WIP Beta released American Road 1.91

Very large (120 sq/km, 11x11 km) map, hundreds kilometers of all types of roads. 8 GB RAM required

  1. primo3001

    primo3001
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  2. Mola

    Mola
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  3. FlyLikeAlbatross

    FlyLikeAlbatross
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    Jun 22, 2017
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    So I tried the Impossible Time Trail:

    Time: 35:00.639


    Car: The standard Vivace Rally - Asphalt slightly modified with a longer final drive (3.08:1 instead of 4.88:1) so it could reach about 290 kp/h for the long straights and a skidplate to protect it from the jumps

    The Trial is really fun and challenging. Some bumps and rocks can ruin your run and especially in the last part its easy to forget the way so you have to be carefull not to crash.
    Gonna try to improve the time even more with a different car.
     
  4. Sithhy™

    Sithhy™
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    I know this would probably be a pain to do, but could you add bus stops in cities? I love doing the bus routes & having them on this map would be quite fitting, especially because there's a highway config on the Wentward :)
     
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  5. primo3001

    primo3001
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    Good idea. I'll try to include it in the next update :D
     
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  6. ARES IV

    ARES IV
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    Trying to do the impossible time trial in reverse spawns your car high in the air:






     
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  7. kwai38

    kwai38
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    Clearly it was supposed to be like this because it's impossible (I'll see myself out)
     
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  8. devazaki

    devazaki
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    @primo3001 are you still working on the russian map that's on some of the billboards on this map?
     
  9. primo3001

    primo3001
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    "Slavic Lands". To be honest, I don't have that much time to work on it, like I had with American Road. I am not giving up this project, because it is on pretty advanced stage at some places, but I have no idea when it will be finished.
     
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  10. Kasey1776

    Kasey1776
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    found an easter egg screenshot_2020-05-04_18-29-35.png screenshot_2020-05-04_18-30-18.png screenshot_2020-05-04_18-29-54.png
     
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  11. Jared Gavin Besanceney

    Jared Gavin Besanceney
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    Is anyone else having problems with their trees not having textures in American Road. If so, and someone has a fix, it would be appreciated, as this is my favorite map.
     
  12. TrainMaster15YT

    TrainMaster15YT
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    I think you just have to clear the cache. Should be good to go after that.
     
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  13. Kasey1776

    Kasey1776
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    Somewhat. I always delete them cause they look hideuous lol.

    EDIT: they say "NO TEXTURE" , so that's why.
     
  14. primo3001

    primo3001
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    Hi. Just clear your cache and make sure that you don't have any outdated files anywhere. If you have a folder called "mymap" in documents/Beamng.drive/levels folder, you should remove it.
     
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  15. tonimark

    tonimark
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    i have to say that the map needs optimization
     
  16. Kasey1776

    Kasey1776
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    Oh okay.
     
  17. Republican Cat

    Republican Cat
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    Hey, Ive been trying to see replays for an upcoming Youtube video...
    Whenever I open a replay, it shows a frame or 2 of the start of the replay, and then reloads the map.
    I would think that it has to do with the pc's power and etc but I'm running i7 9700f and 16gb ram with a gtx 1660 ti so I really don't know.
    Any help would be well appreciated.
    Thank you!

    EDIT: fixed it over time
     
    #477 Republican Cat, Jul 14, 2020
    Last edited: Jul 28, 2020
  18. ARES IV

    ARES IV
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    While doing the impossible time trial in my tuned 1.2L I3 Vivace, the engine suprisingly died on me after 40 km (right after the default spawn position) due to overtorque.

    It seems that something on the map, maybe the environmental temperature - increases ICE torque and HP. Sadly this little bit (5 % - 6 %) of extra tuning proved to be to much for my poor 3 cylinder. ;) This is why you dont chip tune if you like your car.

    Compare rated torque of 237Nm and actual torque of 248Nm.




    In comparsion, those values should be almost identical if you have a standard environment like the grid map where height differences dont reduce ICE engine power higher up.
    Yes, rated torque and HP are actual torque and HP.


    R.I.P. a 3 cylinder.


    Maybe it is the environmental temperature? -273.1 degree C is pretty cold although engine and brake pads otherwise start at 15 degree C, a value confirmed by the dashboard display. Or maybe it is height? Most of the map is highly into negative numbers with -400 to - 500 being regular occurences.






     
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  19. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    I believe it is due to the height, mostly, as air gets more dense as you go down, and therefore you make more power. I'm not sure if intake air temperatures are simulated in beam, but I know air density is.
     
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  20. ItzVinyl

    ItzVinyl
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    I'm not sure what's going on. I've redownloaded this map 3 times, reset the games options. cleared cache, quadruple checked that I don't have any remnants left of the map when installing it again. yet still trees have no textures unless i drive up to them. What's going on?
     
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