I want to buy a new pc that is optimized for Beamng and was always thinking of withch cpu would be the most optimal one for Beamng to spawn a lot of cars and what core count is beamng able to use efficiently ? it wold nice if you can put your guests below
To be honest either one would be overkill, you cannot find a GPU that wouldn't bottleneck it. So if you have to choose, 2950x is better option for gaming overall and should be able to handle ~ over 30 medium sized cars over 60fps, but there's no GPU to keep up with that The biggest bottleneck of BeamNG.drive is now on graphics side, so I'd go for strong GPU like GTX 1080Ti or wait for RTX 2080(?)
Buy a Ryzen 7 and save up for something more important than high framerates... Edit: SLI isn't even properly supported by most games (including BeamNG).
Only because you have 30+ cores dosen´t mean it´s fast... Most games these days are optimized for Quad-core CPUs like a 7700k or a Ryzen 5 or smth along the lines (R5 is a 6-core, ik) Having 32 cores is redundent and only good for workloads like .. Video editing .. or 3D Modeling, Get a propper CPU, not something overkill. like an i7 8700k or a Ryzen 7 2700x Get a nice board with that, 16gig of ram and a good gpu and you´re done
yea but i want that the pc holds up 10 years so and with the tr4 socket i have the ability to upgrade to the 2990wx when it gets cheaper and more useful for new games and the software for the future must go to more cores because a higher frequency cant be realy achived without masive cooling or im wrong ? but what the Drivver and Wild Hog sad let me wory now about the gpu is beamng so gpu heavy too ? (it dosnt loock like that ingame cough...)
Then you have a different POV, with 970 you can barely use dynamic reflections on high set, and you can't keep it @60 in WCU, 4 cars on high setting and it's on limit "I want to buy a new pc that is optimized for Beamng (…) to spawn a lot of cars" If you wanna build a crazy PC optimized for beamng then 16c/32t is overkill but in a good manner, you can use it in BeamNG well, for the rest of normal computing nope, but I'm answering a specific question. Idc if it's insane, some people just wanna that. But even 2x1080Ti wouldn't handle so many cars that this cpu will handle. BeamNG is more gpu heavy than cpu no matter what you do with it. Even 1070 doesn't handle it maxed out on 1080p with stable 60fps, you can play on high preset with 6-7 cars and it's still fine, but then 1070 is on limit. I you wanna buy PC for gaming and also BeamNG then any of Ryzen 7 2xxx series is a better choice, I'd wait for NVidia to announce new GPU (RTX 2080?) then you'll be able to buy 1080Ti cheaper or buy that new GPU which should be quite a bit faster. I you can compromise a little on GFX setting and will use FullHD +not planing to play with a lot of cars then yeah GTX 970 and i5 of haswell and up is good enough. With BeamNG it really depends what you're going to do, basic driving with 1-3 cars and some low budget stuff is good enough, some crazy pileups with 20 cars and you need something over Ryzen 7 and 1080Ti to do it in realtime. Depens on preferences and sanity, 2950x would be usfull only for this kind of stuff
I picked up my 1950X 8 months ago and now we have 24 and 32 core Threadrippers...sheesh. I'll say this: While the jump from an I7-4810MQ laptop to a 1950X desktop was, and still is, mind blowing, I am still encountering framerate issues in BeamNG I wasn't really expecting. Sure, it pumps out a 344 bananabench regularly but there is so much going on with the current state of BeamNG it doesn't often matter, especially with maps like WCUSA. The scaling I would expect with a monster core machine just doesn't happen like I might expect with a standard "AAA" type game. My point is this: Spending wads of cash on a 32 core system will more than likely leave you disappointed if it's just for massive framrates with massive cars in BeamNG. The optimization of the game is a long way off yet to take advantage of mere core counts like you would think. Get a 16 or 24 core if you absolutely must. Until proper multiplayer and and AI traffic (amongst many other things), is figured out $1800 cpu's are ridiculous for BeamNG.
Nothing from AMD, sadly, what you need is 8086K that is fastest CPU for BeamNG as what beam needs is single core computing power, first and foremost. Only on some maps you can enjoy for all numerous cores of Threadripper, on maps like WCUSA you will struggle to get 60fps on high graphics, no matter what GPU you have. How many more cars than 12-14 you want to run? I guess that would be what 8086K would do @60fps and it would do it much better than Threadripper on maps like WCUSA or Roane County. Notice that 94% on one of the CPU threads here: In practice that is bouncing off from 100% like it would be a rev limiter, i7-6700 Threadripper is not much faster on single core I believe. GPU load is 30%, that is gtx1080, which is as slow as 1050Ti on that spot on Roane County map. Of course 1080 can have SSAO on with hardly any effect to FPS, but that is not the point here. So if you want to keep solid 60fps which is required to FFB to function properly, you need to really focus on single threaded computing performance. If you are okay that you will run under 60fps, but not slow down too much even having more than 12 cars, then you might be okay with Threadripper, but no point getting GPU faster than 1070 I think, there is not much use for it, maybe some video encoding or so, but to be able to use that fast GPU in BeamNG you would need 8086K or something faster, which does not exists currently, afaik. I don't know any other game which has graphics running on single core and where i7-6700 would be so limiting in regards of graphical performance, I'm not sure about Arma Gold (Update: It is like BeamNG, CPU single thread is limiting graphical performance), about to test that today, but none of other games I have has graphics performance limited by my CPU's single core performance. That makes BeamNG quite different from other games, while BeamNG uses really lot of cores for physics, on graphics situation is like with those games at time when Dual Core CPU's started to appear. Many people don't realize this, but I can tell you, to get solid 60fps you need fastest single core performance there is. (that is until UI will start running on other thread or uses less CPU power, or something else is moved from that one thread and I have no idea if such will happen, I would think such would happen considering average CPU single core power available on users).
You brought up some good points here, the UI runs on a thread and can be like a wall/limit to performance. I also wonder how the AI runs, does it run on the same process as the the vehicle or does it run on its own separate thread? Single core performance is not to be overlooked since the core must run many things such at once, add to that the UI occupy a core and other necessary things can occupy another. The Windows OS and other multitasking processes also come into play so fast single core performance shouldn't be overlooked.
Strange, I got a notification about this thread but I never posted in it. Oh well. @topic: Forget about Threadripper. It's useless for 95% of the population unless you have some ridiculously threaded task like rendering, VMs or medical/science stuff.
If I could afford a new CPU I would get the Intel core i9 10900K. The Intel core i7 8700 is very good for BeamNG and not too expensive. you want a processor that's powerful enough to not bottleneck your GPU, without leaving cores sitting around idle. Good luck.
the 8700 looks perfect for BeamNG, not too expensive and runs well, although the 9900k and also the 10900k would be monsters for games and this game it’s way expensive and gets into price to performance diminishing returns. This is a guess - an issue that may come up with very high core CPUs (16-64 threadrippers) Is the performance takes a dive with more cars even if less then amount of cores, all those cars, the UI, the AI, the rendering, the lua processes, other things working in the background, would seem to slow the system ahead of matching cars per core, the system could bog down seemingly do to other processes. Im sure a Dev can weigh in and set the record straight.