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Xbox Series X, Will it be able to run? ( Likely, Yes)

Discussion in 'General Discussion' started by BarrelTerror18, Feb 25, 2020.

  1. ManfredE3

    ManfredE3
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    As ATV said above, the controls are more of a minor issue. A UI rework could fix most of the issues to the point where the important stuff could all fit on a standard gamepad. Secondary things like hydraulics you could probably include by having a dedicated time for those. For example, the Dpad could be the linelock/transbrake if you have a drag race, diff lock/low range/etc... if you're in an off road truck, if you park a lowrider then the joysticks could become dedicated for hydraulics until you put the car in drive, etc...

    And a keyboard/mouse could always just be plugged into a console...
     
  2. torsion

    torsion
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    I don't think you read my post closely enough. :cool:

    Fortunately this is all pretty moot, but here goes:
    1. As I mentioned above - integrated Intel graphics are fast enough to run BeamNG at crappy settings. The 'equivalent' GPUs you mentioned are more than fast enough to run BeamNG in an acceptable way.
    2. I think I described that in my post. Other users such as atv_123 have also explained it. There are many solutions to this, it's simply not a problem. It may be difficult for you to envision if you lack experience in the area - you'll have to trust us! :)
    3. It's clear that you didn't follow my third point at all.
      1. You do not need 500 or more people to achieve a console port. Porting companies measure their employees in tens, not hundreds. Example: https://www.gamasutra.com/view/news...o_porting_a_video_game_BlitWorks_explains.php
      2. The console market is HUGE, not small. In this case the market is also untapped - nothing else does what BeamNG does and runs on console. Finding a publisher to foot the bill will not be difficult (with a somewhat polished product in hand).
     
    • Agree Agree x 1
  3. RobertGracie

    RobertGracie
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    Thanks for correcting a few misgivings in my post :)
     
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  4. BarrelTerror18

    BarrelTerror18
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    Ok to set things straight my arguement was that the Xbox Series X Will have the power to run beaming.drive game or otherwise, heck back in the day Xbox 360's were used in hospitals to carry out heart simulations. Being a console doesn't limit its power. In fact it is more than likely that the Series X Will be more powerful than 80% of the PCs used by people who say such things.
    Second controls won't be an issue, all you would to do is plug in a keyboard and mouse. Something that is also supported on the current Xbox One. Third, I even said that I didn't consider variable such as development costs among many other things. It was solely based on the fact that it is possible. I've seen people dismiss it just because it isn't a PC which for starters isn't even fact, Xbox has always had mostly PC DNA. Think of it, The Original Xbox was LITERALLY MADE FROM OFF THE SHELF PC COMPONENTS, The Xbox 360 While Heavily Customised in relation to its predecessor still was mostly PC hardware. The Xbox One, again PC hardware. In fact The Series X Will be more PC then it's predecessors combined and if you want to talk OS then here you go, The Original Xbox run off of a Modified Windows 2000 kernel, The Original Xbox 360 Ran off of Windows Vista, then 7, then 8, The Xbox One Runs off of an almost retail version of Windows 10 which is lightly customised to fit with the Xbox's unique differences. The Xbox Series X has such vast Similarities with a PC it hard to even call it a Console.
    The answer is that the Xbox Series X Will be able to run it, even in its entirety. With only Slight Optimisations being needed.
    --- Post updated ---
    I have 2 answers you, mate.

    1. More people in this world have consoles than PCs.
    2. While Mobile gaming dominates the Global Gaming Market, the Console Market has consistently Outperformed the PC Market year after year. In market share: Mobile 50%, Console 25%, PC 24% (3% is literally just browser games, so it's more like 21%) so Market share wise PC is Actually worse making your argument invalid ( https://techjury.net/stats-about/gaming-industry-worth/ , https://newzoo.com/insights/article...137-9-billion-in-2018-mobile-games-take-half/ )
    30 people is average for a port developer. Not 50 000. A port is easily done with less than 10 people.
     
  5. TechnicolorDalek

    TechnicolorDalek
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    and much of the console-exclusive-gamer market is composed of nintendo, and people who literally only play call of duty and sports games...

    norway is it worth it to port to xbox, let alone playstation, which would require working with BSD, in the game's current (and foreseeable future) state....
     
  6. BarrelTerror18

    BarrelTerror18
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    There are so many examples of games on the Xbox One that have mods. Most of them have Payment as optional, and that is rarely if ever enabled.
    Examples include: Farming simulator 17, farming simulator 19, Cities Skylines, Surviving Mars & many more other examples.
    Farming Simulator 17/19 and Surviving Mars are the best examples I know of.
    Licensing would be easy to fix. I'm sure Beam has all the licensing they need to develop on windows. And most of that licensing would be applicable to Xbox as Microsoft basically treats them almost identically. The only licence that is need to develop on Xbox is a Microsoft Dev License, which is required to list it in the Microsoft store and activate dev mode. As I have said before Dev kit's aren't available unless you have agreements with Microsoft, Once the Console is released however the Dev kit's are obsolete, as a retail Xbox can extremely easily become a Dev Kit. Beam would only need to develop after its release, all Beam would need to do to have Dev kit's is buy a few retail Xbox Series X's and activate Developer Mode.
    BeamNG.drive is such a Unique Piece of software (that is honestly really sort after, the thing stoping most people is hardware and hardware costs) that if it were to be on consoles it would with a little time, start rocketing. Something that any publisher would Sign, within the first mention. As if the Publisher didn't they would miss out, so in fact getting a publisher on board would be as easy as asking.
    --- Post updated ---
    That is false. Currently the PS4 is the best selling. Nintendo is hard. And the Xbox One only did so bad because of its start, just like the PS3. The Xbox Library is mostly Indie, Simulation, Racing, Sandbox, Shooter, Puzzle-Adventure and Adventure-Survival-Sandbox games. Sports Games are mostly absent with the exception of Racing. In fact the four largest Categories are Simulation, Shooter, Racing & Sandbox.
    --- Post updated ---
    I know that, the original point of the thread was to rule out the hardware as the problem.
    The Problems that stop it from being on consoles are:
    Development Costs
    Development Resources (inc. Labor)

    Nothing else, really. The above Problems will be fixed in time, I can see that in the future BeamNG will end up on console. Since only so many people have PCs powerful enough to play Beam comfortably.
     
  7. RobertGracie

    RobertGracie
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    1. Where is the data to support this?
    2. again that newzoo site seems to be a bit fishy to me and also additional sources would be required
    3. 30 people, Yeah for a bad crap port of the game I remember the likes of Arkham Knight!, the Development team that Beam has is like 10 or 20 people! its tiny and its in EARLY ACCESS seriously you dont port a game in EARLY ACCESS its wrong, once a full release appears then it might be possible!

    As for the request for Xbox Series X its not worth it, the PC will always be the more powerful system no matter what you say, I have had this conversation over the past almost 7 years about maybe 4 to 10 times and not one of those other people have ever been successful ever, once the Dev team decides on its course good luck changing it, you are trying to be the immovable object to an unstoppable force, when in fact you will just be pushed aside by that force
     
  8. BarrelTerror18

    BarrelTerror18
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    I know that, the original point of the thread was to rule out the hardware as the problem.
    The Problems that stop it from being on consoles are:
    Development Costs
    Development Resources (inc. Labor)

    Nothing else, really. The above Problems will be fixed in time, I can see that in the future BeamNG will end up on console. Since only so many people have PCs powerful enough to play Beam comfortably.
    Subnautica
    Ported in to the Xbox One in Preview (Early Access), while the PC version was in Early Access. Sure I can find more sources for you. Yes, the PC will always be more powerful in the long run as each console Generation lasts an average of 10 years. So of course the PC will always be more powerful, however the PC won't last without the console. In fact Microsoft enter the console market because they saw the PS2 as a threat to Windows' PC Gaming Dominance. Also While PCs are cheaper in the long run, They are expensive upfront. Making them harder to purchase. I myself have been trying to get a Decent PC but I can't get the money and my parents who I've tried to explain the benefits but I think they got 'sticker shock' when I said the price. Also I said Xbox Series X because if the Dev team were to develop a Console version the Xbox Platform would be the best choice, it would be easier to port to from windows then PlayStation or Nintendo's Offering due to the Integration and similarities between Xbox and Windows, Xbox has Always had PC-BASED hardware making optimisation easier, The Preview Program is Early Access allowing the Devs to slowly build while getting feedback, Xbox Dev kit's are obsolete now, Retail Xbox's are easily transformed into Dev kit's.

    What I'm saying, is that if a Console port were to be done, there is a 95% chance that (the first console) [it] would be on Xbox. I respect the Beam Dev team, they are amazing and should be able to work at their own pace. A Console port IF it were to happen is Possible, the hardware would comfortably run Beam. I started this thread to say, that hardware is no longer preventing if from being possible.
    And before you think about it, no I'm not asking for it to happen, I'm perfectly fine with waiting till the day I get a Decent PC to play Beam. Also 30 is the average, If Beam a team of 20 can create a game from the ground up, I'm pretty certain that a team of 30 can do the much simpler task of porting.
    --- Post updated ---
    Oh and just to add to what I previously said it's not like the Dev team cant get someone like BLITWORKS to port it for them. Something that BLITWORKS themselves have said is common.
     
  9. ManfredE3

    ManfredE3
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    That's getting less true over time though; at $500, console prices are slowly approaching budget gaming PC prices and already past ultra-budget PC builds. Yes the next incoming consoles are going to have medium-high end hardware at a budget PC price, but looking at the trends and considering long term costs plus the other benefits of a PC, you have to wonder what it will all look like in another couple of years when any such work would be ready for release.

    Then there's the issue of who would buy it, especially considering the above trend. The sim community is more of a PC thing, the younger audience associated with consoles tends to not get along with the handling model on Beam particularly well. Yes there is a market segment for it, but we are talking about a major project here, it needs to be certain that there will be a good sized segment a couple of tears from now.

    As for hiring a contractor to do the port, I think it's safe to say that the issue with the LeGran probably left a bad taste in their mouth, and subcontracting something like porting such a complicated game is a scary idea...
     
  10. TechnicolorDalek

    TechnicolorDalek
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    how is it false when i didn't call any specific figures out

    they are large portions, that exist, that you need to remove as a possible demographic
     
  11. RobertGracie

    RobertGracie
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    Really theres no point in arguing with the forum @BarrelTerror18 I have seen this argument before and it always ends in failure, the first time you posted and the forum started to tell you it wasnt possible, better listen to them, we have more experience than you do by the time you joined here, I had been on the forum almost 7 years and I have seen other countless arguments for this game to be added to consoles all of them ended in failure
     
    #31 RobertGracie, Feb 29, 2020
    Last edited: Mar 3, 2020
  12. Phym

    Phym
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    No, a bigger PC can run a better GPU and internals meaning it can be faster and can use more parts without having to worry about copyright infringement. The Xbox may have an amazing GPU, but it simply cannot compete with a better, gaming PC, but a PC is not an Xbox. I recon it will be the best console in history. But the Series X should be able to run Forza like a dream though.
     
  13. BarrelTerror18

    BarrelTerror18
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    Oh and just to add to what I previously said it's not like the Dev team cant get someone like blitworks
    Thankyou for your reply.
    $500!? You must be lucky, a low-end Computer (Several years old hardware, 6-10+ years) Cost $500! mid range PC costs $1000-2500, A high end PC costs upwards of $3000. The reason why it's so expensive is because the Aussie Dollar has been falling and right now it is at Global 2008 Financial Crisis levels. That is Just pre-built, Build it yourself tends to cost more then a Pre-built down under!
    --- Post updated ---
    I know a port won't happen.
    I'm not asking for it. I have not once asked for it.
    It's not my game.
    The developers get to decide it's fate not me.
    All I'm doing is Saying that horsepower is no longer a problem, the console would run it fine. The problem is that the developers can't develop a port due many things, horsepower however isn't one of them.
    To reiterate I never once said I'm asking the Devs to develop a port. I'm just trying to say why it hasn't happened and ruleout some misconceptions as to why. I created this thread after reading "No, Because it is a Console, PC good, Console Bad. Console doesn't have the power to run it" on a thread. If you can't understand that I'm NOT ASKING for a port then I don't know who will. If something I said made you think that I'm asking for a port, then I'm sorry but that it is not the case, it's probably my fault for not making my reasoning clear. Thankyou.
     
  14. ManfredE3

    ManfredE3
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    There's lots of guides for $500 USD (766AUD) computers out there.
     
  15. Sithhy™

    Sithhy™
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    What has one to do with the other? o_O
     
  16. Phym

    Phym
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    You are right, I stand corrected.
     
  17. Blood-PawWerewolf

    Blood-PawWerewolf
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    exactly. The PS4 and Xbox One already functions with keyboards and mice for a few years already. Hell I believe that mobile just got mouse and Bluetooth gamepad support since last year!

    I heavily doubt that keyboard/mouse support wouldn’t be an “out of the box” feature for the Xbox Series X and PS5 (I would be shocked if it was since both Sony and Microsoft said that PS4 and Xbox One games will be backwards compatible, X360 and Xbox games as well for the Series X.)
     
  18. Masterjoc

    Masterjoc
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    https://beamng.gmbh/career/#toggle-id-3
    https://beamng.com/threads/open-roles-at-beamng-march-2020.68572/

    Funnily enough BeamNG is searching a Game Porting Dev.
    To be fair, consoles arent named especially, but the possibility is there and imo is right to do so.
    Expanding the great Game into academics and industrial and maybe consoles is the right way.

    OP is kinda wrong with the CPU. 8 core Zen 2 customized for the console wont be a 3950x Competitor.
    BeamNG scales to good with more cores. Just look on the 3900X Benches with 30 cars :)
    You can be happy when it reaches 3700X level with their low level API being used.
    its clocking low like Renoir Laptop CPU, probably have less Cache and such.
    Still way stronger than XBOX One X or PS4 Pro.
     
  19. RobertGracie

    RobertGracie
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  20. esesel

    esesel
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    My take on this is that its very much possible to port beam to xbox, as mentioned by some others the xboxes are just modified pcs, heck the devkits are just windows pcs... And the next gen will definitely have enough, even the current gen xbox one is probably more powerful than most of the pcs you use... Remember all the people whining about their shitty 2006 office pcs not being supported anymore... They play this game too... The series x is gonna be as powerful as modern high-mid end pcs 1080 - 2070 + r5/7 performance... The only problem I see is that it could use up developer time... But they are hiring someone for that job so i dont see why porting beam to cbox would be a bad a idea
     
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