Pack (KNIGHT RIDER MOD) - V10.3

Discussion in 'Automation' started by Kevin97, Apr 22, 2020.

  1. DO_IT_FOR_DALE

    DO_IT_FOR_DALE
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    the retro wave one
     
  2. Kevin97

    Kevin97
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    It is found in another game, Automation game.
    --- Post updated ---
    Annotazione2020-04-28195249.jpg
    Indestructibility is at 80%.
     
    #22 Kevin97, Apr 28, 2020
    Last edited: Apr 28, 2020
  3. Kevin97

    Kevin97
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    Guys, KITT is waiting for you. The second version brings a lot of news. The speed has increased, it is almost indestructible, new design,Knight license plate, and finally the driveability improved.Find the download on the main page of this post.

    Follow me on instagram for all the news: https://www.instagram.com/motorcompanykevinofficial/
     
    #23 Kevin97, Apr 29, 2020
    Last edited: Apr 29, 2020
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  4. Kevin97

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    I removed the download because I wanted to fix the front and rear lights. I will upload the downlaod as soon as possible later today.
     
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  5. NOCARGO

    NOCARGO
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    Don't be rushed, you're doing a nice job :)
     
  6. Kevin97

    Kevin97
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    Thank you, now the front and rear lights do not break. The mirrors, aileron, and tires if they take a big hit could break again. I will see to fix it in the next version (V-3). I hope that's all right for now :).
    --- Post updated ---
    Reloading is new available.
     
  7. NOCARGO

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    :)

     
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  8. Kevin97

    Kevin97
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    Perfect hahaha, thanks for this unedited :).
     
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  9. Kevin97

    Kevin97
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    screenshot_2020-04-30_19-06-13.jpg screenshot_2020-04-30_19-07-55.jpg screenshot_2020-04-30_19-30-29.jpg
    KARR
    is almost ready.You are ready?

     
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  10. Kevin97

    Kevin97
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  11. Kevin97

    Kevin97
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    Well guys, what will the V2.5 update bring?
    They will bring the original sounds of KITT! I am working so that everything goes well .. I did some tests and it works. Now it only takes time. Stay updated.

    --- Post updated ---
    Update V2.5 will be available shortly, the link can be found on the main page (First Page).
     
    #31 Kevin97, May 2, 2020
    Last edited: May 2, 2020
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  12. Kevin97

    Kevin97
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  13. Kevin97

    Kevin97
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    KARR is waiting to be accepted in the MODS section of Beamng. In the meantime, here are some renderings.He also has the typical KARR sound.
    screenshot_2020-05-06_17-39-15.jpg screenshot_2020-05-06_17-49-05.jpg screenshot_2020-05-06_17-51-26.jpg screenshot_2020-05-06_17-53-06.jpg
     
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  14. Justy4WDTURBO

    Justy4WDTURBO
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    I'd like a option to disable KITT/KARR's scanner sound, as awesome it is it tends to get annoying after a while.
     
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  15. Kevin97

    Kevin97
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    You're right, I think the easiest thing to do is to keep it on only when stationary, when it starts walking it will automatically turn off. In the V3.0 update it will be implemented.
     
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  16. Kevin97

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    What will update V3.0 bring?
    HiResPhoto257.png HiResPhoto258.png HiResPhoto255.png
    Improvements:

    -Some KITT sounds will be improved

    -The front has been changed

    -Some lights have been improved

    -Improved the engine, it is even faster

    -Armor has been reinforced (body only)

    Announcements:

    -Speed over 500 km / h

    -New Sounds (Turbines)

    Over the days there will probably be other news.
     
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  17. Justy4WDTURBO

    Justy4WDTURBO
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    Now if only someone would port Knight Racer's KITT model to BeamNG.. that would be awesome!
     
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  18. Kevin97

    Kevin97
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    It would be nice, but I don't think my model is up to it. :)
     
  19. Kevin97

    Kevin97
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    KITT V3.0 is now available.
     
    #39 Kevin97, May 8, 2020
    Last edited: May 8, 2020
  20. Kevin97

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    Version V3.5 will be available soon ... finally also the side mirrors, plate, and spoiler are more resistant. So now KITT can jump without breaking anything.
     
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