Solved This engine sound for the burnside wont work.

Discussion in 'Mod Support' started by zzSlideyzz, Apr 12, 2020.

  1. zzSlideyzz

    zzSlideyzz
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    Nov 26, 2015
    Messages:
    26
    Can someone look at why this wont work on the burnside? Thanks
     

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  2. i.want.to.mod

    i.want.to.mod
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    Jul 11, 2019
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    195
    your engine sounds are filed incorrectly. Your engine sounds should be where the "vehicle" file is located in a file labeled "art", then inside that file, you need a file named "sound" then two files inside that one. One named "blends" and "engine". Inside the engine file, make a file and name it what the car name is or something that can resemble what your car is. Then, inside that file will be your sound files.Now back to the blends file. Inside this blends file, you need two files. They both need to be sfxBlend2D files. This sfxBlend2D file should have a name like "burnsideengine.sfxBlend2D". In this file, you need lines like


    {
    "header" : {
    "version" : 1
    },
    "eventName" : "event:>Engine>default",
    "samples" :
    [
    [
    ["art/sound/engine/Ls7/ENG/Engine_00821.wav", 821],
    ["art/sound/engine/Ls7/ENG/Engine_01741.wav", 1741],
    ["art/sound/engine/Ls7/ENG/Engine_02488.wav", 2488],
    ["art/sound/engine/Ls7/ENG/Engine_03021.wav", 3021],
    ["art/sound/engine/Ls7/ENG/Engine_03521.wav", 3521],
    ["art/sound/engine/Ls7/ENG/Engine_04010.wav", 4010],
    ["art/sound/engine/Ls7/ENG/Engine_04510.wav", 4510],
    ["art/sound/engine/Ls7/ENG/Engine_05537.wav", 5537],
    ["art/sound/engine/Ls7/ENG/Engine_06015.wav", 6015],
    ["art/sound/engine/Ls7/ENG/Engine_06680.wav", 6680]
    ]

    This will tell the computer what sounds go where. You also need another sfxBlend2D file called something like "burnside_exhaust.sfxBlends2D" and in this file, the code will look something like this:


    {
    "header" : {
    "version" : 1
    },
    "eventName" : "event:>Engine>default",
    "samples" :
    [
    [
    ["art/sound/engine/Ls7/EXH/Exhaust_00821.wav", 821],
    ["art/sound/engine/Ls7/EXH/Exhaust_01741.wav", 1741],
    ["art/sound/engine/Ls7/EXH/Exhaust_02488.wav", 2488],
    ["art/sound/engine/Ls7/EXH/Exhaust_02635.wav", 2635],
    ["art/sound/engine/Ls7/EXH/Exhaust_03021.wav", 3021],
    ["art/sound/engine/Ls7/EXH/Exhaust_03521.wav", 3521],
    ["art/sound/engine/Ls7/EXH/Exhaust_04010.wav", 4010],
    ["art/sound/engine/Ls7/EXH/Exhaust_04079.wav", 5079],
    ["art/sound/engine/Ls7/EXH/Exhaust_05032.wav", 5032],
    ["art/sound/engine/Ls7/EXH/Exhaust_05537.wav", 5537],
    ["art/sound/engine/Ls7/EXH/Exhaust_06015.wav", 6015],
    ["art/sound/engine/Ls7/EXH/Exhaust_06680.wav", 6680]
    ]


    Now to assign these, go into the Engine.jbeam and go down to the engine name and change it to your enging.sfxBlends2D name. Do the same for your exhaust sound. After this, you should have your own engine sounds
     
  3. zzSlideyzz

    zzSlideyzz
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    Nov 26, 2015
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    Appreciate it bro but idk wtf all that shit is. Thanks for the info tho.
     
  4. i.want.to.mod

    i.want.to.mod
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    Jul 11, 2019
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    lol i dont mean to sound rude at all but why bother making sound adjustments when you dont know what anything about it is
     
  5. Alieu

    Alieu
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    Dec 30, 2017
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    1,190
    I mean he just wanted a different sound. Even though he didn't know how to install it, maybe he just thought it was a regular mod.
     
  6. i.want.to.mod

    i.want.to.mod
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    Jul 11, 2019
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    Ye i didnt think abt that
     
  7. zzSlideyzz

    zzSlideyzz
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    Nov 26, 2015
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    Yeah i thought it was just a regular mod but i guess not.
     
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