Hi again, I would love to know how the game decides which sounds make it into the replay system and which don't. I've been going thru some core files but it's a lot to explore and the more you get into rendering stuff the more weird the 'language' becomes. Anyway, I'm confident that sufficient research will give me an answer, unless it's a T3D spillover effect of how much sounds can be processed thru replay rendering. I doubt this is the case and to save time I want to ask if anyone can shed a light on this ?
Really ? It's been like this for me with every version of the game. Am I the only one who experiences this ? I have 0.15.0.3 / 0.17 / 0.18.4 / 0.19 currently running from different partitions on my system. And I cleared 0.18 for 0.19 so that's 5 versions so far. But ever since the first version I ever had installed (0.15.0.3) the sounds of the replays I'm playing back are limited. I thought this was a common feature. Anyway, glad I could help by reporting the issue.