Itz a Bugatti all right. Ok so I seen people asking for a bugatti and I wanted to also improve my modeling so i took on the challenge. I got the roof and the rear fenders It is currently on hold as i try and attempt to improve my modeling so i can later finish it.
seems a bit low poly and you need better polyflow try looking up tutorials on youtube but good luck with this
I do wish you good luck and its great to see a new member taking on challenges but BeamNG is not as simple as making a model and sticking it in Beam. Once the model is finished you have to make a JBeam, Lua files, nodes. Detachable body parts, a model that is optimised, triangulated and to the correct specifications. Modding is very tricky and you have to bare all these things in mind.
If you find someone who can jbeam well I think this would be a good mod. The best of luck for actually trying a hypercar.
thank you finally someone is making a proper Bugatti much better than those Russian mods hope this doesn't get cancelled anyway good luck
gonna be blunt but idk how else to say it polyflow and shading look pretty bad. chiron is very complicated and not good for learning
Gotta push yourself sometimes I think he does a pretty good job so far, considering how curvy & smooth the Chiron is
No. Don't act like Russian mods are the way to go. He's doing it right to prove a point. We already went over this last night in a thread that no longer exists.
So I downloaded the Russian chiron to find out that is was terrible, everything was one piece so I think making my own based on the sbr might be better
yeah dont ever endorse russian mods. really. its a terrible trend and something that, honestly, should be against the rules to post here thats how fed up i am about the whole situation. now the real question is: how do we define a russian mod? now lets not get into that...
@jitaru This is actually pretty good for your experience (i'm assuming you aren't very experienced long enough). I tried modelling an NG 9-5 and struggled with the flow, complicated shapes. But the gaps are too large. Model the whole thing (you can leave out lights and windows) and then split so things flow into each other nicely. Once you have the whole model, you could also inside faces of the frame minimally and delete the faces between. The doors/B pillar don't flow. Delete those and model from the chassis so it flows nicely. Good progress tho
I might redo the whole thing because in some places theres some funky mesh that I couldn't fix without replacing it