Map discussions and downloads

Discussion in 'Beam-Monsters' started by enjoyinorc6742, Dec 4, 2016.

Thread Status:
Not open for further replies.
  1. androx

    androx
    Expand Collapse

    Joined:
    Jul 15, 2017
    Messages:
    125
    Monster Truck Thrash
    This track is ready for you to race and freestyle on!
    It has a freestyle and racing track and there is a jump over 10 containers.
    Have Fun!
     

    Attached Files:

    #2681 androx, Feb 13, 2020
    Last edited: Feb 21, 2020
  2. themightykasey

    themightykasey
    Expand Collapse

    Joined:
    Nov 20, 2013
    Messages:
    423
    Make it standalone. This is going to replace blankmap and make it unusable for people with blankmap
     
  3. androx

    androx
    Expand Collapse

    Joined:
    Jul 15, 2017
    Messages:
    125
    The Blank2 file is just normal blankmap. The Monster Truck Trash file is my custom map.
    Blank Map 2 is for the textures to work.
     
  4. themightykasey

    themightykasey
    Expand Collapse

    Joined:
    Nov 20, 2013
    Messages:
    423
    But I made blankmap2 so people didnt have to hunt down a map in order for it to work. Rename all the textures and make it standalone. Especially when all the textures are in your map are in blankmap. So the download size stays the same, so might as well make it standalone
     
  5. androx

    androx
    Expand Collapse

    Joined:
    Jul 15, 2017
    Messages:
    125
    Alright. I will change the materials file.
     
    • Like Like x 2
  6. Mjamfan22

    Mjamfan22
    Expand Collapse

    Joined:
    Apr 12, 2018
    Messages:
    107
    Yet another world finals (WF11) ill never finish until we can place cars sideways instead of one fixed position, but still fun.
    no it doesnt have any cars yet because i dont know if i wanna finish it
     
    • Like Like x 2
  7. freddy5404

    freddy5404
    Expand Collapse

    Joined:
    Mar 18, 2017
    Messages:
    632
    Every time I try to resize the terrain it makes the paint too big is there any way I can just multiply the current terrain and change the name?
     
    • Like Like x 1
  8. jedipresence

    jedipresence
    Expand Collapse

    Joined:
    Mar 23, 2018
    Messages:
    134

    Attached Files:

    #2688 jedipresence, Feb 14, 2020
    Last edited: Feb 14, 2020
    • Like Like x 7
  9. Jordan Wolfson

    Jordan Wolfson
    Expand Collapse

    Joined:
    Dec 8, 2018
    Messages:
    39
    MASTERPIECE. I was worried from those photos that it would be too cramped, but yet again, this is another Jedi masterpiece. Some of those jumps bring a new meaning to the term "custom" in this game, and i love it.

    5/5.
     
    • Like Like x 2
  10. freddy5404

    freddy5404
    Expand Collapse

    Joined:
    Mar 18, 2017
    Messages:
    632
    Can I use the fnr thing with the skins can that work for maps?
     
  11. Mjamfan22

    Mjamfan22
    Expand Collapse

    Joined:
    Apr 12, 2018
    Messages:
    107
    Okay so a lot of people know im trying to recreate all the old MJWF in beam, but its quite tough because of all the crush cars. well after an all night thing i seemed to model the moonhawk pretty close using thousands of less verts. this is the first test if ran with them and im pretty happy. They are noncrushable therefore saving fps. each car saves about 4-6 fps. so i traded out 8 of them on wf1 and gained about 25-30 fps roughly. this is just a start. i want to do at least one more modern type of car, remodel the van in beamng to make it the same way, a container, a bus, and maybe a trailer depending on how long the others take. this is just an option for an fps version of a track or if your making a track with a lot of cars that you dont need all contactable and crushable. I have not completely figured out the easiest way to color/ texture so for now this is what its gonna be. but imma continue working on these in the future.

    Please let me know what yall think and what can be improved! let me know if yall like!



    (For those wondering, ive tested and abused them for about an hour and only had one tire pop and 0 grabbed)

    EDIT:
    I need a vote if the texture looks better all yellow (above) of better with black windows (below)
     
    #2691 Mjamfan22, Feb 14, 2020
    Last edited: Feb 14, 2020
    • Like Like x 2
  12. Jordan Wolfson

    Jordan Wolfson
    Expand Collapse

    Joined:
    Dec 8, 2018
    Messages:
    39
    Absolutely yellow and black. looks more realistic that way. In real life the crush cars have no windows left, so if you're going to have them with windows, the black just looks best.
     
  13. Shelby 427

    Shelby 427
    Expand Collapse

    Joined:
    Jan 5, 2017
    Messages:
    811
    I mean the FPS friendly cars posted in this group do the same thing and are crushable, the only problem with them I have is that I can't change the color, I had 23 of them spawned up and I was still at 80FPS, and my computer is far from the best out there
     
  14. Mjamfan22

    Mjamfan22
    Expand Collapse

    Joined:
    Apr 12, 2018
    Messages:
    107
    im in the process if making it crushable and keeping it fps
     
    • Informative Informative x 2
  15. JetFuelCantMeltDankMemes

    JetFuelCantMeltDankMemes
    Expand Collapse

    Joined:
    Jan 4, 2017
    Messages:
    39
    I am thankful that it was made but, the thing about the FPS crush car is that it has a tendency to stretch when its hit which can get annoying. Also since there isnt a full size FPS car. Not sure if anyone is working on one yet, but an FPS crush based on the olds/chevy would be wonderful.
     
    • Agree Agree x 2
  16. freddy5404

    freddy5404
    Expand Collapse

    Joined:
    Mar 18, 2017
    Messages:
    632
    Does anyone know how to put terrains on Collision after I spawn a new terrain the actual land isn’t on collision and the truck floats over it then if I move it up the truck goes through it
     
  17. androx

    androx
    Expand Collapse

    Joined:
    Jul 15, 2017
    Messages:
    125
    Use "Visible Mesh Final" not Collision mesh.
     
  18. freddy5404

    freddy5404
    Expand Collapse

    Joined:
    Mar 18, 2017
    Messages:
    632
    That’s not on terrains terrains are different
     
  19. androx

    androx
    Expand Collapse

    Joined:
    Jul 15, 2017
    Messages:
    125
    Then I don't know how to help then.
     
    • Agree Agree x 2
  20. Shelby 427

    Shelby 427
    Expand Collapse

    Joined:
    Jan 5, 2017
    Messages:
    811
    ah nice, would be nice to have a FPS friendly van, that's one thing that was missing, also a trailer would be nice, the dry van in game loves to eat tires and maybe with less nodes it won't be as grabby, I'll probably hold off on my Houston 2/2/2013 map so I have FPS friendly cars that are the right color, I was cutting out 4 cars on that map and replacing them with terrain (it was 2 tabletops so it wouldn't change the map really at all) and using normal cars so I had the right color
     
    #2700 Shelby 427, Feb 16, 2020
    Last edited: Feb 16, 2020
    • Agree Agree x 2
    • Like Like x 1
Thread Status:
Not open for further replies.
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice