[Tutorial] How to supercharge any Automation car

Discussion in 'Content Creation' started by EnviousData, Mar 15, 2019.

  1. EnviousData

    EnviousData
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    Joined:
    Mar 15, 2019
    Messages:
    2
    Helloooo! I was curious on how to supercharge automation cars and with a bit of looking around and digging I figured out how to use Msaxflismyren's Supercharge Any car Mod with any Automation car.

    SO lets get on with this.

    1. Get the files you need!
    - Download this Superchargers.jbeam
    - Automation Car to use

    2.
    - Go to your Documents folder and then go to the BeamNG.Drive folder, inside there should be a mods folder and inside that should be where your automation cars get exported to
    - you want to open the automation car mod zip file of your choice
    - open the zip and go to vehicles then and copy the engine.jbeam
    ~ you now need to go the vehicle folder inside the BeamNG.Drive folder and create a folder that replicates your automation car name for example mine will be 'envious_rsls_base_model'
    ~ You need to put the camso_engine.jbeam and the Superchargers.jbeam in this new folder

    3. Editing!!
    you need to open the camso_engine.jbeam in a text editor and add the line below camso_engine.jbeam
    Code:
    ["Supercharger","Supercharger", "Supercharger"],
    
    here is an example, you can see it above the transmission line
    Code:
    {
       "Camso_Engine": {
           "information":{
               "authors":"Camshaft Software",
               "name":"Car Engine",
           }
           "slotType" : "Camso_Engine",
           "slots": [
               ["type", "default", "description"]
               ["Supercharger","Supercharger", "Supercharger"],
               ["Camso_Transmission","Camso_Transmission", "Transmission"]
           ],
           "powertrain" : [
               ["type", "name", "inputName", "inputIndex"],
               ["combustionEngine", "mainEngine", "dummy", 0],
           ],
    

    4. TEST!

    - once you've saved the jbeam file you can now test the vehicle, you will need to open the parts editor in and add the supercharger, since this is Msaxflismyren's you have the ability to tweak the settings of the supercharger to allow for unrealistic amounts of power or apropriate amounts of power.

    Optionally you can use automation mods to add superchargers but as we know those are visual only but I think its a nice detail.
     

    Attached Files:

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  2. Capkirk

    Capkirk
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    Nov 19, 2017
    Messages:
    673
    Seems helpful. However, I noticed you put the twin-screw supercharger as a "roots" type instead of "screws".
     
  3. EnviousData

    EnviousData
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    Joined:
    Mar 15, 2019
    Messages:
    2
    Odd, I havent changed anything of the original mod so it could just be some odd behaivour but feel free to correct within your own game.
     
  4. Fast1029384756J

    Fast1029384756J
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    Jul 14, 2019
    Messages:
    87
    this is great however, how do i package this into the zip file to publish as a mod'
    edit: nevermind i figured it out
     
    #4 Fast1029384756J, Sep 8, 2019
    Last edited: Sep 8, 2019
  5. kookymonkey6823

    kookymonkey6823
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    Sep 10, 2019
    Messages:
    29
    I am editing an automation cars radiator making it more effective, but when I go into the game, it turns into the default blue truck. How do I fix this?
     
  6. l5o2k1s

    l5o2k1s
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    Joined:
    Jan 18, 2020
    Messages:
    13
    This is amazing! We can twin charge our automation cars!
    Can I use/add this in my mod that gives all automation cars custom parts?
     
  7. Sithhy™

    Sithhy™
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    Joined:
    Apr 5, 2017
    Messages:
    3,343
    Press tilde (the ` button to the left of 1 on the numerical row) & it should tell you what problem you're running into. My guess is that you somewhere forgot a [ or ] which makes the code broken
     
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