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The driver camera in addon vehicles doesn't succumb to g-forces.

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by mrwallace888, Jun 20, 2020.

  1. mrwallace888

    mrwallace888
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    Jun 17, 2015
    Messages:
    516
    With pretty much every addon vehicle I drive, the g-force effect (which you can change the intensity of in the camera settings) doesn't ever seem to work. Works in vanilla cars just fine, but not in addon cars. The "Lock to Horizon" thing works though.
     
  2. lyndon123

    lyndon123
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    Dec 19, 2015
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    565
    That is up to the mod makers if they implement this feature fair enough, if not you will need to contact them.
     
    • Agree Agree x 1
  3. Harkin Gaming

    Harkin Gaming
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    Jan 17, 2016
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    551
    The driver camera is placed on a node in the stock vehicles. That slider makes the beams holding that node stiffer or weaker depending on how you adjust the slider. Mod makers might not make the camera node correctly or label the beams the right way (don't know if thats how it works but one can assume) to make them work with the slider.
     
  4. mrwallace888

    mrwallace888
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    The camera is on a node? That's weird.
     
  5. Harkin Gaming

    Harkin Gaming
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    I might be totally wrong, but thats how I remember someone explaining it before.
     
  6. ThreeDTech21

    ThreeDTech21
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    Sep 27, 2013
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    The addon vehicles need to be modified by the mod maker to add that feature, its not a bug its a missing feature that some modders don't program in
     
  7. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,685
    Yep, the driver camera is attached to a node. You can see that on any official vehicle in skeleton view.
    The movement depends from the settings of the beams that the node is attached to.

    What the setting in the Camera option does it 100% node position (ie. follows the camera node movement), or 100% original position (does not follow the camera node movement)
     
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