Released SSRB 1.1

Special Stage Route B

  1. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
    Check your temperatures. If the system is not cooling down properly, it may be thermal throttling (especially if the lag happens after a while or is intermittent.
     
    • Informative Informative x 1
  2. skodakenner

    skodakenner
    Expand Collapse

    Joined:
    May 24, 2015
    Messages:
    1,404
    i now tried it and i now get 60 fps ill check later when my pc was running for a while if the frames drop which would indicate thermal throttling
     
  3. warhammer

    warhammer
    Expand Collapse

    Joined:
    Jun 12, 2014
    Messages:
    56
  4. mhikari

    mhikari
    Expand Collapse

    Joined:
    Jul 8, 2016
    Messages:
    135
    Yes , I know is a super old thread.
    Yes , I know the mod could be long outdated.
    But for people who still use this map as a test track(like me) or just like to watch cars run on empty road w/music(also me).
    I decide to say : This map has started to have probelm with the recent update of the main game.
    The AI driver always flip the cars off the road(in to deep water below) at around 20km away from the default spawn point. (At the Y-shape intersection , when try to go to the left lane.)

    Burn me if you like.
     
  5. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
    I've been working on an update for this in my (little) free time. Including adjusted lighting, a new 2-lane narrow road (fun for filtering traffic) and some other changes. Will be coming in the future whenever I have time to dedicate to it :)

    AI paths were made long time ago, and are weird as the checkpoints are several KMs away from each other, this is kind of a particular case for the AI system.
     
    • Like Like x 11
  6. rmfurm

    rmfurm
    Expand Collapse

    Joined:
    Feb 18, 2017
    Messages:
    320
    With the Sherman Square map being released, is there a possibility that teleportation could be introduced, making it virtually infinite?

    (Sherman Square is 96 x 96 using teleportation to make it infinite)
     
  7. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
    Yes, it should be rather easy, but I'm not sure it's necessary since it already takes a while to reach the end
     
  8. farcar

    farcar
    Expand Collapse

    Joined:
    Aug 13, 2013
    Messages:
    81
    Fantastic, thank you!
    This has long been my favorite map for sand-boxing.
    I'm wondering, is there any solution to the problem on maps like this, where traffic spawning can't keep up once you're in a JATO car going one hundred septenvigintillion miles an hour?

    Thanks again.
     
  9. mhikari

    mhikari
    Expand Collapse

    Joined:
    Jul 8, 2016
    Messages:
    135
    Well..... after few try.
    I finally figure out how to add waypoint.
    and this is my attend to at least make AI stay on the road , instead of flip over into water.
    ( until Nadeox1 have time to revisit this map.....as I despairingly need to set the AI car running so I can pretend I'm driving on the open road to release my stress.)

    Unzip the file , and put that "ssrb" folder into :
    C:\Users\user\Documents\BeamNG.drive\levels
    (I hope it works for everyone.......)
     

    Attached Files:

  10. Davina

    Davina
    Expand Collapse

    Joined:
    Apr 29, 2020
    Messages:
    219
    Here's a challenge for you all if you're still off work bored: which vehicles can do the entire distance to the end & back on an entire tank of fuel (or equivalent)?
     
  11. mhikari

    mhikari
    Expand Collapse

    Joined:
    Jul 8, 2016
    Messages:
    135
    As for today , due to the the programing of AI had been changed , and the waypoints put on this map are too old.
    Every car will flip into the water at around 20KM mark of the map. So there is no car can go all the way around in this map at the moment

    However , here is How Hopper's score look like back in 0.11.0.3
    (AI set on random , speed set on 60MPH , start with full tank and used up every drop of it)
    Ibishu Hopper XT-4(M) 285.9mi 15.85gal
    Ibishu Hopper XT-4(A) 338.5mi
    Ibishu Hopper XT-6(M) 291.2mi
    Ibishu Hopper XT-6(A) 353.8mi
    Ibishu Hopper LXT-4(M) 292.2mi
    Ibishu Hopper LXT-4(A) 339.5mi
    Ibishu Hopper LXT-6(M) 296.2mi
    Ibishu Hopper LXT-6(A) 343.3mi
    Ibishu Hopper ZXT-6(M) 299.9mi
    Ibishu Hopper ZXT-6(A) 392.5mi
    Ibishu Hopper Classic(M) 297.6mi
    Ibishu Hopper Off-Road(M) 301.0mi
    Ibishu Hopper Custom(M) 322.2mi
    Ibishu Hopper Dune Edition(M) 318.4mi
    Ibishu Hopper Dune Edition(A) 322.9mi
    Ibishu Hopper Sport Special(M) 291.8mi
    Ibishu Hopper Sport Special(A) 321.8mi

    (Back in the days , I used to do this challenge all the time , and had finished testing all the cars(beside T-series) in game(as for version 0.11.0.3).)
     
    • Like Like x 1
  12. Kenichi Koay

    Kenichi Koay
    Expand Collapse

    Joined:
    Apr 4, 2020
    Messages:
    48
    I found the end of ssrb screenshot_2020-05-24_15-07-48.png
     
    • Like Like x 1
  13. DiRF

    DiRF
    Expand Collapse

    Joined:
    Mar 21, 2017
    Messages:
    182
    I found the end when the mod first came out... granted, I kinda cheated by using the Avro Arrow at Mach 2.
     
  14. Kenichi Koay

    Kenichi Koay
    Expand Collapse

    Joined:
    Apr 4, 2020
    Messages:
    48
    How you go mach 2? That I need a lot of time to get to the end
     
  15. Jeppoer

    Jeppoer
    Expand Collapse

    Joined:
    Jul 27, 2017
    Messages:
    64
    • Agree Agree x 1
  16. Kenichi Koay

    Kenichi Koay
    Expand Collapse

    Joined:
    Apr 4, 2020
    Messages:
    48
    How that plane go mach 2? It's cool.
     
  17. kwai38

    kwai38
    Expand Collapse

    Joined:
    Oct 28, 2017
    Messages:
    644
    I mean, it is a supersonic interceptor after all
     
    • Like Like x 1
  18. mhikari

    mhikari
    Expand Collapse

    Joined:
    Jul 8, 2016
    Messages:
    135
  19. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
    What's the issue exactly? Can you please give more information?

    And yes, I'm pretty busy and don't have much time to focus on mods currently. I do have some new stuff done for the level, but waiting to finish it before I push any update to it.
     
  20. mhikari

    mhikari
    Expand Collapse

    Joined:
    Jul 8, 2016
    Messages:
    135
    Cue the tape
     
    • Agree Agree x 2
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice