Thank you, already seen your previous report. Please note that we are reading and taking note of every post in this thread, even if we don't directly reply to everybody.
Thank you for the information. Also, I have a question for you. Are you and the other staff members going to do another minor update that fixes the dry river issue in East Coast USA and Covet fuel light issue?
Have you tried the offroad steering? I thought it was going to be more quick ratio steering box garbage (I use an XB1 controller lol. Quick ratio doesn't work so good) but it seems to be the same speed and angle as the regular steering. I haven't noticed any deformation in the steering yet, unless I'm really beating on it. For some reason when you lose the driveshaft, the whole 4 link seems to fall apart anyways. I assume you're referring to the leaf sprung/4 link solid axles, at least. If you're talking about the IFS systems, I've always thought they were hopelessly weak and they break for anything.
I'll have to look again. I've tried every combination on the front but I guess I wasn't paying attention to which one had the weak steering. It might have been the IFS setup. I just got so used to hitting the reset every time the steering went wonky. Honestly, if I drove my real life Jeep a tenth as hard as I do the pickup in this game, I'd have nothing but a big pile of broken parts!
ok so i seem to have nailed down whats causing the steering to the left. it would seem the offroad leaf springs on the solid axle front suspension are causing the steering to go left on the vehicle. its most noticeable by lifting the front of the vehicle up --- Post updated --- it also seems that if you pick the car up by the bumper its far more pronounced then when you pick the car up from the center of the axle
Is it just me or do the crash sounds sound kinda weird, like most of the time i crash the cars it just sounds like glass breaking and not the normal crunch of the metal.
That's not a bug, it's intentional. As the suspension droops out (axle moving down), it increases the distance from the pitman arm to the steering arm. Since the drag link (which is in between the pitman and steering arm) is a fixed length, it makes the steering arm and pitman arm make up that distance. Thus you get "bump steer". If you've ever gone fast through a dip in a solid axle truck, it wants to rip the steering wheel out of your hand. That's the effect you're feeling, but instead of the truck veering, you tighten up your grip and muscle it back straight. The way to fix this is via the toe setting in the configuration menu (don't know what it's actually called). If it veers left, move the slider right. If it veers right, move the slider left. If it's just barely noticeable, I like to move in increments of 15 and fine tune by 5s, just so you're not there clicking away 1% at a time. You may notice it also happens on acceleration. The way to fix this is to get your steering center dialed for ride height (while coasting, it goes straight) and then equip offroad shocks. Add some rebound dampening to the front, and some compression dampening to the rear. That will help reduce weight shifting, and it should go straighter on accel. If you had a steering wheel with FFB, I don't think you'd have any issue with this at all. Oh, and the reason it's more pronounced when lifting by the bumper is because when you lift by the axle, the front springs are still bearing the weight of the truck. When lifting by the bumper, the frame is bearing the weight of the truck and the axle is freely hanging there. Sorry for the novel, hope it helps. I know it's been reported a few times (a LOT of times over the years), but it still puzzles people. EDIT : The 8 lug hubs seem to have a weird rainbow texture on the back of them
I have a really weird issue with the 3.8L Supercharged V6 on the LeGran where at ~1500 rpm there is a small strange sound in the engine which is triggering me so hard.
The Bolide after the update overheats too quickly, even with the best radiator and oil cooler you can still overheat it after 3 laps on automation test truck
3.3L also. Not enabling the exhaust pipe makes it go away. I know it's the lazy way to fix it but much faster and easier than TCB. /s What is this texture error called and how to get rid of it? Loading image starts normal, then this grey frozen glass like pattern starts growing on it. Same happened in Paint.net and turning off NVIDIA image sharpening helped. Not in the new loading screen. All settings maxed for quality, graphics high minus dynamic reflections, default PostFX. GTX 1050Ti 4GB.
Please disable any addition effects you might have in your Nvidia Control Panel, also ReShade and what else you might have. They may be doing some weird things to the game. 0.18.2 ONLY FROM HERE ON https://blog.beamng.com/minor-update-v0-18-2-released/
this may have been fixed since it's from last night before the update but i found a weird flickering texture issue in italy (alt + o screenshot attached)
"Reworked wheel/tire selection for Pickup, Roamer and Van to be more true to contemprary real vehicles." Is there any explanation for what this means? I see the 16x7 rims, but there's no love for the 15x8 rim (most common offroad rim!) versus the 15x9. And the tire sizes appear to still be the same.
Thank you for the new ultra-high-performance radiators. They improve gameplay so much. I also like rims changes a lot.
I found a small bug, when driving over this section at Hirochi Raceway using certain cars (e.g. ETK K-Series Trackday configuration) your tires will pop immediately ^^
Dev team..? Yeah...it's me again... Was messing around with the new "4 link" suspension. Made a crawler with no bed...realized it was only a 3 link! I think it was the same way with the old 4 link setup, but I figured I'd bring it up while it's fresh. 3 links with a panhard bar is still a 3 link (in fact you cannot have 3 links without a panhard). A true 4 link would have two links coming off the pumpkin. It's basically another simple naming thing, but it's worth noting. Another strange thing I noticed is that with the steering removed, the drag link doesn't actually link the knuckles together. Rather it just stretches and shrinks as you turn each tire individually. I suspect this is just part of game engine, where what you're seeing is just a mesh/texture and the beams are doing something totally different. Perhaps it would be best to make the steering a core slot, and make a steering failure take out the drag link?