Oh man exciting! It may have also sounded like collision sounds got worked on again too (listened through a phone though), nice to see water getting some attention again
The twitter video looks promising indeed, but I don't see the water physics interacting with objects like in Spintires or GTA IV at this stage. It still looks like a pre-scripted animation with a current which exerts a force on objects, but not vice versa.
I don't think that's the waves. I know exactly the phenomenon you're talking about: I've run into it a couple times when developing watercraft. But I think that's erroneous, like how after some crashes a car might slowly spin in place or a wheel might accelerate without any torque. If you try that test again on a water plane without any wave undulation at all, it will probably do the same thing.
A ton of activity on SteamDB. https://steamdb.info/app/284160/history/ BeamNG will now support remote play on tablets and phones. They strangely removed and readded trading cards and emotes? They edited the initial steam release date and time to a few seconds earlier for some reason.
I think they added more trading cards, because I saw some stuff like “traffic cone” or something like that
I find the whole changing steam release date by a few seconds too interesting. Like, why would you bother changing it in the first place lol
I'm really curious how this will affect performance on low-end computers. People might not have the money to upgrade their PC to allow for the additional physics calculation of the water physics. I hope the devs can optimize this new water physic thing well
I somehow doubt that any version of Torque 3D can simulate the necessary fluid physics in a realistic way without melting any computer that isn't cooled cryogenically. BeamNG already includes static environmental flow effects with wind, so I'd imagine that water current would work the same way. That doesn't preclude wave physics, however, I'd imagine a system like GTA V uses could work in BeamNG if necessary.
I wouldn't be surprised if the water physics is pretty simple, perhaps a modified version of wind (more fluid density and low velocity or whatever) that just acts within the body of water, with some particle and sound effects to top it off.
I wonder if the revamped versions of port and industrial will include more water because of the water physics update