Unsolved How to make tires?

Discussion in 'Mod Support' started by Mario64iscool2, Dec 26, 2019.

  1. Mario64iscool2

    Mario64iscool2
    Expand Collapse

    Joined:
    Mar 20, 2016
    Messages:
    124
    I'm quite confused on how to make tires for my vehicle. I need them to move it. I just can't get tires working properly. Can I get some help, and possibly a tutorial?
     

    Attached Files:

  2. Goosah

    Goosah
    Expand Collapse
    Global Moderator
    BeamNG Team

    Joined:
    Aug 30, 2013
    Messages:
    790
    You have some strange files in there. You don't need to create node and beam structures for tires (and wheels). They are auto generated, you just need 2 nodes to form an axle for each wheel.

    Try looking at the pigeon_wheels_F.jbeam in vehicles/pigeon. You can copy most of that file into your own part, and just change the positions of the axle nodes and connect them to your chassis with beams. Or, if you already have axle nodes on your chassis, delete the axle nodes and beam from the pigeon stuff, and enter your own names in the wheel definition (the line with the [] inside pressureWheels section). Then copy that wheel definition and rename the wheel and nodes for each wheel you want on the car. When the wheel beams are appearing you can start to tune the size, weight, spring properties of the tires.

     
  3. Mario64iscool2

    Mario64iscool2
    Expand Collapse

    Joined:
    Mar 20, 2016
    Messages:
    124
    Sorry for the bump Goosah, but how would I best go about using a wheel model on my vehicle and getting it to sync with the jbeam?

    Should the wheel be physically set in the dae or set in Jbeam with or without offset?

    Also, I think there might be a gearing issue in my diff in the mod, or an issue with the tires. The engine remains spinning for an eternity after I let up, and the tires seem to drive the engine RPM.

    I've attached my mod below, as I'm completely dumbfounded.
     

    Attached Files:

    #3 Mario64iscool2, Mar 10, 2020
    Last edited: Mar 10, 2020
  4. umustbeloggedintododat

    umustbeloggedintododat
    Expand Collapse

    Joined:
    Feb 16, 2019
    Messages:
    1,381
    The vehicle is located incorrectly, it should be vehiclename.zip/vehicles/vehiclename, not vehiclename.zip/vehiclename/vehicles/vehiclename.
     
  5. Mario64iscool2

    Mario64iscool2
    Expand Collapse

    Joined:
    Mar 20, 2016
    Messages:
    124
    The mod is packaged normally on my end. Nothing is borked over here on that regards.

    mods\unpacked\mario64iscool2mariokart\vehicles\mario64iscool2mariokart
     
  6. umustbeloggedintododat

    umustbeloggedintododat
    Expand Collapse

    Joined:
    Feb 16, 2019
    Messages:
    1,381
    Well you put the unpacked car folder in the zip, which caused the game to not read the mod correctly.
     
  7. Mario64iscool2

    Mario64iscool2
    Expand Collapse

    Joined:
    Mar 20, 2016
    Messages:
    124
    Not on my end.
     
    • Agree Agree x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice