I opened the game in safemode, tried 0.24 on Utah this time but no traffic lights turned on until I tried a later setting which was night, and they did turn on then. I do make sure to drive around enough to make sure fresh traffic spawns. I also tried small island at 0.25 in case the maps make a difference, but the lights still stay off until dark.
Hello I found an AI bug: in police chase, sometimes when I replace (fix) my car the police only standing, not moving And in a chase where I crashed some many police cars, after a while bugged (crashed) cars spawning So the police AI little bit buggy sometimes
I've lately started using the replay function and realized that the Cherrier FCV's dash lights up like a christmas tree or doesn't work at all when replaying. Both pictures are from the same replay.
Looks like bus still have "old" side mirrors. Rear wheels are clipping through bed on Pigeon on heavy loads. Looks like every ETC have issues, even older ones. I was using eSBR because it's easier to recreate the bug.
I don't find that. But I find another grafics issue: after Boom, changing the angle of view affect the fire and smoke look.
I've seen that sometimes(TM) when crashing a car in reverse, the popup saying "Impact detected, stopping car..." appears but the car does not stop neither enable the warning lights (well I can see the parking brake engaging for a fragment of a second and then it disengages itself)
Hey there, new to beamNG and I'm loving it so far! Always wanted a realistic driving "simulator" and I've put hours into this one already Something I noticed in 0.19.2, The AWD Cherriers seem to have regressed from 0.19.1 in that even in Comfort mode, I'm seeing torque going to all 4 wheels in the Powertrain Visualization, instead of being FWD-biased-until-slippage like a true Haldex system like it was in 0.19.1. For example: 0.19.1: gentle acceleration & handling => torque is FWD heavy acceleration and/or slippage, aggressive handling => clutch sends power to rear wheels 0.19.2: All 4 wheels get torque at all times no matter what the acceleration/handling/slippage The only possibly relevant change I saw for the Cherrier in 0.19.2 is: - Fixed an instability of rear differentials on certain circumstances Did anybody else notice this? And if so, is this a true regression or was this change intended? EDIT: This was due to what I thought was an unrelated mod to the Cherrier. Disabling mods one by one fixed the issue. Disregard!
On the front tires of the stock cars default rims, the texture for the front right sports tire does not exist.
EDIT: this was due to a rogue mod which I didn't think was related, disabling mods one-by-one helped me find the issue. Thanks for checking!
With the help of a user we found the issue. Seems to happen only on some PCs, not all. Should be fixed in 0.19.3 Thanks, we will check