Why does replay limit sounds ?

Discussion in 'Programming' started by NOCARGO, Jun 8, 2020.

  1. NOCARGO

    NOCARGO
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    Hi again,

    I would love to know how the game decides which sounds make it into the replay system and which don't.
    I've been going thru some core files but it's a lot to explore and the more you get into rendering stuff the more
    weird the 'language' becomes. :) Anyway, I'm confident that sufficient research will give me an answer, unless it's a T3D spillover effect of how much sounds can be processed thru replay rendering. I doubt this is the case
    and to save time I want to ask if anyone can shed a light on this ?
     
  2. stenyak

    stenyak
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    BeamNG Team

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    Sounds that you could hear during recording should be there again during playback.
     
  3. NOCARGO

    NOCARGO
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    screencapture :


    replay:


    ?
     
  4. stenyak

    stenyak
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    Programmer & Global Moderator
    BeamNG Team

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    That's a bug, we'll add it to our ToDo list. Thanks for reporting!
     
  5. NOCARGO

    NOCARGO
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    Really ? It's been like this for me with every version of the game. Am I the only one who experiences this ? I have 0.15.0.3 / 0.17 / 0.18.4 / 0.19 currently running from different partitions on my system. And I cleared 0.18 for 0.19 so that's 5 versions so far. But ever since the first version I ever had installed (0.15.0.3) the sounds of the replays I'm playing back are limited. I thought this was a common feature. Anyway, glad I could help by reporting the issue. :)
     
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