BeamNG.drive videos with a softer approach.

Discussion in 'Videos, Screenshots and other Artwork' started by Aldibar, Apr 7, 2020.

  1. Aldibar

    Aldibar
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    Joined:
    Jul 3, 2016
    Messages:
    33
    Hello,

    First I want to preface this by saying I hope everyone is staying safe.

    I see a lot of videos that do over-the-top crashes and while that is undoubtedly what makes beamNG fun to play I thought I would try my hand at something I've never done before. Whilst having to stay indoors a lot lately I've decided to make some videos with beamNG that take a softer approach. Despite the fact that I'm not good at video producing or storytelling and even though the game is a bit wonky with getting any of the cars to do what I want and my rig isn't the greatest ... despite all that I do find making them very enjoyable so I made a few videos in an experiment just to see if I could create something interesting and different. These are low quality, I know, and my channel was/is never meant to be monetized but I wanted to share them at the very distinct risk of someone telling me just how bad they are. The below video is entitled "Pay attention to your surroundings!" Please enjoy. I'll stop typing now! ...



    P.S. I do try to upload a new video every week as long as I still find this fun and I can come up with interesting ideas. DARN I said I'd stop typing.
     
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  2. MrJavelin

    MrJavelin
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    Joined:
    Apr 21, 2019
    Messages:
    660
    I like this. This is quality entertainment.
    It's a breath of fresh air to see a BeamNG video that doesn't have cars going at drag race speeds at something.
     
  3. Aldibar

    Aldibar
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    Joined:
    Jul 3, 2016
    Messages:
    33
    Thank you for the kind words. The video above is just one of a playlist I've created on YT so if you like it there's more (of varying quality) :) But i'm learning more each video I make and I am working on some more videos that try to walk the line between being interesting and action packed without being too crashy. Any CC's or suggestions from the community are welcome and appreciated!
     
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