WIP Beta released Lienz

Discussion in 'Terrains, Levels, Maps' started by NINJAHOBNOB, May 28, 2014.

  1. vekoma

    vekoma
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    Aug 25, 2013
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    Awesome! Thank you!

    Now the Nürburgring Nordschleife would be nice. :D
     
  2. M_Nation

    M_Nation
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    I have the same problem
    Specs:
    Windows 8 x64
    I7 2600k @ 4.5ghz
    R9-290x @ 1100Mhz
    8GB DDR3 9-9-9-24 1600Mhz

    Gotta be a bug.
    Great looking map though, thanks.
     
  3. Coldair

    Coldair
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    Possibly an AMD video card thing.
     
  4. M_Nation

    M_Nation
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    Yea, I was thinking the same thing. I sure hope not -_-

    EDIT:

    I found this in the link provided by OP regarding the tire stacks

    "-Pikes Peak currently has a bug that is impossible to fix for us. When skid-marks are on, as soon as you skid, your FPS will go down a lot. There is a fix for this:
    Note: This is a very easy and quick fix, but IF you save, you will NOT see skidmarks in BeamNG again UNTIL you put the value back, in the same way. If you do not save, you will have to do this quick-fix every single time you load this particular map.
    1: Press F11
    2: Find this "Decals Editor" button in the top left:

    3: Press tireTrackDecal
    4: Put "Size" to 0:
    "
     
    • Like Like x 1
  5. JJfan48

    JJfan48
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    I get lag spikes as well...
    I have an Nvidia GeForce 640

    Sorry for the bump :eek:
    Just would like help
     
  6. Nivracer

    Nivracer
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    screenshot_00000.png
    Help I get very low FPS on lowest everything. Please help.
     
  7. Michael Wahlig

    Michael Wahlig
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    The low FPS is caused by the mesh. I played around with different sizes of the "ground"-mesh...with the result that all meshes above 2000 polys cause this lags. I split the mesh into 2x1000 polys...and everything worked fine. Also collision-meshes could help to solve that problem.

    Edit: The better way to fix the problem, is to set "decalType" to "None" and save the level. This disables the skid marks ONLY for that TSStatic object, and doesn't affect other maps.
     

    Attached Files:

    • decal.jpg
    #27 Michael Wahlig, Jul 5, 2014
    Last edited: Jul 6, 2014
  8. Nivracer

    Nivracer
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    Thanks I get about 20-30 FPS now! That's normal for my computer.
     
  9. 1UZ-FE

    1UZ-FE
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    So for a year or so, this map loads up like this.


    Another BeamNG'er reported this map works just fine in 0.110.4...

    But the ONLY 2 maps that ever had a problem loading like this were Colonial Road and Lienz.... same user I just mentioned said BOTH of these maps work on his end.

    I've cleared cache, and everything else possible.


    What I notice is that it seems to skip over part of the loading process because "spawning player" shows up very soon, as if it's missing part of the loading process.

    Please, anyone with more knowledge about this, let me know what you think.
     
  10. Alex_Farmer557

    Alex_Farmer557
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    Add in a sun in map editor. Works on colonial run
     
  11. 1UZ-FE

    1UZ-FE
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    Dude, if this works...

    I really never thought I'd see the day.

    I've tried searching, and couldn't find out how to add the sun. I have the level editor open, but no luck trying to look in the folders under "scene" and "library", not really sure where else to look or how to add it. Care to explain?

    Edit: I found it. I go to add it, but don't know what to name it under "object name".

    Double edit: I added it with no name and case closed. Thank you SO MUCH for replying.
     
    #31 1UZ-FE, Jan 12, 2018
    Last edited: Jan 12, 2018
  12. STICH666

    STICH666
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    This is awesome dude! I spent countless hours on this map in rFactor back in the day. Now we just need a Kodi Rayzor for true nostalgia!!!

     
  13. Eldigan

    Eldigan
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    thanks for the fix
     
  14. Alex_Farmer557

    Alex_Farmer557
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    Necrobump, but it's working in 0.18.4
    I added a sun so you can see the map
     

    Attached Files:

    • Like Like x 2
  15. Average Person

    Average Person
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    Another bump, fixed the lighting again for newer versions
     

    Attached Files:

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  16. Mola

    Mola
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    Thanks!
     
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