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Community Screenshots - Each post an image of BeamNG.drive

Discussion in 'General Discussion' started by 0xsergy, Aug 4, 2013.

  1. Peter Beamo

    Peter Beamo
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    screenshot_2020-05-01_14-14-16.png

    screenshot_2020-05-01_14-18-22.png

    screenshot_2020-05-01_14-31-41.png
     
    #90241 Peter Beamo, May 1, 2020
    Last edited: May 1, 2020
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  2. Quattrovalvole

    Quattrovalvole
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    BeamNGdrivex642020-05-0117-08-33.png
     
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  3. andrzejserafin5

    andrzejserafin5
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  4. miangemidemon666

    miangemidemon666
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  5. Quattrovalvole

    Quattrovalvole
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    BeamNGdrivex642020-05-0117-38-07.png
     
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  6. EnjoyMyHItsYT

    EnjoyMyHItsYT
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    I'm thinking to make a thread about this after the porsche but i dont think....what do you guys think about it?
    284160_20200430153742_1.png 284160_20200430154537_1.png 284160_20200430154542_1.png 284160_20200430163111_1.png 284160_20200430153412_1.png
     
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  7. andrzejserafin5

    andrzejserafin5
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    2 Legendary Polish Cars
    screenshot_2020-05-01_11-43-12.png
     
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  8. lukastoh

    lukastoh
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    Attached Files:

    • 647662-a919f1818732629211722887c89e502c.png
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  9. Peter Beamo

    Peter Beamo
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    • Agree Agree x 13
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  10. AgentMooshroom5

    AgentMooshroom5
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  11. EnjoyMyHItsYT

    EnjoyMyHItsYT
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    lol.png bl.png
     
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  12. Peter Beamo

    Peter Beamo
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    Dont forget a screenshot mate. Just saying. rule is rule :D

    OT:
    screenshot_2020-05-01_17-24-29.png
     
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  13. alexmen2001

    alexmen2001
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    screenshot_2020-05-01_14-47-58.png screenshot_2020-05-01_14-48-14.png screenshot_2020-05-01_14-48-39.png screenshot_2020-05-01_14-48-59.png
     
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  14. NOCARGO

    NOCARGO
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  15. iwabi

    iwabi
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    • Agree Agree x 3
  16. JsZ

    JsZ
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    Banned

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    Your normals are screwed up look at the last picture
    A normal car doesn’t look like that

    Ot idk
    92225D65-7D90-4785-8796-58AD6DF76042.jpeg
     
    #90256 JsZ, May 1, 2020
    Last edited: May 1, 2020
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  17. Est

    Est
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    how do you not know

    ok here's a definition from wiki:
    In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygons. A common use of this technique is to greatly enhance the appearance and details of a low polygon model by generating a normal map from a high polygon model or height map.

    Normal maps are commonly stored as regular RGB images where the RGB components correspond to the X, Y, and Z coordinates, respectively, of the surface normal.

    OT
    screenshot_2020-02-15_20-29-59.png
     
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  18. Inertia

    Inertia
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    Honestly I think it looks pretty awful and you should spend more time on it than the 20 minutes it took to shove a model with screwed up normals ingame and actually make something decent before posting, then you will actually feel good about making it as well as not hurting my eyeballs

    OT:
    screenshot_2020-04-25_23-48-13.png screenshot_2020-04-25_23-48-24.png
     
    • Agree Agree x 18
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  19. EnjoyMyHItsYT

    EnjoyMyHItsYT
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    well yes, i worked on it like 30 mins thats it the normals getting fixed now...but the porsche actually looks good.
    bl.png
     
  20. iwabi

    iwabi
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    There is a button to fix it in blender lmao
    screenshot_2020-05-01_08-49-22.png screenshot_2020-05-01_08-49-54.png
     
    • Informative Informative x 2
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