Shortly before the Decade is over (at least for me) I am releasing a new map Welcome to AVUS, a son of a b**tch to work on, but its here! And happy new year you guys, 2020 will hopefully be a good new start into a new decade! Technical stuff: AVUS (Automobil-Verkehrs- und Übungsstraße) is an old racetrack / test track, that dates back to prewar Germany in 1921. The track is roughly 2.1KM in lengh, features 4 distinct corners, and a lack of a steeply banked course that was removed with one of the tracks many "renovations". The track was also shortened from it´s original 19km layout. The Mod: The map is a conversion from Assetto Corsa (again) "here" Map features BeamNG grass textures, skybox and vegetation Map has working lights (without a working light script as of now) Spawn locations in pits and on starting grid Time-trial has been added Custom made "lore-friendly" billboards designed by me x) Bugs and issues: The left side of the starting grid "textures" are quite bumpy which is an issue with the 3D model of the map. Might get addressed in the future Future Plans: Fix the bumpyness, maybe add more decals and tyre tracks Credits: Special credits go to Car_Killer for helping me along and Beta testing the map several times and fixing a few issues! Shoutout to Re:Z_IA for giving the greenlight for the "Yes Texture" file used as a billboard Please Stop This / leBluem for the AC convertion. Legal: This map shall stay within the realms of this Forum, reuploading it to russian websites isn´t a thing that I personally like, nor want to support. Marketing aka Screenshots and a Video:
I´d have to see if there is a banked version of this track on Racedepartment for Assetto or figure out how to convert it from GTLegends or so, since there is an old 1967 or so version for that game
I think this might work. I can't remember which site i downloaded it from. https://1drv.ms/u/s!AiC-VNrOGtZPjE0J9hz-XC1bj_7m?e=um5nZI
Until the author fixes the file, I'll just put this here for now, he can ask me to remove it when he fixes it if he wants.
C:\Users\user\Documents\BeamNG.drive\levels --- Post updated --- [EDIT] ignore the avus folder, just put it in the levels folder only
I don't have an avus folder and even when I did extract the avus folder to the levels folder it didn't work.
no, don't extract it, just move it to your mods folder --- Post updated --- Ignore the AVUS_DTM_release_101 folder just put the AVUS_Terrain_Fix.level.json.level_0.terrain.json file in C:\Users\user\Documents\BeamNG.drive\levels