Released DMM512 Diesel-Locomotive

Discussion in 'Land' started by zagdima, Aug 13, 2018.

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It’s time for the F7 A Unit to get its official name, but I need help naming it so vote.

Poll closed Oct 3, 2018.
  1. DMM 512 (Divine Motor’s Motor)

    58 vote(s)
    39.7%
  2. Rail King 13

    41 vote(s)
    28.1%
  3. Eastbound C Edition (C= Cargo)

    28 vote(s)
    19.2%
  4. Aura HammerHead Thrust

    13 vote(s)
    8.9%
  5. Your own Name (write it in forum)

    6 vote(s)
    4.1%
  1. KCHARRO

    KCHARRO
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    Second doors are not necessary, since in this type of locomotives (as there are no exterior aisles such as ES44 or SD40 - 70, the machine room is accessed from the central door located in the cabin) and many do not have a second door such as P40 and all Russian models type 2TE and ES5 ...

    - And I wait patiently for your 2TE10, it's my favorite Russian locomotive in Train Simulator.
     
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  2. zagdima

    zagdima
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    I may not release 2TE10, cause according to my current requirements it fails badly. Need to make it deformable but, this train body structure more like a bus, After I finish rebuilding DMM512 (F7) i will rebuild gondola and tank wagons to beamdrifter's wagon standards.
     
  3. KCHARRO

    KCHARRO
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    With the desire I had from 2te10 ..... Ok

    The deformable tank would be great, I like it, I play with it and I prefer it more for the Russian hitch the SA-3, it works very well even without hooking the nodes, only with the editor you approach them well, the wedges and when pulling them with the locomotive pulls them very well, even when they derail, they only disengage if there is enough strength to do so.

    Could you add the SA-3 to the other equipment to the parts selector?

    Suggestion: With the 2te10 you could use the method of your deformable wagon that you have in your videos since it is the same, (Bus type)

    And you can also reinforce a little the central beam of the chassis, (the beam in which the hooks go) that is almost indestructible and rarely twist when a train collides.

    Good job, I have all your train mods and they are great ....
     
  4. zagdima

    zagdima
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    Sa-3 you mean hook? Then i will rebuild wagons i will add to them and maybe to which i will not rebuild.
    --- Post updated ---
    BeamNGdriveScreenshot20200121-14592594.png
    Current state of Train Jbeam. No tow hooks, no extra parts. and frame bending everywhere)))
     
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  5. KCHARRO

    KCHARRO
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    Yes, Hook, or hitch, that meant but it is a GoogleTranslate thing, here in Cuba we use the BuckEye Type-E, our locomotives are mostly all Russian, we currently have TEM4-K; TEM2-TK; TEM15-K, TGM-4, TGM-8, TGM-8km "These are being manufactured by SINARA", We had the TE114-K (My Favorite, I liked driving the most, but there is only one left in the Museum) ; M62 just one remains, and the Chinese DF7G-c and DF7K-c (the "c" and the "K" in the Russian means they are for Cuba; but they all come with Type-E). We also have Americans.

    The image looks good, with a little hard work and patience you can finish it, and I see that the total weight you achieved since those models are in that average weight (GM-EMD FT “A” = 104Ton; ALCO PA-1 = 92.6Ton; GM-EMD FP9-A "A" = 115Ton and EMD-F7- "A" = 123.4Ton "B" = 117Ton).

    There you have in Short Tons (US measure) 115.6Ton. It's okay. It is in average weight.

    Do not hurry to finish them, the more time you spend in them with better quality will remain ....

    Note: Why don't you make contact with BeamDrifter, between the two they would make a very good team, and could they help each other with their projects?
     
    #945 KCHARRO, Jan 21, 2020
    Last edited: Jan 21, 2020
  6. zagdima

    zagdima
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    I already contacted beamdrifter even before his sd40 release. and thanks to his train and him this train uses his train powertain system of course with his permission. I am bad at all this engines etc. and his system too complicated for me. I'm happy what i manage to adapt his train system on my train. I'm not in a hurry with the train its a project for me mostly.
     
  7. KCHARRO

    KCHARRO
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    That is good, because its system is quite approximate to the real one, mainly the traction of the locomotives, and as for that do not say that you are bad, it is simply something that with a little in-depth study you can get to understand, for example I am not Modder, I do not even have 3D modeling skills or Lua and much less JBeam, but nevertheless I have managed to adapt some mods and even fixed them a bit, just by looking at the Lua and Jbeam, I do it for myself, I do not publish anything, mainly because they are not mine and for a little traster does not mean that I am Modder, but I do adjust them according to my needs.
     
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  8. Theodore The Class B20

    Theodore The Class B20
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    What do you mean "fails badly"?
     
  9. zagdima

    zagdima
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    I mean it is not good enough. It has same physics skeleton-like F7 now. But F7 will be better. DMM 512 (F7) complete 80%.
     
  10. zagdima

    zagdima
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    Testing NEw Damage Physics
    BeamNGdriveScreenshot20200127-14453699.png
    BeamNGdriveScreenshot20200127-14454921.png
    BeamNGdriveScreenshot20200127-14461965.png

    my train appeared to be weak
    BeamNGdriveScreenshot20200127-14524492.png
    BeamNGdriveScreenshot20200127-14525847.png
    BeamNGdriveScreenshot20200127-14530776.png
    BeamNGdriveScreenshot20200127-14544174.png
    Frankenstein
    BeamNGdriveScreenshot20200127-14590594.png
     
    #950 zagdima, Jan 27, 2020
    Last edited: Jan 27, 2020
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  11. KCHARRO

    KCHARRO
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    You need to do more hard the central beam, in the case of the BeamDrifter Locomotive in the Main_Frame, so that it does not bend in half, since this part is the hardest thing these machines have, even in a frontal impact between two of these, it is very difficult to bend so much.


    Kinsmet Head on Collision,


    In this the Locomotive collides with the tail of another train


    Arminto BNSF Wreck, Arminto, WY. There was nothing left over the central beam.


    sometimes they bend but it is very rare to happen.(These models were weak right behind the cabin)
     
  12. zagdima

    zagdima
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    I agree. BUT. This crash test was on 260+kph on both trains. On your pictures the max speed was i think 100+ kph f.e. F7 max speed is 120kph. So nobody really knows how they will bend at these speeds.
     
  13. KCHARRO

    KCHARRO
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    In the picture of Kismet, this locomotive took a direct impact, between two trains (his own and the one that came in the opposite direction) of more than 8000 tons each. So more or less we could have an idea of the force needed to bend them in U.
     
  14. zagdima

    zagdima
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    Ok. I understand. So My fixes are next. I made a stronger middle part and front. But I think it will bend but not so much. Tested on speed from Dmm512 200kph and WLD - 150kph WLD weigh is 180 tons Dmm for now 125 tons. Maybe I will fix smth in the future but for now I happy with the results.
    BeamNGdriveScreenshot20200127-22514345.png
    This is animation click on it to play
    BeamNGdrive20200127-22540317.gif

    But I'm very happy with my wheels they are not going to spikes in a crash )))
     
    #954 zagdima, Jan 27, 2020
    Last edited: Jan 27, 2020
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  15. KCHARRO

    KCHARRO
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    That is great, it is destroyed but it does not double as much as WLD (This I have it and I strengthened the Main_Frame, and when hitting at speeds of 80-120km / h only the stairs of the ends and the sides of the front parts are shielded and rear).

    For me ... You can leave it like this, (Although it is not the same to see it, than to experience directly) but it looks and behaves well.

    As for the weight, that's fine, the weight of F7 is 123ton, then if in the future you make Unit "B" (117Ton) they would already be 240ton combined, and going face to face with WLD would be very different results.

    !!!!Nice Work!!!!

    Edit: That skin is great ...
     
  16. zagdima

    zagdima
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    Thanks. About skins. Is it ok? If I take official skins and make them like a custom? Remove naming of transport companies etc... I saw a lot of stuff like this - like not Union But Onin express?
    BeamNGdriveScreenshot20200129-03284771.png
    The coupling system ready. Most jbeam getting from WLD cause it works fine and no needs to tune perfect to suit to WLD wagon and locomotive.
    --- Post updated ---
    Train number "Generator". Manual. I don't include letters cause it will increase time and I have no idea which letters to use and some trains have 1 letter 4 digits. So this is a game and i simplify this function.
    111.png
     
  17. KCHARRO

    KCHARRO
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    Yes, they would look great with the original colors and change the names but ...., it would be nice to keep the original paintings. Although personally I do not believe that any company of Railways has time to walk saying "Hey ... Do not use the paint of my locomotives in your MODS" Yours for example was always with "Rio Grande" Have you ever been told something? .. Most train games use the original paintings (at least all I have Train Sim World, Train Simulator, Trainz 12, 2019, including Farming Simulator 17 and 19, The Modders make their locomotives with original paintings) and there has never been any problem with the Modders "I have not seen the Railroad Company that respects those things", I see no problem with that ....

    You can use 4 numbers only, that's how Locomotives are listed in almost all countries, mainly in USA.

    This is here in Cuba in the 50s, an ALCO 1600. "4 Numbers"

    When the Russians arrived we started using 5 numbers where one says something about the Locomotive.

    This for example TEM-4K 51015, It's me driving it "Left Up" and "Right Up" is the cabin of a TEM2-TK 71078.

    They are old, have more than 40 years of service, but do not leave us lying anywhere, it is rare that they break up by rendering service "when they sometimes fail, we fix them ourselves, at school we study them thoroughly and it feels good when You know you fixed it yourself "... they are very reliable.

    The first number "5" tells me the type of locomotive traction
    example: "2" is Steam
    "3" is Diesel-Hydraulic
    "5-9" is Diesel-Electric

    the second and third number "10" tells me the power in HP (multiply by 100)
    Example: "10" = 1000 HP
    "25" = 2500 HP
    "08" = 800 HP ex: 38085 "TGM-8"

    the fourth and fifth the park number (that is the number of that locomotive model)
     
  18. zagdima

    zagdima
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    Train number "Generator". Manual. I don't include letters cause it will encrease time and i have no idea which letters to use and
    About skins i save original colors but change names. No more Rio Grande = will be RiGrand and Santa Fe = Sanata Feet ).
    About russian trains we have a lot of them.
    BeamNGdriveScreenshot20200130-00502817.png
    Train is ready about 90%. I will change sound also.
     
  19. acynder

    acynder
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    If you want, I can came with names in spanish to mock them up, as a spanish (or spaniard?). Rio Grande and Santa Fe are very recognizable names for a spanish speaker. So I think that It would be nice to have something that at least sounds spanish.
    Like "Rio Grande" = "El gran Rio" or "Gran Rio" [Gran means Big in old Spanish and is still used in names of places like the Gran Canarias islands]
    For "Santa Fe" , I think that a saint name in spanish would do the trick. But I need to find one that if doesnt sounds a lot alike, at least makes sense.
     
  20. ricerhater

    ricerhater
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    are there any updates on the soviet locomotive?
     
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