the Subscribe button on the mods page)


    The Publish Screenshot function uploads the files to our servers. It uses IE as default for now.
     
    • Informative Informative x 1
  5. V1rginie

    V1rginie
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    The only bat files I found were benchmarks... :(
     
  6. Nadeox1

    Nadeox1
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    BeamNG Team

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    My bad, we don't ship that one with Steam. Here it is:
    Code:
    ::
    :: BeamNG.drive
    :: -console
    :: -level smallgrid/main.level.json
    :: -vehicle pickup
    
    ::BeamNG.drive -level smallgrid/main.level.json
    ::BeamNG.drive -level west_coast_usa/main.level.json
    
    BeamNG.drive -level east_coast_usa/main.level.json
    Either make a shortcut and add the arguments at the end, or paste into a text file, and rename the extension to .bat
     
    • Informative Informative x 1
  7. V1rginie

    V1rginie
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    This is awesome, thanks! Is there an argument to start directly in a scenario? If there exists a list of all the possible arguments, I'd be happy to see it.
     
  8. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    I don't recall loading a scenario via that is possible.
    Those are pretty much the arguments you have a use for. Others are mainly dev stuff to debug the game, not that interesting.
     
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