On Hold (V1-4 RELEASED) 1968-1972 Mazda Cosmo (L10A, L10B)

Discussion in 'Land' started by Driv3r1142, Feb 22, 2019.

  1. Driv3r1142

    Driv3r1142
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    Also since the thumbnail generator has been working again for quite some time now, I decided to retake the thumbnails;

    Untitled.png
     
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  2. donburi

    donburi
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    Thank you!

    As far as you can see, there are L10A and L10B cosmo sports.

    Good job!
    If you like, we will look for information on Cosmo Sports L10A and prototype version.
     
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  3. donburi

    donburi
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    Prototype material referenced from Wikipedia.

    This is a machine-translated sentence, but only for reference.

    This is a request, but I want you to add a starter sound.

    I found the sound of the horn, so please use it.
    This is definitely a cosmo sports horn.

    ------Wikipedia text------

    prototype
    At the 10th All Japan Auto Show (later Tokyo Motor Show) held from October 26th to November 10th, 1963, as a Mazda rotary engine, 400cc x 1 rotor (35PS) and 400cc x Two prototypes of 2-rotor (70PS) prototypes were exhibited, and a photo panel of “Rotary engine test prototype (Cosmo Sports prototype)” was also displayed at the venue . Although there was no vehicle exhibition , President Tsuneji Matsuda at that time himself held the steering wheel of the first prototype Cosmo Sport “MAZDA 802 (L402A)” and took a ride from Hiroshima to the car show venue. Struck. There are also episodes of visiting each sales company, Sumitomo Bank of the main bank, and Prime Minister Hayato Ikeda on the way home. The first Cosmo Sport prototype was publicly announced on the Asahi Shimbun dated October 20, 1963 , six days before the auto show, which was a scoop from the Asahi Shimbun. .
    By the way, there are at least two types of primary prototypes. Individuals with the “5-5 32-85” license plate (registered in August 1963) have no plating mall on the weather strips of the front and rear window screens. Is a parallel three blade, the quart pillar emblem mounting position is lower, the car radio antenna mounting position is between the rear glass and the trunk lid, and the long tail lamp is a four-lamp type with a partition in the center. Individuals equipped with the license plate of “5-5 57-35” (registered in October 1963) have plating malls on the weatherstrips of the front and rear window screens, and the wiper is a parallel 2-blade emblem of the quarter pillar. The mounting position is the center of the pillar, the mounting position of the car radio antenna is the upper part of the right rear fender, and the laterally long tail lamp has no partition in the center and looks like a two-lamp type (the lamp of the lamp installed inside) It seems that the number was based on 32-85 cars) .
    These two "MAZDA 802" appeared in the car show parking lot as a surprise . Five primary prototypes were produced by the time the auto show was held .
    The next year, the first actual vehicle (prototype) was officially exhibited at the 11th Tokyo Motor Show held from September 26th to October 9th in 1964. The name at the time of exhibition was "MAZDA COSMO". The installed engine is L8A type (70ps / 6,000rpm) with 399cc x 2 rotors. The car exhibited at the show was a secondary prototype, and the design of the tail part was significantly different from that of the primary prototype, making it close to a mass-produced vehicle. In addition, a triangular window is added to the side window, the wiper is a two-blade facing type, and the front fender louver, which is one of the features on the exterior, is plated with a narrow slit from the six-hole plated product of the primary prototype car Has been changed to . Until the second prototype, a white cover covering the left and right quarter pillars was attached to the rear part of the roof . Multiple secondary prototypes are manufactured, with wiper parallel 2-blade, wheel cover half-cover type with 5-hole wheel, center lock type wire spoke wheel, quarter pillar Narrow width, cowl top vents are lattice like the primary prototype, front fender side air outlet is not louvered, door outer handle is long and no dent on door panel, front turn Various specifications existed such as a signal lamp lens with amber color .
    A prototype of Cosmo Sport was also exhibited at the 12th Tokyo Motor Show, held from October 29th to November 1st in 1965. The name of the vehicle exhibited was “MAZDA COSMO” this year. The pamphlet distributed at the show venue stated that “a revolutionary engine is (omitted) with 2 rotors and a single chamber volume of 500cc”. Seems to have been installed. Exhibited cars that were considered to be tertiary prototypes had the white roof cover omitted, the roof and quarter pillars were painted white, and the design of the full cover type wheel cover was slightly changed. In addition, the front fender louver was a simple one in which a slit was directly press-formed on the fender panel. This seems to be a design change to reduce the number of parts and man-hours on the production line, and as a result, I regret that the design of the front fender resembled the Ferrari 400SA. The vehicle exhibited at this time was announced as the final production type, and it was announced that it would be commissioned to Mazda dealers across the country to conduct a practical test (without details being disclosed at that time) . From the characteristics of each part of the car body, the prototype car named “outsourced test car” is presumed to be the “MAZDA COSMO” of the third prototype or an improved version of the third prototype. The outsourced test was initially started in August 1965, and the number of test cars to be rented was scheduled to be 30 .
    Following the 13th All Japan Auto Show held from October 26th to November 8th, 1966, a Cosmo Sports prototype was exhibited. The name of the vehicle exhibited was “MAZDA COSMO SPORTS” (the name of the commercial model was “MAZDA COSMO SPORT”). Further improvements were made based on the practical test, and it was announced in 1967 (Showa 42) in the spring and the price was undecided .
    By the time it was put on the market, outsourced tests were conducted over a period of one year from January to December 1966 with 47 units of “MAZDA COSMO” lent to dealers in various regions. The headquarters included a running test that reached a total distance of 3 million km, including a continuous durability test of 100,000 km with a prototype vehicle.
     

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  4. donburi

    donburi
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    I have collected videos.









    Full Nomal Cosmo Sport.↓



    Came out with Ultraman, MAT vehicle.↓



    A cosmo sport tuned by RE Amemiya.↓

     
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  5. DiRF

    DiRF
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  6. donburi

    donburi
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    I found a change that should be fixed.

    The color of the blinker lens is orange, but it is actually white
    It seems to light up orange when the lights and turn signals shine.

    There is no line near the headlight.
     

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    • addline.png
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  7. Driv3r1142

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    You've mentioned these things already. Once or twice is fine, just please don't keep hounding me over and over again on the same thing.



    Thanks for your feedback so far though :) It's greatly appreciated.
     
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  8. DriftinCovet1987

    DriftinCovet1987
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    I don't know if you're aware of this (I tried searching every page of this thread before asking this), but I'd just like to note a couple issues with the Cosmo.

    *The real car has a 57-liter (15.1-US-gallon) fuel tank, according to this Automobile Catalog article. This mod has a 60-liter (15.8-US-gallon) fuel tank as you can see in the picture below. That's not that big of a difference, but I presume that's where some of the minor handling inaccuracies are coming from.
    screenshot_2019-12-07_13-25-01.jpg

    *Also, the Cosmo mod (Cosmod?) is a bit too fuel efficient. At a steady 55 mph (89 km/h) cruise, I got 35.2 mpg (6.7 L/100km). In the article above, the real Cosmo can only get 16-20 mpg (12-14.4 L/100km). Granted, Automobile Catalog's simulation is performed on a European cycle that has the vehicle going ~60 mph (97 km/h), so it won't be able to reach 35 mpg anyway. But that massive difference between my figures and AC's figures tells me that something in the mod has been miscalculated. I'm guessing it's the engine friction.

    EDIT: Got the link to the article to work.
     
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  9. donburi

    donburi
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    I'll be careful in future.
     
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  10. Driv3r1142

    Driv3r1142
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    FYI 0.18 wrecked the materials for this mod and pretty much every other mod of mine, I'm aware of the issue and currently working on fixing it.
     
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  11. Mad Dog Mods

    Mad Dog Mods
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  12. Mad Dog Mods

    Mad Dog Mods
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    i like to see cars with interiors like this one its great! and i will try to find real life car configs and interior colors, engine and gearbox etc............
     
    #312 Mad Dog Mods, Jan 13, 2020
    Last edited: Jan 13, 2020
  13. Driv3r1142

    Driv3r1142
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    Hey guys I just uploaded the new version to the OP, sorry it's late I was caught up with my other hobbies (Modding isn't the only thing I do ;))

    It's got a couple new bugs (Seats deform a bit, doesn't really affect drivability but will be fixed when I have more time,) and a few configs aren't set up properly. Primarily I'm doing this before I completely forget about it and leave you guys with broken visuals.

    I don't have the time to do a changelog currently, if you want a complete list go read through the last few pages of progress posts and you should be pretty well informed.


    Should you have any issues, the previous versions will be left up for download.
     
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  14. Mad_Makaron

    Mad_Makaron
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    yay update!!!!!!!! thank you!!!!!!!
     
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  15. donburi

    donburi
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    Thanks for the update!:)
     
  16. Alec1200

    Alec1200
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    nice! very professional mod,
     
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  17. Driv3r1142

    Driv3r1142
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    Just bumping the thread to say that this isn't dead, I just haven't needed to push an update for it yet. I'm still supporting the mod, and also still working on it.
    Feel free to provide feedback regardless of if you're bumping the thread or not, just please be mindful about it.




    As of right now I'm working on some suspension tweaks, so hopefully in the next update the shocks will behave more realistically. They've been bothering me from day 1, and I think I finally have them where I want them to be. Also in the process of working on them I think I finally managed to fix the wheels clipping through the bodywork :D. There will also be a fix for the seats deforming upon spawn, and some general JBeam structural improvements.


    Stay tuned :cool:;)
     
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  18. Derp_de_Herp

    Derp_de_Herp
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    God bless
     
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  19. FredMichalBear

    FredMichalBear
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    Driv3r1142
    New 0.20v update ruin suspension sounds.
    Can you fix it please?

    ... If you already fixed it then I'm sorry.
    I'm not here very often. :/
     
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  20. Driv3r1142

    Driv3r1142
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    V 1.4 released!
    screenshot_2020-12-17_21-53-57_edit3.png

    UNINSTALL ALL PREVIOUS VERSIONS AND CLEAR YOUR CACHE!
    Download attached to the bottom of the OP. Skins UVs available on the OP
    Better half a year late than never, right? :p
    Now it's back and better than ever!

    Merry Early Christmas!
    Happy holidays, and for all of you who don't celebrate anything this time of year I hope you're staying safe and warm :)
    I apologize for things being a tad bit late, I mentioned an update was almost ready back in July... Unfortunately I ended up waiting forever on help that never materialized, so I bit the bullet and did everything myself... As usual ;)

    I also haven't felt a need to push random updates, or patches since surprisingly its held up pretty good asides from some suspension sound issues.

    Download is attached at the bottom of the OP (Bottom of first post, located on the top of page one in this thread.) I've also cleared out the previous downloads, it seems as if that was causing some confusion as to which version is current for some folks. If for some reason this version doesn't work, I will simply fix it and upload it again.



    Changelog
    General improvements;
    • Major suspension adjustments; The car should now handle significantly better, the front wheels shouldn't clip through the bodywork as much (Though the rear wheels will clip the bodywork especially with larger tires, beware.) and there's now separate WIP Sport and Race suspension components (Instead of all sport and race configs using the same suspension parts.) Suspension sounds have also been removed, idk if they'll come back in a future update or not, they're hard to configure and every update seems to change things. Better safe than sorry.
    • Cleaned out some unused parts and slots, changed some names from placeholder names to proper names.
    • Overall body JBeam tweaks; Made body stronger in some areas and weaker in others. Reduced overall weight. Front Valance is now fully JBeamed. Seats no longer deform upon spawn, and fixed numerous other instabilities. WIP Turbocharger added (Missing inter-cooler though, beware; Using anything less than the high performance radiator will result in overheating.) The L10A variant somehow managed to sneak its way into the last version, it was supposed to be added later. Can't be bothered to take it out, however It's still WIP; It's not perfect.
    • Re-balanced factory color options; Long overdue since 0.18 fried them, I've finally reduced the Alpha values on all the factory color options, and re-balanced them to be slightly more in line with what I think they should look like now with all the rendering updates done to the game. Fair warning, they may not look right on official content due to the Alpha values on the Cosmo paint material being configured slightly differently.

    New Configs;

    • Kart - A stripped down version of the Race config on a shorter L10A wheelbase. NOTE; Turbo in this config is technically not 100% done; Still missing intercooler and proper meshes. Beware, if used with the wrong radiator it WILL overheat.
    • Stripped - A stripped down version of a standard L10B
    • Who needs wheels? - Self explanatory
    Misc.

    • Various changes made to all configs, various alignment changes and parts corrections. Street config has been completely overhauled and given its own identity. Now using the new Sport suspension components, and new rims. Race config has had old Autobello rims restored.
    • All configs rearranged slightly in the vehicle selection menu
    • New Thumbnails;
    marathon_de_la_route.jpg rusty.jpg sport.jpg stripped.jpg SWB_L10B.jpg test.jpg default.jpg default_L10A.jpg kart.jpg nowheels.jpg
    • Changed some various flexbodies; Now the stock L10B tires re-use an official tire mesh, looks better IMO and more in-line with existing game content. Custom flexbody not returning in the future.
    • Materials.cs replaced with main.materials.json thanks to @Car_Killer s Materials converter plugin. The skins are also included in the main file, forgot to pull them out. If you've made custom skins, they should still use a separate materials file, as on official content. Also make sure your custom skins are eventually converted from materials.cs to materials.json.


    Known issues;
    • Rear wheels still clip through the bodywork; I've tried fixing it, there's not much I can do atm to fix this without limiting the suspension travel significantly or doing a significant rework of the model. Should clip less often than in previous versions, however going wider than stock or using bigger wheels increases your chances of clipping significantly. A rear wide-body modification will be implemented in the future.
    • Colors may too bright; Everything needs to be significantly re-calibrated after the 0.18 rendering changes. There's also still some significant material issues that I never figured out how to fix. I've done the best I can at the moment, still working on improvements.
    • Vehicle body sometimes seems to behave like firm jelly; This is due to some changes to the overall weight of the car; I had to both lower beamSpring and beamDamp values... Since I used too many nodes initially, this is an unfortunate compromise. However it doesn't seem to significantly hamper overall performance, and you don't need to worry about the car deforming due to it... Just your poor driving in that case ;) You may want to bump up the Smoothing in your Force Feedback settings if it's not at or above 100.
    • Console flooded with duplicate beam, missing node, and degenerate triangle errors; Too lazy to clean it all out, I've checked and there shouldn't be anything major going on. Let me know if this is causing you guys lag or anything so I know if I actually need to mess with it right now or not. Should only affect loading times, but you know.. It's 2020.
    • Exhaust clips through bodywork in hard collisions; Exhaust still needs proper collisions and limiters implemented to fix this.
    • Who Needs Wheels? config doesn't have a thumbnail; For some reason the new thumbnail generator broke right after I made this... Can't take a new one yet, I guess it makes a nice surprise.





    Something's still on the horizon!
    :O

    screenshot_2020-12-13_20-04-29.png


    I'm still working on this and my various other projects too. As you can see above, I now have a 1937 Ford pickup that's in the works, which is actually part of a much bigger project that I'll be revealing sometime in the near future. I'll be putting together a fix for the Gavril Vendetta here shortly as well, which should restore the correct tires to all configs, and fix a few of the numerous issues that have accumulated over time.

    Plus I have a dozen other projects I alternate between from time to time, so I don't get bored with anything ;) None of them other than that Chevette I mentioned a few pages back is in-game... Don't have any progress on it unfortunately, it's still in the same shape it was over a year ago. We'll see if that goes anywhere shortly ;)




    Now, to reignite the discussion on this thread (And hopefully prevent it from going this dead for awhile,) are there any parts in particular you're looking for that aren't already in the mod?* Even though that title says Released, it also still has a WIP prefix ;) I've noticed no one's using this anymore, which is leading me to believe I did something wrong, or I'm missing something.


    *Nothing too extreme like body kits or anything that will involve reworking the main mesh significantly please though (I want to preserve the UVs.) Also I'm not doing the earlier Cosmo concept cars at this time.
     
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