So yesterday my bukkit server (1.7.2) was working just fine, but today it's crashing?? All my plugins are removed because they all said they had errors? And now it keeps crashing without the plugins? Saying you need a dev version of bukkit and not the recommended build? It now crashed EveryTime I load it today? I can't. Fix it! Could someone plzz help me out? My error! C:\Users\JacobGaming\Desktop\BUKKIT 1.7.2>java -Xms5120M -Xmx5120M -jar craftbuk kit.jar -o true Loading libraries, please wait... [08:10:27 INFO]: Starting minecraft server version 1.7.2 [08:10:27 INFO]: Loading properties [08:10:27 INFO]: Default game type: ADVENTURE [08:10:27 INFO]: Generating keypair [08:10:27 INFO]: Starting Minecraft server on *:25565 [08:10:27 INFO]: This server is running CraftBukkit version git-Bukkit-1.7.2-R0. 3-2-g85f5776-b3024jnks (MC: 1.7.2) (Implementing API version 1.7.2-R0.4-SNAPSHOT ) [08:10:27 INFO]: [TravelGates] Loading TravelGates v1.10.18 [1.6.4-R0.1] [08:10:27 INFO]: [MPM] Loading MPM v1.1 [08:10:27 INFO]: Preparing level "world" [08:10:27 ERROR]: Encountered an unexpected exception java.lang.IllegalArgumentException: Too big view radius! at net.minecraft.server.v1_7_R1.PlayerChunkMap.<init>(PlayerChunkMap.jav a:26) ~[craftbukkit.jar:git-Bukkit-1.7.2-R0.3-2-g85f5776-b3024jnks] at net.minecraft.server.v1_7_R1.WorldServer.<init>(WorldS
as the error states, your view radius is configured too highly in your config: [08:10:27 ERROR]: Encountered an unexpected exception java.lang.IllegalArgumentException: Too big view radius!
12 is the default at 192 blocks. You can set it upto 16 (256 block render) although for bandwidth purposes that is not recommended. 8 is a pretty good number. Should note that is how many chunks it sends to the client to render and not how many the client will actually render. Normal render distance on the client is 8 blocks, default server is 192 blocks so the client won't render all of them but will still download them = wasted bandwidth for the client and server. If the client render distance is set to far though (256 blocks) then the server won't send enough chunks for the game to render all of them, what the game will do though is as you move and some of the downloaded chunks go beyond the 192 blocks the server has sent you it will keep a copy of them in RAM and render them anyway (you just wont see activity in them and they wont update until you get closer again).
Ah. Mine actually will not go over 12 though. IIRC that is a bug in CB1.7.2. It might be a plugin I have though.