Map discussions and downloads

Discussion in 'Beam-Monsters' started by enjoyinorc6742, Dec 4, 2016.

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  1. Theboss987

    Theboss987
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    (Im Uploading This map for @Lunacheese65 ) Hotwheels Custom
    Alright so to continue the Hot wheels Live theme here's a custom one i wanted to make this is Event held at a fairgrounds it has 3 FPS cars 2 vans and 1 car it has everything Racing, Two Wheel Skill, Freestyle And even Tough Trucks there's photos of how everything works this track was really fun to make and i hope everyone enjoys it thanks for any feed back yall are amazing Enjoy!
     

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    #2541 Theboss987, Dec 14, 2019
    Last edited by a moderator: Dec 14, 2019
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  2. NKS1996

    NKS1996
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    not bad freddy
     
  3. RORmadness_Official

    RORmadness_Official
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    I'm unsure how far done you are but either the stadium is too big or the track is too small and I'm unsure about it but there is too much empty space for that track. Now I am aware this is a custom but it shouldn't have that much empty space on the sides.
     
  4. jonesdotkid1

    jonesdotkid1
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    Random question, but my controller wont connect to the game anymore, is there a patch that came out that I don't currently know of?
     
  5. Shelby 427

    Shelby 427
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    I think my map editor is broken, there's quite a few maps that do this which is why I usually just modify Mega FS of Doom but I really wanted to recreate the Houston show from 2/2/13 and I can't work with the editor being broken like this, it's set to size 40 but it only affects a section of the brush instead of the whole brush, I got the perfect square in the back by using set height but all of the other tools don't work with the brush size higher than 1 and I'm not about to go by 1x1 squares that would take an eternity

    EDIT: nvm I found a way around it but is there a way to fix the map editor brushes so they work like they do in most maps?
     

    Attached Files:

    • 20191216204845_1.jpg
    #2545 Shelby 427, Dec 17, 2019
    Last edited: Dec 17, 2019
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  6. freddy5404

    freddy5404
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    BeamNGdrive-018109497-RELEASE-x6412_16_20195_54_27PM.png
     
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  7. Hawk005

    Hawk005
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    nice truck choices
     
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  8. freddy5404

    freddy5404
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    The first one was so nice you know I had to do it twice!
    BeamNGdrive-018109497-RELEASE-x6412_16_201911_43_25PM.png
     
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  9. erhminer

    erhminer
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    incredible work! wish I knew how to import my blender models!
     
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  10. freddy5404

    freddy5404
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    I’ve had this problem before make softness 0 and pressure 100
     
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  11. Shelby 427

    Shelby 427
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    new problem, cars don't stay in the map, I used to just save it and the cars would be there but I guess that doesn't work anymore

    EDIT: answered my own question after posting it, was sure someone else had this issue, fix for this is on page 120, but you just need to make sure to check this box, too lazy to edit the image so the red arrow is pointing at the only change you have to make
     

    Attached Files:

    • 20191217175333_1.jpg
    #2551 Shelby 427, Dec 18, 2019
    Last edited: Dec 18, 2019
  12. freddy5404

    freddy5404
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    Select the vehicle, Scroll down to cansave and click both squares in that little column make sure they’re both checked it works for me. And you have to do one car at a time or it won’t save
     
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  13. RORmadness_Official

    RORmadness_Official
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    Now twice is nice, but what about thrice? Ah so glad to see this stadium getting attention XD
     

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    • BeamNGdrivex642019-12-1718-32-12-772.png
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  14. freddy5404

    freddy5404
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    I never herd of a third
     
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  15. Shelby 427

    Shelby 427
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    some progress on the Houston 2/2/13 track, still very unfinished, but it's getting there, hardest part is getting the curve in the side of the ramp right, probably shouldn't paint the track until the ramps are done but oh well, makes it easier to see in a screenshot until I figure out how to make stadium lights work, however the cars are still despawning even after checking cansave in the editor so I don't know what's up with that
     

    Attached Files:

    • 20191218215839_1.jpg
    • 3046952_NULD2kxYh2JxPE1ARQgzQN8BAhVRc4q0N3Y1HY37GPY.jpg
    #2555 Shelby 427, Dec 19, 2019
    Last edited: Dec 19, 2019
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  16. jedipresence

    jedipresence
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    York Fair, PA
    Wanted to do something other than a stadium for a change.
    Gotta hand it to maxdman over at Sim-Monsters for continuing to make these great meshes.

    This one might cause a bit of lag on lower end computers, I was averaging 165 with a GTX 1080 and a Ryzen 7 3rd gen.
    14 Crush cars, Lots of lighting, Lua sounds, forest layer, lots of decals.
    I always encourage people to inspect how my maps are made if they want to learn all the fun stuff i've been developing over the last year.

    PS: We know people are excited for the next CRD update. We are a lot closer than we were a month ago in terms of functionality, So
    it shouldn't be too much longer however we still don't have an exact release schedule in mind. As always we appreciate the patience as we
    work through the update.


    Credits - maxdman @ Sim-Monsters for props and fairgrounds mesh.
     

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  17. jday1

    jday1
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    Dude, this is sick! I remember seeing a show at this field back in like, 2008! It looks just like it! Fantastic work as always!
     
  18. Eric Myers

    Eric Myers
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    Kinda off topic here but just wanted to say I'm really enjoying the content being put out when I get time to play it.
     
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  19. JetFuelCantMeltDankMemes

    JetFuelCantMeltDankMemes
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    This runs great on my computer (i7 8th gen, 16gig ram, gtx9something idk). I hope more car heavy maps like this get made.
     
  20. Manic_Mudder

    Manic_Mudder
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    Jun 27, 2019
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    Is there a map that is needed beforehand to play this correctly. All the grass is giving me a no texture, and I thought I might need another map installed to get the correct textures. Thanks, awesome map on the track.
     
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