Grand Marshal custom lettering

Discussion in 'Content Creation' started by eBuilder101, Apr 30, 2020.

  1. eBuilder101

    eBuilder101
    Expand Collapse

    Joined:
    Aug 20, 2019
    Messages:
    37
    As you probably guessed, I am a complete novice to modding and the like. I have been trying to create custom lettering for the Grand Marshal, but have had little success. I'd just like to know *everything* wrong with my file, so I can have a better idea of what needs to be fixed.

    (The file also includes a 'detective' skin for the Grand Marshal, which works fine - don't mess with that)
     

    Attached Files:

  2. TechMechanic

    TechMechanic
    Expand Collapse

    Joined:
    Nov 22, 2017
    Messages:
    636
    First major problem, you have nothing on your diffusemap for the detective, the detective is blank.
    Secondly, the mesh referenced fullsize_lettering_police doesn't exist stock, nor is it included in your files so there is nothing for beam to load in.
     
  3. eBuilder101

    eBuilder101
    Expand Collapse

    Joined:
    Aug 20, 2019
    Messages:
    37
    I've done some work, but I've run into another problem:
    upload_2020-5-2_18-31-27.png
    The area circled in red should have the 'police interceptor' badge.

    Please check my edited file:
     

    Attached Files:

  4. TechMechanic

    TechMechanic
    Expand Collapse

    Joined:
    Nov 22, 2017
    Messages:
    636
    By changing the layer of the diffusemap from 0 to 1 I can get the badge to appear, however there are unexplained objects around in the surrounding space, hopefully I can track those down for you.
     
  5. eBuilder101

    eBuilder101
    Expand Collapse

    Joined:
    Aug 20, 2019
    Messages:
    37
    Thanks man, your help is much appreciated.
     
  6. TechMechanic

    TechMechanic
    Expand Collapse

    Joined:
    Nov 22, 2017
    Messages:
    636
    This should work, I honestly have very little idea of what I did to fix it as I had to reset the layer back to 0. My best guess is that I made the dynamic cubemap false. It may be easier for you to check by comparing the old and new files.
     

    Attached Files:

  7. eBuilder101

    eBuilder101
    Expand Collapse

    Joined:
    Aug 20, 2019
    Messages:
    37
    Works like a charm. Once again, thanks for the help.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice