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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. 14ramosr

    14ramosr
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    Its beautiful *cries tears of happiness*
     
  2. BlueScreen

    BlueScreen
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    Booleans will cause lots of problems, you shouldn't use them.
     
  3. SixSixSevenSeven

    SixSixSevenSeven
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    depends on the context (won't comment on usage of booleans in 3d modelling because he doesnt have a clue)
     
  4. thip123

    thip123
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    Corvette.png Still working on this thing.
     
  5. SoHigh00

    SoHigh00
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    I know but they are only on the steering wheel. I can easily redo it if for some reason it wont export correctly or anything else.
     
  6. Holland

    Holland
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    Checkered floor.....?


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  7. ThreeDTech21

    ThreeDTech21
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    That topology is excellent


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  8. BlueScreen

    BlueScreen
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    We're all talking about 3d modeling here, not programming...
    They won't cause any problems when exporting, but they do cause n-gons and bad polyflow which unless you fix manually will cause odd rendering.
     
  9. SoHigh00

    SoHigh00
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    Done.
    2.JPG
    All remaining bodypanels will get the same love, don't worry :)
    Also a small ingame reflection test.
    1.JPG
    The reflections are only specular..I wish to know how to make the car actually reflect the environment. Changing the Alpha doesn't seem to work.
     
  10. Cardinal799

    Cardinal799
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    I am not a wizard at all in texturing, but is the thing you are looking for called a cubemap?
     
  11. ThreeDTech21

    ThreeDTech21
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    Glad to see it in game! will you be adding textures with a UV Map or painting it in blender?


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  12. SoHigh00

    SoHigh00
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    Well technically it's not ingame :) It's just a static mesh with no jbeam to test the smoothnes of the reflections on the rear quarter panel. And yes of course, I will make proper UVs and beautiful textures for her.
     
  13. ThreeDTech21

    ThreeDTech21
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    Cool! I want to use UVs but it's too complicated for me and I don't have much time to learn it for now, I'll be using blender paint for the colors on my car. It turns out that it can get pretty detailed if you do it right, but It makes for a super huge materials file :-/ UV mapping is the way to go for the best quality though. I hope to learn it soon.


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  14. Fundador

    Fundador
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    Look at the tutorial I posted in content creation in UV mapping. It's actually incredibly easy, takes no time at all.

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  15. chris_lucas

    chris_lucas
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    #1695 chris_lucas, May 24, 2014
    Last edited: May 24, 2014
  16. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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  17. chris_lucas

    chris_lucas
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    I messed up PostFX:).
     
  18. Nadeox1

    Nadeox1
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    BeamNG Team

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    I finally started redoing dem axle. Now the axle doesn't tend to bend anymore. Overally it's working lot better, using less nodes.


    (imported from here)
     
  19. chris_lucas

    chris_lucas
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  20. Holland

    Holland
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    Looking good Chris. ;)


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