Official post maybe with ideas.

Discussion in 'Ideas and Suggestions' started by davikasy, Jun 14, 2013.

  1. davikasy

    davikasy
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    Joined:
    Apr 20, 2013
    Messages:
    32
    SORRY FOR BAD ENGLISH IM USING GOOGLE TRANSLATOR ( I HAVE BAD ENGLISH HEHE SORRY BUT I CAN POST =) )

    Hello again guys. (Translated by google translator badly)
    already at this point, we all thought in the physical. realistic details of this simulator


    why not make an OFFICIAL list of things that can or should put in BeamNG?


    - Basic physical -


    Body, doors, exhaust, windows, lights, interior, plastic plates, wheels, tires, axles, motor, electric composition (independent lights flashing reversing brake Breakable.) loss of direction. loose wheel nuts etc. ..


    Main effects indispensable


    Effects such as:. mud, dust, water, grass, rubber, snow, dirt, leaves, etc ...


    Sound: ... Engine start in different states (according to its internal damage that sounds worse.
    road noise, vibration, cabin, engine brake or differencial. etc ...


    nature:


    trees, water, terrain types wind rain snow, storm, ice,


    Extras:


    Oxidation of metals (discussed in another post)
    add sounds with details like loose exhaust pipe flashing doors. wheels etc ...


    Perhaps style (street legal racing) ::: belts or tensioners adjust turbo or other accessories. for the work vehicle to your liking or different, being able to break it if you touch it wrong :)


    tire wear, tire or changing shape by misuse them.


    repairs in workshops or Sandbox mode by one key.

    And much ideas . respect all ideas from all users.

    :)
     
  2. nojokenw

    nojokenw
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    Joined:
    Dec 6, 2012
    Messages:
    14
    the nature and basic physical sections are already implemented in the game :)
     
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