Works correctly here. Follow the instructions here: https://documentation.beamng.com/support/support_tools/safe_mode.html Small fix for the game not starting affecting some. Changelog coming soon.
Thank you for your reply. I'm glad that this issue is getting fixed. I included the LeGran due to how it behaved differently compare to the Grand Marshall RS that was shown. Both have LSD, but the LeGran seems to get a lot more power to the undamaged side. The powertrain app on the LeGran also showed that more power is being delivered to the undamaged wheel, while the Grand Marshall RS had more power delivered to the damaged side. The powertrain app was included in the video. Thank you for your attention but please investigate this issue further.
The Viscous LSD acts based on the difference in rotation speed from left and right. The Grand Marshal uses a torque sensitive LSD. If the wheel is removed, there isn't enough reaction torque to increase the locking effect. However in cases where both tires have some grip, the Grand Marshal LSD will be much more effective. So this behavior is intended.
Thank you for the explanation! I was so confused as I didn't know very much about different LSDs. Sorry about that.
I might just be an idiot, but can someone please drop me the link to this list of broken mods? Can't seem to find it anywhere
Since about half of the D-Series configs now use the airbag steering wheel originally made for the Roamer, wouldn't it make more since to name them "Steering Wheel" and "Airbag Steering Wheel" instead of "D15 Steering Wheel" and "Roamer Steering Wheel," respectively? It seems this naming scheme is a carryover from a very old version of the game (pre D25 and D35, apparently) and it'd make since to update it. The 200BX, Hopper, LeGran, and Pessima all already use the "Steering Wheel"/"Airbag Steering Wheel" scheme. It's just the D-Series and Roamer that don't.
atleast my game doesnt crash anymore when a car spikes and destroys almost the whole world which is impossible.
The window crank on the Burnside's rear doors is not moved deep enough into them, and is thus disconnected from them.
update: solved I had changed the memory from 8 +16 to 16 + 16 and things were all right since then so I think it was an dual channel symmetric mode issue ______________________________________________________ Hello, I found my fps lower after getting the 0.19.4.2 or 0.19.4.1 update. And also, l noticed that the gpu was not at full load (about 80%-90%) while the graphics could not reach the refresh rate (80Hz,vsync on). CPU: i7 - 9750h GPU1:gtx1650 suggestions like cleaning the cache were done but have no effect I am very sure that the game can get 80fps weeks ago.
Hi, Is it intended that modded and modified police vehicles cannot be used in police traffic chases? Situation 1 (Mod vehicles not working ): For example, when I used the Oldsmobile Regency pursuit vehicle, the AI traffic never misbehave and flee compared to using the default Grand Marshal police. On the other hand, if i crash into the oldsmobile police cars, they do not chase me and behave like regular traffic vehicles. For some reason, the stock police Mustang does chase me, but the ai never drives erratically and flee when I use it as the pursuit vehicle. Situation 2 (Modifying official vehicles no longer classifies them as a police vehicle) For instance, putting on a performance block or engine swapping the official police car seems to stop triggering the ai traffic to misbehave. This happened on both the grand marshal and the roamer.
as far as i know its not the fact that modded vehicles dont work, but naming. at least from what i know, as long as a config has police in the config name (the config file itself, not just the one that shows up in the selector) it will act like police vehicles. from my understanding this is what makes some mods work and some not.
thats what one would be incline to think, but i did that with my stuff and they didnt do police stuff, once i added police in the config name, they did, so thats why i think the name is the important thing.
That seems to be the case after digging in some of the modded car files like the s550 mustang. However, the official Gavril Roamer's police configs are named as sheriff.pc and sheriffoffroad.pc, so with all due respect, you could be wrong I think you might be actually right. I changed the type to police (previously custom) and i could actually use a modded vehicle to chase down suspects. I could also be chased down by these modded vehicles. As for the s550 mustang, I think the reason why i couldn't use it as a chase vehicle is because its type was Service, not Police.
so, i did the only thing one would do after being told they might be wrong, put it to the test. turns out, i was wrong. although if i remember correctly, it relied on the config name before, it now does on the vehicle type. so thx for bringing this up, and i hope this helps anyone who wants to use police stuff in traffic