Renaming a mod manually is way too long and error prone. Yet, people seem to do it anyway! Even though my script is nothing fancy, I'm confident it can help the modding community by removing redundancy in the process of creating a mod. Enjoy! If you don't feel like watching the video, you can download the script here: https://drive.google.com/file/d/1f74IiE_CsCC9d4mpZX5bPNPPuXHzfCLN/view It works with a simple installation of Python.
Notepad++ is the most powerful tool you can have its a wonderful bit of software and its well worth it also GIMP photo editing software as well dont forget that for those pesky DDS files that require editing when required too... My two programs that I use for peeking into files are: Notepad++ - For the code and details behind the cars GIMP editor - for looking at DDS files
It's actually Ctrl + H : Find and Replace. Select a string of characters and choose how to replace them, replace, replace next or replace all and if you messed up simply ctrl + z out of it !
To my knowledge, the Find and Replace operation needs to be repeated for every file. Also, I'm not sure if Notepad++ can batch rename files and folders.
Is it WinError something? If so, it seems to be a permission problem between Python and Windows, I haven't found a solution but it seemed to rarely happen. The quickest fix I found was to copy paste the folder and apply the modifications on the new folder. About the mods at the end, I mostly modified existing dae files using Blender. This tutorial to make static objects by Nadeox1 might interest you
Error about codepage being unknown/unregonized, occurs if there is .dae file in folder, especially .dae file of original game content as those are encoded in ANSI utf-8 and script/python is working with unicode, so it cannot read I guess. Best solution is to remove .dae files from folder and then do renaming, afterwards return .dae files back and change them manually if needed.