Re: 6 Hundred Acres v2 offroad park (very early) Im running this on a mac (bootcamp), and it is eating my FPS like the cookie monster eats cookies. I normally get great FPS on most other maps.... any reason behind this other than the million trees?
Re: 6 Hundred Acres v2 offroad park (very early) I think a sand dunes map would be awesome, and extremely easy. It would be better if the sand is like the sample that is on grid map.
Re: 6 Hundred Acres v2 offroad park (very early) Are you talking about with depth? - - - Updated - - - Or what if I do an offroad map with sand in it. like a mixture of sand, dirt, and mud
Re: 6 Hundred Acres v2 offroad park (very early) probably just the foliage killing your gpu... get a gpu monitor program like gpu-z and see what the load on your gpu is in this map, and then look at cpu usage.
Re: 6 Hundred Acres v2 offroad park (very early) I don't know why it is doing that but you can always delete the "forest" but then you would have no trees. What are your specs? Besides the mac (like what are the components?) Nobody else is complaining about this issue so it might just be the mac
Re: 6 Hundred Acres v2 offroad park (very early) Yes im talking about the depth. That would be awesome too.
Re: 6 Hundred Acres v2 offroad park (very early) I think I found the one that I want to make thanks. I was thinking could I like mix the "hammer" course with like the baja and just like mix all of it together to one big eduro race basicaly with rock climbs, hill climbs, and desserts. Does anybody know what the biggest height map that can be made?
Re: 6 Hundred Acres v2 offroad park (very early) i believe it is 2048x 2048(dont know the unit though)
Re: 6 Hundred Acres v2 offroad park Preview video added i think u can make 4000,4000, there is one thats 8000x8000 http://www.beamng.com/threads/6768-Desert-Highway-RELEASE-5-4-14?highlight=desert i think u can make larger using messes like on pikes peaks
Re: 6 Hundred Acres v2 offroad park Preview video added http://gyazo.com/e089ab08943d0d4b8ef2bff9f88d7dfe That realistic bridge
Re: 6 Hundred Acres v2 offroad park Preview video added I don't know about you but I like it. LOL It was easier to make then to try to find a bridge that looked good.
Re: 6 Hundred Acres v2 offroad park Preview video added im also having problems with it running, getting like 1 fps, if not less, and 3 second lag, have moved forest to art folder (so it wont load the forest) and with stripped 4x4 still runs like shit, but when i pause physics it runs very smoothly i down loaded gpu-z, when physics is playing it runs 3-5% load, when i pause physics it jumps to 98%, im confused i might check if my cpu is the cause. my computer doesn't like this map at all
Re: 6 Hundred Acres v2 offroad park (very early) I believe king of hammers is an enduro race with some high speed sections(like baja), and some really technical rock crawl sections. The biggest height map is 4096x4096, i use one that size for http://www.beamng.com/threads/6870-Glass-View-Mountains.
Re: 6 Hundred Acres v2 offroad park (very early) How did you make it and Yeah I watched videos on king of the hammer. Do you know i the whole thing is sand though?
Re: 6 Hundred Acres v2 offroad park Preview video added Does the map lag. Also wouldn't it be 600 acres rather than 6 hundred?
Re: 6 Hundred Acres v2 offroad park Preview video added Yes but the name of the park is 6 hundred acres on the sign.
Re: 6 Hundred Acres v2 offroad park Preview video added That doesn't answer my question. The map lags???
Re: 6 Hundred Acres v2 offroad park (very early) Alright try turning up your ligthing to low or removing the tailights and the front lights. fixed it for me - - - Updated - - - turn the ligthing option up to low or down to it