"What do you use for rendering, V-ray?" Usualy V-ray,but here for fast render Keyshot. And yeah, i know you will make it (this pleasure for you), but i don't have the time and just want to give you one big "up". I will waiting for the final car from you. All the best!
Ah keyshot, the designer's friend^^ I suggest you to try V RED: And yes I know I take a lot of time to make my projects, your interrest is very good for motivation
Huge fan of your work so far mate! I used to own a 75 Trans Am so if you got any questions just shoot. I see you got the unibody/subframe debacle cleared up. The 1981 Camaro pictures Gabester linked you are great references as most of their construction is the same except Pontiac had their own engines (Or Oldsmobile engines in some cars, but not Chevy smallblock!). The most important interior difference between a Camaro and a Trans Am is the dash cluster, where the Camaro has some fake wood-grain the Trans Am has rose-polished aluminum. Also, the shaker scoop is so-called because it is actually mounted directly to the airfilter-unit and shakes on idle/leans to the left when you step on it. It'd be very cool if you could include that! I'm impressed by how well it did in the crash test though, looks like it snapped the subframe connectors (Two bolts each side) and the front end just folded up on itself rather than completely collapsing the A-pillars like I expected it to! I guess a T-Top car would bend the body more though, this was a solid roof car. Please don't take any of this badly, I just really like these cars and I want to help you make it better! Edit: Such a huge fan of the T/A I made my first post after 1.5 years of lurking!
@everlast Do you want make my project with a Forza mesh? Or publish in my thread 10 ugly renders of Turn 10's model? @Laupstad No offense at all it's always good to see somebody with constructive commentary like you. It's also very cool to read the vocabulary because English isn't my maternal language as you can read. For the shaker scoop, the test that I make in game with older mesh do that thing: the scoop move because it's on the motor beam. Gabester have make an amazing work on this. I wonder if you can send me a board with the different motorisations, detailed the values of torque and power depending of the rotation per minutes? If yes it's should be amazing Thanks for your support
The Special Edition Trans Am, introduced in 1976, only came in Black/Gold, or Gold/Black from 78, and had gold accents inside and out, not the other ones. The Bandit is driving a black Special Edition in the Smokey & the Bandit films. Earlier in the thread there is a rendering of a red/black Trans Am, which would not have gold accents. But according to the first rendering, this does indeed look like a gold accented Special Edition. Both kinds of SE pictured as well as a normal T/A, your interior shots show the differences inside. Thanks! Edit: Finding the engine values should be doable, I'll see what I can come up with. The standard engines aren't gonna that impressive in 78 though. Do you want specs for all the engines, not just the "6.6 litre" 403 Olds (There is also a T/A 6.6, 455, a couple of 350's and a V6)? Here's some more reference material regarding the difference between SE and normal: http://www.78ta.com/special.php
Thanks for this precision. Normally the final car should be tunable and the gamer should be able to add or remove the stickers and differents parts like the rollcage. Technicaly it's possible to have all the differents spec of this car, including some tuning parts. Like that you can drive the firebird or the trans am in one project. So if you can find the specs of all engines it's really helpful
I'll do what I can to find complete torque curves, but at least you know what to search for as well now! (Also, the 455 wasn't there in 78, my mistake) Edit: I got slightly cartoon-ish torque graph for the T/A 6.6, but it looks pretty accurate (Pontiac 400 engine, not Oldsmobile 403. The Olds engine was for California cars for emissions). I'll see what I else I can come up with, studying YouTube dyno runs seems to be the most reliable way of getting realistic torque curves, but its too late for that now! I love those plans of yours! Max hp/torque for all engines here: (Removed, I'm tired and linked you Chevy specs. I'll get on it tomorrow!) Gear ratios for transmissions and rear ends here: http://www.texastransams.com/articles/top_speed_calculator.htm Long legged ratios but all the torque at idle.
"Do you want make my project with a Forza mesh? Or publish in my thread 10 ugly renders of Turn 10's model?" I M A O And no - i won't make your project, but i will waiting for the final release. About for Forza mesh and ugly renders - i don't try to make good,perfect or etc. renders and i don't take your project - trying to help with some things (no real pics), but i see that you are abused and i will stop no problem. And by the way... Good luck
Sweet looking trans am can't wait til its done and just saying for a next project try do a fiero cause that would be pretty sweet too.
I know it's been said before, but it's because of Smokey and the Bandit that I hope to GOD that you add a T-top version as well.. Though I wont be mad if you don't, it still looks fantastic and I can't wait to see it in game
This is really one of my most anticipated mods but I don't think it will ever see the artificial light of a beamng map.