WIP Alivieska (MSC Map port)

Discussion in 'Terrains, Levels, Maps' started by Dayz Me Rollin', Feb 5, 2020.

  1. Dayz Me Rollin'

    Dayz Me Rollin'
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    Hey guys, this is the thread for my MSC map porting project.
    There's not much to say about this so far, so I'll keep it short.

    2024 Edit -
    So as of about late Feb '24 I restarted the project, messed around with the exported combined meshes for a few days, forgot about it until about the 22nd of March, and as of a day later it was in a better state than the previously released copies of the map. Realistically speaking only needing drag racing and other QoL things before re-release. Updated pics further down reflect that ~1 week worth of progress from scratch.

    Having made mods for base game MSC to help myself export things like AI navigation waypoints and other tools to accurately see what materials/textures meshes actually use instead of guessing as before... overall it should be a lot higher quality than before even if it took me about 1/8th the actual working time to get it here.

    upload_2024-3-25_12-25-22.png

    Credits -
    Amistech games for their awesome attitude to ports and modding in general :D
    myself for porting this
    all the testers from my discord server <3
    @Buksikutya77 & @EvilMcSheep - For AI / Traffic support :cool:




    Progress so far
    Not Started / Planned
    Started to put ingame
    Ingame but broken / otherwise incomplete

    Fully ingame and functional

    • Main shops and story oriented buildings
    • Same bugs that the original map has
    • Filler decoration buildings (peräjärvi - loppe - sheds)
    • Minor props and roadsigns
    • Working Drag racing
    • AI support (most roads should be fine but there may be funky areas)
    • Time trial events (Rally)
    • Lua events for lighting
    • Ambient SFX
    0.png
    1.png 2.png 3.png 4.png 5.png 6.png 7.png 8.png 9.png 10.png 11.png







    you do not have permission to host reuploads of this mod in pre/post remake state or host BeamMP servers using it until re-release
     
    #1 Dayz Me Rollin', Feb 5, 2020
    Last edited: Apr 7, 2024
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  2. Deleted member 197509

    Deleted member 197509
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    Guest

    thats nice
     
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  3. arnstein

    arnstein
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    i thought you deleted it oof, good luck though. am i still a tester?
     
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  4. Dayz Me Rollin'

    Dayz Me Rollin'
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    I lost an ancient version nearly a year ago yeah, but i started from scratch again in september. The guys on the discord server who had the latest version are still testers i guess so.

    I'll sort another tester thing out on my server in a bit, when there's actually a new version to give you.
     
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  5. the offroad man

    the offroad man
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    This is beautiful
     
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  6. combatwombat96

    combatwombat96
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    YEEEEEEES, its not lost to the abyss, good that this is back, just one question, would this be fairly fps friendly map, it is not a very highly detailed map like the other official maps so it wouldn't be so hardware intensive.. right?
     
  7. ALEX3000

    ALEX3000
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    Interesting map, I want to carry cargo on it in a truck. Is it possible to make areas with dirt, and put a sawmill for example?
     
  8. Dayz Me Rollin'

    Dayz Me Rollin'
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    Should be easy to run even without LODs as everything is very low poly and the textures are low res.

    It won't use BeamNG's tree or grass assets as i'm sure they'd not fit in very well and significantly reduce performance compared to the 2D plane trees with simple colliders that this map already has.

    As it's is a mesh based port, no not really. It'd be a lot of hassle to do and I want to retain the maps originality.
     
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  9. combatwombat96

    combatwombat96
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    Ah brilliant my good sir, looking forward to firing up the old AMP and flying (crashing) around Perajarvi on high graphic settings
     
  10. weichert6934

    weichert6934
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    Can´t wait for it
     
  11. arnstein

    arnstein
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    Sounds good, thanks for the info.
     
  12. loba04

    loba04
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    yes, i like this project.
    also i've never been to finland but reliable sources tell me that in the 90s they grew trees with nintendo 64 dev kits so that's the canonical reason to the 2d alpha texture scenery bush
     
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  13. STICH666

    STICH666
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    Looks fantastic. BeamNG needs more rally stages like this.
     
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  14. Spiicy

    Spiicy
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    ok.
     
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  15. Dayz Me Rollin'

    Dayz Me Rollin'
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    Minor technical difficulties :p
    upload_2020-2-7_22-23-8.png
     
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  16. GotNoSable!

    GotNoSable!
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    where were you wen textures were kil

    i was at house eating sausag when i got phone call

    "msc textures are kil"

    "no"
     
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  17. 95Crash

    95Crash
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    I can hardly wait for this map.

    Yeah sure, it's a port from My Summer Car, but I'm still looking forward to this map.
     
    #17 95Crash, Feb 7, 2020
    Last edited: May 20, 2020
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  18. Plymouth Superbird 1970

    Plymouth Superbird 1970
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    voi vittu!


    can't wait. i kinda see this place as a home town, as i've pretty much memorised everywhere in my mind in this map, so it'll be cool to use a lada on this
     
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  19. Dayz Me Rollin'

    Dayz Me Rollin'
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    I won't lie, this is definitely me when there's partial traffic support
    thanks again @Buksikutya77
    upload_2020-2-8_17-30-17.png
    upload_2020-2-8_17-31-55.png
     
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  20. GotNoSable!

    GotNoSable!
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    Can you make only a very select number/kind of cars spawn so we can replicate the assholery of the MSC Ai?
     
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