As Occam’s Razer said, it would be nigh-on impossible difficult to add PBR. Is it worth it? Maybe, but it most likely won’t be added because Beamng, despite being incredibly scrappy, is a reasonably small studio. There are plenty of other things that need fixing before the devs dedicate a metric ton of their time to developing PBR, like career mode, tire models, UI improvements, map and vehicle remasters, etc. When do I think it could come? I think it would most likely come after release, maybe even in a separate game. If the devs decided to upgrade to a Vulkan-based API for a hypothetical Beamng.drive 2.0, it would most likely be bundled into that. Y’know what? Add multiplayer into it to. Will it come into Beamng? Almost assuredly not. Would it be cool? Sure. But, like a multiplayer system, it’s not entirely feasible from a technical and development standpoint.
It's a little more complicated than that. There's a lot to PBR, but the two things that would be most relevant to BeamNG are fresnel reflections (which are important for car paint), and a diffuse-specular reflection spectrum (as single-layer surfaces get rougher, the reflection should blur rather than fade). Fully user-controlled metallic paint would require a bit more work with material layers and instance coloring iirc, and could be done without PBR.
Devs confirmed PBR will not happen so what's the point of speculating about it anymore? Like come on guys.
he never said that the map was a personnal mod, just the semi's tires. so that's something we could speculate about Also I don't recall seeing that yellow building anywhere on the current maps we have..
ok then dont post ur config suggestion nonsense, there's already a thread for that --- Post updated --- not to mention this huge ass building behind the semi, this doesn't seem to be on any modded or officials maps. The ground textures also remind me of some of the industrial revamp teasers we got back in like 2018. Probably the long-awaited revamped industrial map, but i wonder what such a big office looking building would be doing there
looks more like a warehouse to me, a bit like the ones in italy's port, though none of them are near flat ground.
I havent played Port and Indutrial Site for such a long time I thought they never existed. On an another note, im pretty sure that's one of the remastered maps, its been like 2 years since it has been teased. Also, it has baffled me that it took that long for the 2 maps to be released, I mean they're pretty small maps. I have 2 theories that could explain the length of the development. 1. The two maps were merged and it took some time to properly merge 'em. 2. The spare space on Port has been heavily remastered thus the time. I have nothing to backup these "theories", so theyre unlikely. But it would make sense.
I mean, Port and Industrial used to be together, but got separated. (maybe the devs are planning on merging them again?)
like people have said previously, the fact that there's a lot of scenarios which use the industrial area in industrial means they're likely not going to re-merge them.
Assuming they're not merging the maps, what are they gonna do with all the extra terrain on the port map?
I don't remember if anyone else talked about this specifically. I mentioned this earlier, but here is some Speculation. Why is there Gavril Branding an option on the Tilt Roller? I would have expected Cherrier to be an option With ETK since they have a comparable AWD setup, but why Gavril? Is Gavril just looking at every opportunity to make their brand be known or is there something else? It could be that experimental AWD Grand Marshal or any of Gavril's 2010 models being represented in BeamNG.drive. Perhaps simply to test the various differential setups that Gavril vehicles already have.